Online gaming implementation of the real-name network selling game account ID card number

-Evening news reporter Fan reported "online game management interim measures" yesterday, the formal implementation of the method not only once again clear the real-name network game, but also for the first time virtual money consumption, virtual property stolen and other issues have clear provisions.  It is reported that this is China's first dedicated to online games for the management and regulation of the department. is expected to cover the entire network game "online game real-Name System" has become a popular concern in this approach. According to the 21st of the measures, network game operators should require users to register their real names with valid identity documents and save the user registration information. ...

Online real-name implementation of the first day of the game to play

Any ID number, arbitrary name can be registered to the success of the same identity card number, named "Little Peas", "big peas" can be successfully registered Web page screenshots from yesterday, the "real-name Game" officially implemented, the Chongqing Netizen said, "online real-Name game", any identity card number and names can be registered successfully. Is that what this is all about? This reporter yesterday to my city part of the Internet Cafes survey found that online registration does exist loopholes, minors can easily "cracked." However, the reporter also learned that the Ministry of Culture to the game operators 3-6 months to prepare the real name registration system ...

Guo Jianbing: A number of policies to support the development of animation games

Guo Jianbing recently held in Shanghai, China International Digital Interactive Entertainment Industry Summit Forum, the Ministry of Industry and Information Technology Department of Software Services, Deputy director Guo Jianbing said that the Ministry will actively develop the animation game industry research, accurate grasp of industrial development trends, the use of development funds to support the animation game industry key technology research and development and industrialization.

Stop Online Games Fast Registration

From August 1 onwards, the Ministry of Culture issued by the Department of China's first specific network game management and regulation of the regulations of the "Network game management interim measures" formally implemented. Shanghai Bureau organized the local network game industry working conference and issued the "notice" to refine the provisions of the above interim measures, emphasizing the real name of the game users registration system, no need to provide valid identity documents called fast registration channels; Monitor and prohibit the vicious issue of virtual currency.

Online games should limit the time for minors to play

Shandong authorities recently drafted the Regulations on the protection of minors in Shandong Province (revised draft), the campus security and Prevention network indulged in a revised draft of the hot spot. The amendment Bill stipulates that online games with minors should not contain the content that induces minors to violate social morals and criminal acts, as well as violence, murder, terror and other harm to minors ' physical and mental health. The operating unit of the network game shall take technical measures to prohibit minors from contacting unsuitable games or game functions, and to limit the time of play of minors.

Creative Change Game PopCap's game creation tour

Through "Plants vs Zombies", Popcao company has demonstrated its unique humor and extraordinary creativity.  Shanghai Bao Kai Software Co., Ltd., chief executive of the Asia Pacific, Mr. James Gwertzman, now a similar humorous speech is brought into the joy of creative games. PopCap Company's "Plant vs Zombies" a small game of great creativity to the world game players are addicted to decorate their own green garden, 1.5 million of sales with the fact that the game is not only to rely on gorgeous pictures, creativity and fun is the real origin of the game. Of course the game ...

296 million game players into the regularization management

"It will certainly follow the step-by-step approach, but we also have to consider the player's feelings," he said. Yesterday, the "interim measures for the management of Online Games" (hereinafter referred to as "methods") formally implemented, which is the most concerned when the real name of the user, especially more than 200 million old users of the identity of the problem.  The reporter learned that the game company said it would follow the "method" requirements, according to the situation to take different measures to implement. The method was issued by the Ministry of Culture on June 22, intended to standardize the online gaming market environment. The real name of the online game calls for a strong social concern. Analysts point out that this not only requires new web play ...

Press and publication administration to launch anti-addiction systems for mobile games

Sun Shoushan July 28, State Press and publication Administration deputy Director Sun Shoushan at ChinaJoy General Assembly said that the press and publication administration will continue to promote the solution to indulge the problem, as soon as possible and the National Identity card query system docking, the network game login to achieve real-name authentication, at the same time, will be launched as soon as possible to The press and publication administration will launch the anti-addiction system for mobile games, at the same time, set up a full-time evaluation team, the enterprise's anti-addiction system for dynamic monitoring, in order to eliminate the relevant violations of individual enterprises.

China's gaming industry is facing a new opportunity of development in the adjustment

August 1 Afternoon News, the eight session of China International Digital Interactive Entertainment Exhibition (CHINAJOY) exhibition area of 40,000 square meters, about 200 well-known enterprises at home and abroad to participate in the exhibition, of which domestic enterprises Tencent, Shanda Network, perfect time and space, NetEase and so on are actively exhibiting on a large scale, exhibits covered online games,  PC games, video games, mobile games, arcade games, handheld games, also including telecommunications proliferation services, digital consumer electronics products, games surrounding products, and so on, reflecting the Chinese game industry continued to a good situation. 2010 is the second ten years of the new century ...

Social game developer Zynga appoints new CFO

Beijing time July 31 afternoon news, according to foreign media reported yesterday, the American social game developer Zynga named US investment company Allen & Co.  Former managing Director Dave Vina (Dave Wehner) is the CFO. Industry insiders believe the move suggests that Zynga will carry out more mergers and acquisitions this year. As another big social-game developer, Playdom, has just been bought by Disney, hundreds of other small social-game developers are earning less revenue this year through Facebook, so ...

Hot Cool Network Yong: SNS game to go fine route is the way out

Bit net (chinabyte) July 31 The message came from the bit net ChinaJoy.  Yesterday afternoon, to accept a bit net reporter interview Hot Cool Network CEO Yong said, the domestic SNS game only take the fine route to obtain long-term success. For the life cycle problems of social games, many people believe that the life cycle of SNS game can not exceed the network game, basically is a few months of things, but Yong that, if adhere to the quality of the route, rather than blindly launch products, SNS game can reach two years or even more, on ...

Xinmin Evening News: Domestic network games are not graded

Washington (reporter Zhu Guang) yesterday, the opening of the 8th session of China International Digital Interactive Entertainment Exhibition (Chinese Joy, related reports see B24 version E Life) to host the network game company executives "class"-learning Ministry of Culture recently promulgated the "Online game management interim measures."  The topic of how to protect young people from pornography and violent games is again in front of you. Since the introduction of the first online games in 2000, China's online gaming has become the leading internet economy "striker", but at the same time it is also carrying a trend of pornography, violence. Online game classification, through legislation to prevent youth addiction ...

Online games will implement real-name System

This reporter Guo Xiaoyu August 1, "online game management interim measures" and other regulations began to implement, will affect the people's lives. Online game users to the real name registration of the Ministry of Culture promulgated the "Network game management interim measures," August 1.  According to this method, the network game will implement real-name system. The method stipulates, the network game operating unit may not set in the network game the user which does not have the network game users to agree the compulsory war, may not by the random sampling and so on accidental way, induces the network game user to take invests in the legal currency or the net game fictitious currency way obtains the network game production ...

Zynga Beijing Tian: SNS platform game rules are too early

Zynga Beijing Tian July 30 afternoon news, Zynga Beijing company director Tian in an interview with Sina Science and technology, said the SNS platform game rules and industry is still in the initial stage, at least after a year or two to form a more stable situation.  The following is an interview record: Sina technology: Tian always hello, first of all, I would like you to introduce, Zynga in China to set up a new company? Tian: Hello everyone, my name is Tian, 2005 to 2007 to Google China this piece is responsible for the wireless business, 2008 and friends ...

Thousand Oak COO Mrs: Social Games can't make fast money

On the morning of July 30, COO, chief operating officer of Oak, said at the Social gaming Forum that the social gaming industry is no longer a place to make fast money, and that the industry has become more and more sophisticated and more mature, in the second session of the China Games Business Congress SNS and social Game forum,  Oak Interactive COO Mrs Liu said at the beginning of her speech that the venue for the Social Gaming Forum was growing, with more and more foreign guests coming over, "it gives me the feeling of a bubble rising." In his speech, he reviewed the development of social games over the past 3 years. ...

Hu, vice president of Qiming venture, is still watching mobile games

On the afternoon of July 29, Hu, vice president of Qiming Ventures, said publicly that venture capital is still on the sidelines for mobile games, but he advises entrepreneurs to seriously consider the opportunities offered by Apple's iphone and Google Android.  In the China Games Business Conference Mobile Internet Entertainment Forum, Qiming Venture vice President Hu said, although the past 3 years many companies in the mobile phone games, and a part of doing a good job, but from last year to this year the industry encountered a bottleneck. Hu said, now has entered a product innovation era, mobile games users also changed ...

Wang Gaofei: Mobile game development is restricted by four factors

July 29 News, Mobile Internet Entertainment Forum held today, Sina Vice president and Wireless general manager Wang Gaofei that mobile game development by four factors.  Although the mobile gaming market has been growing fast, Wang Gaofei believes there are four factors restricting the development of mobile games. The first constraint is the end of the open handset game in decline. "I do mobile phone games also have 4, 5 years, in the market process, although the market has a lot of growth, but in the past 3-5 years we think that the real can play mobile games, open mobile phone game terminal is falling." ...

Games Anime Carnival Guangzhou staged

New Express News on the weekend, Guangzhou, Beijing Road, Tianhe City department store four people surge, a game of animation carnival to the residents of Yangcheng cosplay a magnificent feast. This "perfect space-time" 17173 game anime Carnival is divided into Chengdu, Wuhan, Guangzhou, Shanghai and Beijing, the five major arenas, covering the "cosplay national elite", "17173 Star" and "game forward" three major projects. Among them, "cosplay national elite competition" as one of the plays, including team competition and "Coser star individual race" two items, ...

IDC Analyst: Mobile gaming business has a significant growth potential

July 29 Morning News, IDC analyst that 2014 mobile gaming business in the entire mobile entertainment market share will reach 30%. At the China Games Business Conference Mobile Internet Entertainment Forum, IDC China Industry research and advisory services senior analyst Tan Bin said that the entire mobile entertainment market has the greatest potential to move the game business, is expected by 2014, the mobile gaming market in the entire mobile entertainment market share will be the current 15% Grew to 30%. (Loliang from Shanghai)

Edition Department: Anti-addiction system will cover community and mobile games

CNET Technology Information Network July 28 Shanghai (Musen): Press and Publication Administration deputy Director Sun Shoushan revealed today, anti-addiction system will cover the Community games and mobile games. "For community games, mobile games will speed up the development of anti addiction systems and will continue to use the evaluation team to monitor the addiction control system," he said. "China International digital Interactive Entertainment Industry Summit Forum held today, Sohu board Chairman and chief Executive Officer Charles Zhang, NetEase CEO Ding Lei, Grand game CEO Tan, perfect time and space Chairman and CEO Chi and other domestic games company giant ...

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