Vertex color Blending & UV tiling

Source: Internet
Author: User

"Vertex color Blending & UV tiling"

1. Gemotrydata controls are used for code vertex data, such as vertex Color in the grid (bottom left), UV Coord (bottom right).

    

2. Right-click each control, the Help option pops up, and the option to enter comment.

  

3, Shader forge commonly used R color value as mask. For example, the left image is an RGB preview, and the right image is a preview of the R value only.

    

4, there are 2 kinds of value, one is a constant, and one is a property variable.

  

5, Lerp is an interpolation control.

  

6. Normalize controls are used to normalize vectors.

  

Reference: Https://www.youtube.com/watch?v=2ZNJ_KytrE4

Vertex color Blending & UV tiling

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