Blue-Violet is a more fashionable color combination. The color palette method is also simpler, the processing time gradation to spread the color. First use the color palette to pull the purple tone, and then slowly add the blue into it.
Original
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1, open the original material, create an optional color adjustment layer, red, yellow, white, neutral color, black adjustment, parameter settings such as Figure 1-5, the effect is shown in Figure 6. This step adds some purple to the background. |
2, create curve adjustment layer, red, green, blue, RGB adjustment, parameter settings such as Figure 7-10, the effect is shown in Figure 11. This step simply brightens the picture and adds some blue. |
3, press CTRL + J the current curve adjustment layer copy one layer, the opacity to: 20%, the effect of the following figure. |
4, create a color balance adjustment layer, shadow, midtones, high light adjustment, parameter settings such as Figure 13-15, after the layer to determine the opacity: 60%, the effect of Figure 16. This step is to fine-tune the background color. |
5, the background layer to copy a layer, press CTRL + Shift +] Top, hold down the ALT key to add a layer mask, with a white brush to wipe out the characters, the effect of the following figure. |
6, pull out the character selection, create curve adjustment layer, RGB, blue adjustment, parameter settings such as Figure 18, and then use other Palette tool to adjust the color of the characters, the effect is as Figure 19. |
7, press CTRL + ALT + ~ Up the high light selection, create a new layer fill blue: #4EBEEE, blending mode to "soft light", the opacity to: 30%, the effect of the following figure. This step adds blue to the screen. |
8, create color balance adjustment layer, shadow, midtones, high light adjustment, parameter settings such as Figure 21-23, the effect is as Figure 24. This step of the screen highlight the color of light. |
9, create a new layer, press CTRL + ALT + Shift + E-stamped layer. Execution: filter > Blur > Gaussian blur, the value is 5, after determining the layer blending mode to "soft light", the opacity to: 30%, plus layer mask, with a black brush to wipe out the character parts. |
10, create hue/saturation adjustment layer, the appropriate reduction of the full map saturation, parameter settings such as Figure 26, determined to retain only the characters, the other parts with a black brush, the effect is shown in Figure 27. |
11, a new layer, stamped layer. Fine tune the overall color, and then use the Dodge tool to highlight the character's facial highlights slightly, the effect of the following figure. |
Finally modify the details to complete the final effect. |
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