Using the photon Engine for Unity Network game Development (i)

Source: Internet
Author: User
Tags unity network

Using the photon Engine for Unity Network game Development (i) photonpununity Network game development Photon engine Introduction: 1. Server Engine: Introduction to the server engine
    • The server engine encapsulates a series of network communication methods that developers can call directly to realize the function of network communication.
    • The server engine typically includes load balancing techniques to automate performance optimizations and exception handling in network traffic.
    • Developers do not need to have a deep understanding of the network moment knowledge to achieve high performance and high reliability of network functions.
2. Photon Server:
    • The Photon server is an industrial-grade server that is implemented using the C + + language core.
    • The Photon server architecture supports reliable UDP, TCP, HTTP, and Web Sockets protocols in the Wi ndows operating system platform.
    • Allows developers to use the C # language, customize Photon server logic, and support multiple modes of online gaming.
    • Deployment options for Photon servers
      . Photon Server (local)
      . Photon Cloud (Cloud)
3. Photon Client: Photon Client
    • Photon engine has excellent cross-platform capability and supports multi-platform network communication
    • The Photon engine provides a corresponding client SDK for each platform,
    • Game Engine:
    • Unity (Unity 3D SDK, Photon Unity Networking)
    • Unreal
    • Cocos2d-x
    • Client Platform
    • Windows. Linux
    • Android
4. PUN (Photon Unity Networking)
    • A Web plugin for the Unity Platform for developing unity client programs
    • Encapsulates the function of the game hall and the game room,
    • Unity clients developed with PUN support a variety of platforms;
    • Detailed technical documentation and a well-designed learning Demo
    • So far there have been many successful business development cases.
5. PUN + Local photon server
    • PU N + locally built Photon server
    • · A Unity client developed with PUN that can connect using Photon Server
    • The SDK is built locally on the Photon server and can also be connected to a Photon server on Photon Cloud
    • Exit Games does not deploy Photon Cloud servers in the China region, using
      PUN connecting Photon Cloud servers in other regions will incur a large delay!

Using the photon Engine for Unity Network game Development (i)

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