Unity's destory delayed removal issue

Source: Internet
Author: User

Since Unity's destroy method is delayed, that is, he is not immediately destroyed, that is, you call the Destroy method, in fact, he still exists, but in the next frame, he did not , If you want to perform an operation to empty the sub-object under a Gameobject object and add a new sub-object, the first destory and then add the method is not possible, then we can take the previous object to hide and then add it to a destroyed array, so that we can start adding new objects. , and then focus on the Gameobject in the destroyed array after adding the sub-objects.

Frankly, you can't delete a gameobject,component in the same frame and add a gameobject,component like him.

You can also refer to this article

Http://game.ceeger.com/Script/Object/Object.Destroy.html

Unity's destory delayed removal issue

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