In the next competition, the ability to innovate will become the most critical competitiveness. On the evening of July 3, Tencent CEO Ma, the United States to see Blizzard CEO Bobby Botick at the same time in Shanghai, a very refreshing news conference scene. Here, Tencent announced that the United States will act as a blizzard company FPS video games Products "Call of deriving OL", the two major game giants strategic cooperation opened. "It is expected that the application for renaming will be approved before July 13 and will then be subject to the external stock market," he said. July 5, Li Zongxin, chairman and president of Dongguan Sheng Si Network Technology Co., said in an interview with reporters that the company is expected to complete the Canada listing plan within this month. Mobile phone design company Mirs Holdings recently officially announced to enter the field of online games, Mirs in the previous establishment of a Shanghai Miao Bo Technology subsidiary, specializing in mobile internet business, the future of Mirs's online business will operate in the subsidiary. Miao Bo CEO Zhang Yusong said, the company built its own web game operating platform 8787.com will be online recently, this platform is mainly for 25 to 35 years old male players. After the rapid development of rational, gradually fade out of the news vision of the online games market, this July again, "Now the Web game market is still very lucrative." "The Zhang Yusong of the game seems to explain the reason for the market's renewed concern. Market: RMB 45 billion this year, the Ministry of Culture released its annual report on 2011 online games. The report said that in 2011, China's online game market size (including Internet games and mobile gaming market) for 46.85 billion yuan, an increase of 34.4%, the growth rate turned up. Among them, the Internet game for 42.98 billion yuan, an increase of 33%, mobile network game for 3.87 billion yuan, an increase of 51.2%. 2011 Total number of Internet game users exceeded 160 million, an increase of 33%; among them, web game users continued to grow, the scale of 145 million people, the growth rate of 24%. Mobile network Download single game users more than 51 million people, growth rate of 46%, mobile online game users up to 11.3 million people, growth rate of 352%. Compared with the slow growth of Internet game users, the number of mobile network game users has increased rapidly. Experts say the data suggest that mobile networks face an excellent opportunity. In the next few years, with the increase in the number of users, mobile network game market scale will also maintain a rapid development trend. In this respect, Shanda Game chairman and CEO Tan told the "well-off • Financial intelligence" Reporter: "13 years, China's online gaming enterprises have completed from the agent to research and development of the jump, into a new round of high-speed growth period." 2011 Original online game published a record number of publications to reach 22 billion yuan, highlighting the Chinese game industry has a stronger independent creative research and development strength. In the next competition, the ability to innovate will become the most critical competitiveness. ”
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