Use Unity3d self-combat development of racing game instances, key points record (i) Racing game General Introduction

Source: Internet
Author: User

I've been doing WinForm multimedia software development for C #. Starting from last November, the transition to self-study unity3d. Found to be more interested in this field, in this direction. After two months of self-study with the book, with the game example tutorial practice, decided to complete a game, to digest, let me on the overall Unity3d game development have a understanding and promotion.

I finally chose the racing game, one of which I prefer, the other for me at the time, I think this is more challenging, but also easy to get started.

Today I have completed the development of the game, respectively, made the Windows version and the Android version

Game video link : http://pan.baidu.com/s/1dEKUuY1

Game Download link : android:http://pan.baidu.com/s/1dekoyv3

Pc:http://pan.baidu.com/s/1skhocah;
A. Game composition


My game is divided into three scenes two. Main interface

The main interface is actually divided into two parts: menu bar and scene animation navigation. 1. Guided tour of the game

The whole map was displayed, and the background music was used to achieve the purpose of rendering the atmosphere.






When the animation camera is carried down to the waterfall, a screen drops fade in the process of processing to reach the screen is splashed with beads of the simulation scene.

2. Menu bar 1. Set menu background sound, game sound, screen quality


2. Timing Mode/Race mode, route selection

3. Model selection for timekeeping mode/contest mode

three. Load scene progress bar design ideas: The car from the left to the far right, while the clouds to the left, the middle of the black tire rotation, progress red digital growth loading finished: When the car went out to the right, and the number increased to 100 load completed


four. After the game scene 3 seconds countdown, the game starts at the top left corner for the small map in the upper right corner for the instrument 1. The contest mode will have 1 AI opponents participate in the contest, the different track corresponds to the different total lap number.


Game End Screen

2. Timekeeping mode, only the players themselves, winning or losing the standard is to surpass the history of the highest score. Take the time to complete the track as a criterion



I will continue to update the knowledge points that I think are more important in the record.

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