[Updated in succession] compiling ogre source code and usage in iPhone

Source: Internet
Author: User

There is time to sort it out. This process is a little long and there are no conditions for the time being, so it is simulated in XP,

First install vmwarevm, then install Mac OS, then install xcode and iPhone SDK

Configure the source code of ogre, cmake,

There are a series of problems in each step. Wait until you have time to sort out a complete tutorial (see if anyone is interested first :))

Today, we loaded a complete scenario, The OSM and XML scenario files exported by ofusion, with an additional note:

First, install virtual machines.

Download vmware workstation first, and skip this installation step. The installation is normal.

After installation, start to install MAC system, this see detailed tutorial (reproduced): http://bbs.weiphone.com/read-htm-tid-564573.html

Is a few small points, the system chooses other, the version selects FreeBSD (the above tutorial is to select the FreeBSD-64, I machine test, choose this option, will crash during installation, on the installation page), save and close.

Open a directory with the extension. vmx file, open with notepad, find guestos = "FreeBSD" line (use FreeBSD-64, replace freebsd-64), change the freebsd-64 in quotes to darwin10, change it to guestos = "darwin10 ", save the modified file.

Then, the Mac OS system is displayed, and the boot disk contains Darwin. ISO or rebel EFI. ISO two types. The link is available in the previous tutorial. I tested Darwin. ISO, the effect is very good, there is no online said the case.

The next step is to install the system.

I finally ran it on a real machine. It was bitter and difficult to say.

The speed is much faster than on the simulator. For 45 to 50 frames, ipad2 should be more powerful.

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