[Unity3d] Dotween and Curvy plugins, and ui-extension

Source: Internet
Author: User

Dotween plugin:

One: The installation is the same as normal plug-ins, drag to the appropriate directory.

Two: What it is, what it does.
What this is: This is a very powerful animation plug-in, when the project has this plug-in, you can directly use some of the methods in this library, and using them can be directly through some of unity's basic components to call, you can call the basic displacement animation through transform, Material animations can be played by material components (such as color changes, material changes, etc.)

Three: Basic content (tweener,sequence,tween,nested Tween)
1. For each basic animation, it is a Tweener object that can be used to control the relevant parameters in the animation.
2.Sequence: A sequence animation that controls a set of animations and can set related parameters for a set of animations.
3.Tween: A generic term that represents one and a group of animations.
4.Nested Tween: Nested motion tweens? (included in a sequence)?

Note: In some familiar unity objects, you can use Dotween's handy method, such as Transform,rigidbody,material, where you can call the relevant method directly, and he will automatically set this object as the Tween object.

Four: Related methods:

Method 1:redcube.domove (New Vector3 (0,4,0), 2); (Transform.domove (To,duration))
This transform can be moved smoothly to this position (0,4,0). If you add it at the back. Setrelative, then the Vector3 in the method is just an increment.
Method 2:purplecube.getcomponent<renderer> (). Material. Docolor (Color.yellow, 2). Setloops ( -1, Looptype.yoyo); The object's material can be gradually transformed to another color. You can also set the looping style (Looptype.yoyo ... )

And so on, method parameters and usefulness I will not introduce each, you can go to the official website to inquire about the relevant documents: http://dotween.demigiant.com/

Curvey plugin:

A: What is, what is the use of:

The Curvey plug-in is a plug-in used by unity to draw splines, and when not only can you draw splines (and actual applications such as motion trajectories, etc.), you can also use the spline and cross-section to determine a pipe like 3dsMax, That is to say, you can draw and pipe similar models (such as the road or something), not only for the model, but also for the UI, you can make a cool animation effect.

Take a look at this great God. Operation: 52215079

Ui-extension:

This is a collection of some of the effects of a great God's Ugui, and I understand that ugui+ animator+animation can make such cool UI effects that almost all can be imagined. There are also these basic controls that combine scripts with each other and can be powerful controls.

[Unity3d] Dotween and Curvy plugins, and ui-extension

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