Unity's menu of common Chinese

Source: Internet
Author: User
Tags sepia tone

Edit Editor Frame selected Select Wireframe Select All selects all special characters character topics Load selection load selection Save Selection Saving selection Project Settings projects settings Render settings rendering Settings graphics emulation graphic simulation network emulation simulation   Assets Resources   Import Settings importing settings reimport re-import   creater Create R in finder-r framing Open opens Import new assets imported assets Refresh Refreshes Import Package Imports Export Package exporting Select Dependencies Choose an appendage Export ogg file exports Reimport All re-import all   game obiect Object Create empty creates virtual objects Create other creates other Center on children creating sub-objects move to view Align with view view alignment Align view to selected alignment selection make parent form parent Clear parent clears the parents Apply changes to prefab application changes       Component Elements Mesh Mesh Objects psrticles particles ellipsoid particle emitter elliptical emitter mesh particle emitter mesh emitter particle animator particle animation World Particle Collider particle collisions particle renderer particle rendering Trail renderer slow rendering Physics Physics simulation rigidbody Rigid body Character Controller role Controllers Box Collider boxes Sphere Collider Sphere Collision Capsule Collider capsule Collision Mesh colloder mesh Collision Wheel colloder wheel Collision Raycast Collider CAST Collision Hinge Joint hinge Joint fixed joint fixation joint Spring Joint rebound joint Character Joint character Joint configurable joint structural joints Constant Force Hengli     Audio audios Rendering Rendering Projector Projector Halo Halo Lens flare lens flares GUI Texture interface Texture GUI text interface skybox Sky GUI layer interface Flare layer flares Halo layer Halo Miscellaneous Miscellaneous Animation Animation Line renderer linear rendering Network View Terrain Collider topography Collision   Scripts Script Activate trigger activating contacts Animation speed animation Drag rigidbody drag rigid body Fpflyer fpscounter FPS Calculator Fpswalker Heron Heron Collider Lsland Water Parrot waypoints Performance Tweak performance tuning Seagull Seagull Seagull flight path Seagull flight path Seagull sound Heat seagull hot Terrain Terrain Timed Object destructor timed blasting material underwater effects underwater effects water Water water lightmap fog water, light map, fog water Simple water Water Wave scroll wave rolling Wave animation wave animation Wave mesh adjustment adjustment   Image effects effects Blur Blur) Blur (island) Blur Color correction colour correction Contrast stretch contrast extension edge detection edges detection Glow Glow Glow (island) Glow grayscale Grayscale Motion Blur Blur Noise Noise point Sepia Tone sepia tone Twirl Twist Vortex Vortex   camera Control Mouse look mouse gaze Mouser Orbit Mouse track Smooth Follow smooth follow Smooth look at smooth viewing   Terrain Terrain Create terrain creating terrains Import heightmap Raw imported height map Export Heightmap Raw exported height map set resolution setting resolution Create Lightmap creating lightmap Mass Place trees generate large trees Flatten heightmap rolling height diagram Refresh tree and detail prototypes refreshing trees and detailed prototypes update tree lightmap color lightmap update tree color updates tree colors update tree color updates tree colors Custom Customization Duplicate Texture copy Textures Export to obj exports obj Windows window Minimize Minimized Layouts Layout maximize maximized Split Horizontal horizontal cut Split Vertical vertical cut Animation Animation Project Projects HierARChy level Inspector Supervision scene scenes Game Games Console Controller bring all to front at the top   Terrain Properties Inspector Simple Sampling (easy) Full Debug Debugging tag:untagged label layer:default layer: Default Raise height elevation hold off shift to lower height press SF to Flatten Terrain Collider topography Collision Material Material is trigger trigger Terrain Data Topography Create tree colliders clash of trees Water lightmap Fog (script) Water, light map, fog (scripts) Script Scripts density of Fog density fog Fog color fog color Base color base Color Base mult blur pixels base fuzzy pixels Blur over drives Blur drive Depth Ambient environmental depth Terrain Size terrain sizes Terrain Collider topography Collision Texture Texture  

Unity's menu of common Chinese

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