When unity3d is started, the system prompts "unity3d EditorWindow cocould not be loaded because the script is not found in the projec", unity3deditorwindow
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It is estimated that few people will encounter this problem. In normal Mono, this problem will be prompted directly. Mainly because of inconsistent script names and class names.
Let's take a look at the normal startup effect (EditorWindow ):
Let's talk about the operation of the error.
The script name is DetectLeak. cs and the class name is DetectLeaksWindow. By default, this window is opened. When unity3d is started, the message "unity3d EditorWindow cocould not be loaded because the script is not found in the projec" is displayed!
Solution: the script name is the same as the window class name.