When an interaction designer encounters a challenge,

Source: Internet
Author: User

As a designer, it's a normal thing to have a challenge at work, and if you don't, it proves you're Novo. Recently, children often ask me: feeling, interactive review is someone who do not recognize your plan to do? This person may be the demand side, may be the boss, may be your downstream work partner, may also be to a soy sauce ...

First of all, I first admit that when I was working, I was also entangled in this problem, the most serious time is the weekend when the meal suddenly stood up and patted the table, roared: "Do not make me, big deal mother quit." "Now think of the special naïve add cute." Now in retrospect, there are three reasons why there is such a reaction.

1 mentality

First of all understand that in the face of the challenge of your approach is to open the mind to discuss and solve problems, or instinctively protect yourself, this is very important.

For example (the evil brother teaches, every time I say a point of view, he will remind: put the facts, reason!), when someone comes to the door and knocks, what is our first reaction? Metropolis asks: Who? Then go and open the door. What was our first reaction when someone kicked in the door? Would roar a: what?! And then rush up. What was our first reaction when someone blew the door with a rifle? Most people are running their feet. So what is our first reaction to the challenges of others? Your reaction has a direct impact on the way in which people will solve their problems. Therefore, we suggest that we should not emphasize the right of speech and focus on the problem itself. Do not rush to deny, first carefully listen to why the other party why there are such considerations, to solve what problems, the next is the evaluation of the program.

2 Asymmetric information

If the communication between the two sides of the understanding of the fact that the communication is not consistent, then the communication based on this will certainly have problems. Therefore, in any case, the interaction designer has the responsibility to remind each other of what our goals are. And to the big goal to make a basic decomposition, in order to achieve this goal what we do, the direction of reunification, then talk about specific solutions, will avoid those smelly and long meetings. It's like when we draw sketches we always sketch the objects we're going to paint with some basic types, then we tweak them, and then we make the details. Discussing questions, interacting, sketching are all the same, never get into the details at the beginning. The last time to listen to a classmate of the review, a come up on what I want to put a button here, I immediately think he was himself killed, pit dad ah. Sure enough, the next 20 minutes is about why you put it there, and why you use this color ...

3 perceptual design, rational analysis

First 22, I have a bad habit, like to say "I think". Of course, my "I think" in exchange for the affirmation is someone else's "I think", no suspense. Later, after realizing this, I began to make my own design reasonable. If said, some of the problems they do not think good, I will record and tell each other, and so I want to communicate with him, this is not to avoid the problem, but do not want to fork too much affect the original intention of the communication. In addition, emotional rendering is also important. Each review is actually to the members of the project team to tell the story, the designer to help students into the play, so that everyone can feel empathy, and perhaps a new good idea to produce oh ~

Generally speaking, these three points are very important and will be replenished in future. Heavy responsibilities, feeling refueling ~

Article Source: Flying Spirit Interactive Journal

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