An available version
Genie Configuration
In the wizard configuration, the Wizard is first classified to specify the direction and animation of each category. Mirror indicates that there is a corresponding image relationship and can be automatically generated.
Determined by spriteconfig. XML, the editor cannot be modified.
The genie list is saved in spritemgr. You can right-click to add a new genie.
The new genie can specify the file name and name to be saved in the sprite directory.
Divided into edit and preview Modes
In Preview mode, you can only view the sprite animation. The edit button is displayed on it. Enter edit mode, Save button, and exit edit mode.
The animation cannot be edited during playback.
The corresponding panel is displayed in different modes.
Select and edit the genie
Click Edit and select an animation. The animation control panel is available.
You can edit frames. The default value is fps30. You only need to enter the key frame. The time in the middle is waiting. The added key frame will copy the data of the previous key frame.
After the key frame is selected, You can edit the data of one frame.
You can right-click a node to add, edit, and modify it.
After a node is selected, you can change the node attributes in the attribute column below.
Bdummy is not implemented yet. Is it used as a connection node?
Imageset_imagename texture name
Imageset_rectname: image block name (For details, refer to the imagemgr. xml settings. You can use a design tool to export the image blocks of each texture from PSD.
Usez indicates whether the layer should be sorted separately, such as a big genie. When it is used together with others, the first hand must be placed in a different layer and the first hand must be placed in a different layer to specify the Z value, enable separate sorting
Draw priority. In all layers of this Sprite, draw more first
The default scaling value is 1, 1, and <0, which indicates flip.
The position is relative to that of the genie soles.