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Jump instructions are divided into three categories:
First, unconditional jump: JMP;
Second, according to the value of CX, ECX Register jump: JCXZ (CX is 0 jump), JECXZ (ECX for 0 jump);
Three, according to the EFLAGS register flag bit jump, this too many.
Instructions to jump according to the flag bit:
JE or equal to the jumpJNE ; not equal to the jumpJZ ; for 0 then Jumpjnz ; not 0 jumpsJS ; jump to a negativeJNS ; not a negative jumpJC The rounding is a jump.JNC ; jump without roundingJO ; overflow jumpsJno ; jump if not overflowJA , no sign is greater than jumpJNA , no sign is greater than the jumpJAE , no sign is greater than or equal to jumpJnae, no symbol is greater than or equal to jumpJG the symbol is greater than the jump.JNG the symbol is not greater than the jumpJge , with a symbol greater than or equal to jumpJngethe symbol is not greater than or equal to jumpJB , no sign is less than jumpJNB , unsigned no less than then jumpJbe , unsigned less than equals jumpsJnbe, no symbol is less than or equal to jumpJL the symbol is less than the jump.JNL the symbol is not less than the jumpJle the symbol is less than or equal to jumpJnlethe symbol is not less than or equal to jumpJP the odd and even position bit jumpsJNP the odd and even bit clears the jumpJPE odd and even bits are equal to jumpJPO , odd and even bits are not equal to jump
Reference: http://www.cnblogs.com/del/archive/2010/04/16/1713886.html
Win32 Compilation-Jump instructions: JMP, JECXZ, JA, JB, JG, JL, JE, JZ, JS, JC, JO, JP, etc.