unity3d--map Making (ii)

Source: Internet
Author: User

In the creation of the terrain, originally intended to use the terrain inside the import height map to achieve the terrain, but when the realization of the terrain is found to be some no practical value of the fold, is not a complete terrain, so have to abandon this method. Can only try to use the simplest of their own to shape the terrain, here or there is a little trickery, in order not to allow themselves to build the terrain and the real terrain deviation is too large, first will be a ocean University satellite map as a material into the terrain, set the size of the terrain and material size, that the entire terrain only paved a material. First of all, the overall elevation of the terrain to a certain height, and then at the top of the five children, using the elevation of the terrain function, create a large mountain, and then use the terrain leveling tools, slow down the slope of the mountain, consider the authenticity of the game, you can allow the role to mount the summit. Then there are two main rivers in the sea, one is the Zhanghewan around the east of the sea, one is a man-made river that runs through the Great West Gate to the library artificial lake, where it is used to cut down the topography and dig out the river and also dig out the artificial lake. Now the general terrain has been created, and then began some landscape carving, the first import of water resources, so that its area is large enough, and then move upward along the Y axis, is the horizontal plane is just below the ground level. Then, using a brush, planted trees on the 82 and cherry blossom trails, to look more like a cherry tree model. The terrain creation work is here, if later there is an adjustment to come here again to modify. Finally, attach a finished decal.

unity3d--map Making (ii)

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