Press and publication administration to launch anti-addiction systems for mobile games

Sun Shoushan July 28, State Press and publication Administration deputy Director Sun Shoushan at ChinaJoy General Assembly said that the press and publication administration will continue to promote the solution to indulge the problem, as soon as possible and the National Identity card query system docking, the network game login to achieve real-name authentication, at the same time, will be launched as soon as possible to The press and publication administration will launch the anti-addiction system for mobile games, at the same time, set up a full-time evaluation team, the enterprise's anti-addiction system for dynamic monitoring, in order to eliminate the relevant violations of individual enterprises.

China's gaming industry is facing a new opportunity of development in the adjustment

August 1 Afternoon News, the eight session of China International Digital Interactive Entertainment Exhibition (CHINAJOY) exhibition area of 40,000 square meters, about 200 well-known enterprises at home and abroad to participate in the exhibition, of which domestic enterprises Tencent, Shanda Network, perfect time and space, NetEase and so on are actively exhibiting on a large scale, exhibits covered online games,  PC games, video games, mobile games, arcade games, handheld games, also including telecommunications proliferation services, digital consumer electronics products, games surrounding products, and so on, reflecting the Chinese game industry continued to a good situation. 2010 is the second ten years of the new century ...

Social game developer Zynga appoints new CFO

Beijing time July 31 afternoon news, according to foreign media reported yesterday, the American social game developer Zynga named US investment company Allen & Co.  Former managing Director Dave Vina (Dave Wehner) is the CFO. Industry insiders believe the move suggests that Zynga will carry out more mergers and acquisitions this year. As another big social-game developer, Playdom, has just been bought by Disney, hundreds of other small social-game developers are earning less revenue this year through Facebook, so ...

Hot Cool Network Yong: SNS game to go fine route is the way out

Bit net (chinabyte) July 31 The message came from the bit net ChinaJoy.  Yesterday afternoon, to accept a bit net reporter interview Hot Cool Network CEO Yong said, the domestic SNS game only take the fine route to obtain long-term success. For the life cycle problems of social games, many people believe that the life cycle of SNS game can not exceed the network game, basically is a few months of things, but Yong that, if adhere to the quality of the route, rather than blindly launch products, SNS game can reach two years or even more, on ...

Xinmin Evening News: Domestic network games are not graded

Washington (reporter Zhu Guang) yesterday, the opening of the 8th session of China International Digital Interactive Entertainment Exhibition (Chinese Joy, related reports see B24 version E Life) to host the network game company executives "class"-learning Ministry of Culture recently promulgated the "Online game management interim measures."  The topic of how to protect young people from pornography and violent games is again in front of you. Since the introduction of the first online games in 2000, China's online gaming has become the leading internet economy "striker", but at the same time it is also carrying a trend of pornography, violence. Online game classification, through legislation to prevent youth addiction ...

Online games will implement real-name System

This reporter Guo Xiaoyu August 1, "online game management interim measures" and other regulations began to implement, will affect the people's lives. Online game users to the real name registration of the Ministry of Culture promulgated the "Network game management interim measures," August 1.  According to this method, the network game will implement real-name system. The method stipulates, the network game operating unit may not set in the network game the user which does not have the network game users to agree the compulsory war, may not by the random sampling and so on accidental way, induces the network game user to take invests in the legal currency or the net game fictitious currency way obtains the network game production ...

Zynga Beijing Tian: SNS platform game rules are too early

Zynga Beijing Tian July 30 afternoon news, Zynga Beijing company director Tian in an interview with Sina Science and technology, said the SNS platform game rules and industry is still in the initial stage, at least after a year or two to form a more stable situation.  The following is an interview record: Sina technology: Tian always hello, first of all, I would like you to introduce, Zynga in China to set up a new company? Tian: Hello everyone, my name is Tian, 2005 to 2007 to Google China this piece is responsible for the wireless business, 2008 and friends ...

Thousand Oak COO Mrs: Social Games can't make fast money

On the morning of July 30, COO, chief operating officer of Oak, said at the Social gaming Forum that the social gaming industry is no longer a place to make fast money, and that the industry has become more and more sophisticated and more mature, in the second session of the China Games Business Congress SNS and social Game forum,  Oak Interactive COO Mrs Liu said at the beginning of her speech that the venue for the Social Gaming Forum was growing, with more and more foreign guests coming over, "it gives me the feeling of a bubble rising." In his speech, he reviewed the development of social games over the past 3 years. ...

Hu, vice president of Qiming venture, is still watching mobile games

On the afternoon of July 29, Hu, vice president of Qiming Ventures, said publicly that venture capital is still on the sidelines for mobile games, but he advises entrepreneurs to seriously consider the opportunities offered by Apple's iphone and Google Android.  In the China Games Business Conference Mobile Internet Entertainment Forum, Qiming Venture vice President Hu said, although the past 3 years many companies in the mobile phone games, and a part of doing a good job, but from last year to this year the industry encountered a bottleneck. Hu said, now has entered a product innovation era, mobile games users also changed ...

Wang Gaofei: Mobile game development is restricted by four factors

July 29 News, Mobile Internet Entertainment Forum held today, Sina Vice president and Wireless general manager Wang Gaofei that mobile game development by four factors.  Although the mobile gaming market has been growing fast, Wang Gaofei believes there are four factors restricting the development of mobile games. The first constraint is the end of the open handset game in decline. "I do mobile phone games also have 4, 5 years, in the market process, although the market has a lot of growth, but in the past 3-5 years we think that the real can play mobile games, open mobile phone game terminal is falling." ...

Games Anime Carnival Guangzhou staged

New Express News on the weekend, Guangzhou, Beijing Road, Tianhe City department store four people surge, a game of animation carnival to the residents of Yangcheng cosplay a magnificent feast. This "perfect space-time" 17173 game anime Carnival is divided into Chengdu, Wuhan, Guangzhou, Shanghai and Beijing, the five major arenas, covering the "cosplay national elite", "17173 Star" and "game forward" three major projects. Among them, "cosplay national elite competition" as one of the plays, including team competition and "Coser star individual race" two items, ...

IDC Analyst: Mobile gaming business has a significant growth potential

July 29 Morning News, IDC analyst that 2014 mobile gaming business in the entire mobile entertainment market share will reach 30%. At the China Games Business Conference Mobile Internet Entertainment Forum, IDC China Industry research and advisory services senior analyst Tan Bin said that the entire mobile entertainment market has the greatest potential to move the game business, is expected by 2014, the mobile gaming market in the entire mobile entertainment market share will be the current 15% Grew to 30%. (Loliang from Shanghai)

Edition Department: Anti-addiction system will cover community and mobile games

CNET Technology Information Network July 28 Shanghai (Musen): Press and Publication Administration deputy Director Sun Shoushan revealed today, anti-addiction system will cover the Community games and mobile games. "For community games, mobile games will speed up the development of anti addiction systems and will continue to use the evaluation team to monitor the addiction control system," he said. "China International digital Interactive Entertainment Industry Summit Forum held today, Sohu board Chairman and chief Executive Officer Charles Zhang, NetEase CEO Ding Lei, Grand game CEO Tan, perfect time and space Chairman and CEO Chi and other domestic games company giant ...

Disney buys 560 million dollars to buy social games to enhance interaction

Disney announced in Tuesday that it would spend $560 million to buy American social game developer Playdom.  Disney CEO Iger said the acquisition of Playdom could help Disney further strengthen the digital gaming market, allowing consumers to interact with Disney in a new way on social networks. Playdom is a large online social game provider, has developed a variety of popular social games, including "Social City", "Friendship Life", "Market Street" and so on. Playdom said that at Facebook and my ...

6 Game Commercial v. Aerial Network case 25th session: Haven principle becomes the key

August 19 Morning News, six mobile phone game operators collectively sued the air network to provide cracked version of the game download, will be heard this month, 25th, the two sides have conducted a preliminary exchange of evidence.  The evidence submitted by the aerial network shows that the game is uploaded by netizens, and the safe haven principle becomes one of the key cases. About two months ago, 6 companies from the Chinese Federation of Mobile game developers jointly filed a lawsuit against another member of the Alliance's Air network, suing the latter for downloading a cracked version of the game game online and claiming a total of $1.2 million. The latest news shows that this month 25th (next Wednesday ...)

Disney buys social gaming business

The company announced in Tuesday that it would spend $560 million to buy American social game developer Playdom.  Disney CEO Iger said the acquisition of Playdom could help Disney further strengthen the digital gaming market, allowing consumers to interact with Disney in a new way on social networks. Playdom is a large online social game provider, has developed a variety of popular social games, including "Social City", "Friendship Life", "Market Street" and so on. Playdom said that in Faceboo ...

Zynga launches Chinese version of Texas poker game

According to foreign media reports, social game maker Zynga today announced its first traditional Chinese version of "Texas Poker", a localized game for international markets, in the traditional Chinese version of Texas Poker, Beijing time August 18. Zynga Poker is the first social game to be developed by Zynga in July 2007 and is currently the third most popular game in the world, with more than 28 million players per month.  Now Facebook users in Hong Kong and Taiwan in China can also play the traditional Chinese version of the game. Zynga ...

Grand Game CEO Tan: Online gaming industry into the adjustment period

July 28 Morning News, Shanda Games Co., Ltd. Chairman and CEO Tan in the 2010 ChinaJoy Summit Forum, said the Chinese online games industry began to slow down, the industry will enter a period of adjustment this year. China International Digital Interactive Entertainment Industry Summit Forum was held today, while opening the 2010 ChinaJoy prologue.  Many top executives will attend the summit and give a speech, Sina science and technology as the official designated forum to support the media, beginning today to chinajoy full coverage. Shanda Games Co., Ltd. Chairman and ...

Zynga buys social gaming company Conduitlabs

Beijing time August 18 morning news, according to foreign media reported today, social game developer Zynga today announced the acquisition of Conduit Labs, a social gaming company based in Boston. This is Zynga's fourth takeover deal in recent months.  Zynga did not disclose the price of the acquisition. Zynga has just acquired challenge Games, a social gaming company, but it does not seem to be popular with investors. Zynga acquired XPD Media, a social gaming company, in May this year and bought the day earlier this month ...

Guangyu Online Samnang: Game industry in the growth period

July 28 Morning News, the eighth session ChinaJoy today in Shanghai, Guangyu online Vice President Samnang talk about the trend of the game industry, said, I play the industry is now in a growth period, in the growth period, the industry from the industrial structure, personnel, products to users are very stable, very healthy. The following is an interview record: Sina Science and Technology: You sina netizen everybody good! Sina is now in the eighth session of joy for you to do the live report, we have the honor to invite Guangyu online, deputy Samnang to come here to receive an interview. Song always Hello, and our friends to play a recruit ...

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