3d ios games

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Detailed explanation of 14 survival rules for IOS games

. For example, we discuss how to make ideas into work and then discuss game rules together. 5. Understand the game rules. A clear understanding of the game type ensures that you do not deviate from the track. This is a puzzle game? So why should we design a level for the first-person shooting game? Is this casual and easy-to-use game? So why are so many control devices integrated? For more information, see "sneeze Bubbles", "graffiti jump", and "airport traffic control": they are simple, casual

Ball games for two people iOS source code project

Double Battle of the ball game source code, this is a two-person battle of the iOS ball game source code. The game's source code is also more specific, we see on the screen each have a goal. There is a ball, both sides through the control wheel to make the ball into each other's goal. In fact the play is also very easy. We know that sports games at the moment, or very little, you can take a look at the game

How to debug UE4 iOS games running on a real machine using Xcode analysis

Navigator icon to perform a GPU analysis of the currently running UE4 appAfter clicking the Analyze button for a moment, Xcode captures the entire drawing process of the frame and can be browsed by sliding slider.You can also view the shader code used in the draw call section and support dynamic modification of debuggingand debug the same way as usual debugging, in the specified section of the code to place a breakpoint on it. Solve this problem, you can UE4 on the mobile end of the rendering s

Getting started with Alibaba iOS-Bull & #39; Eye games

Description Bull's Eye games are very cool demos in http://www.raywenderlich.com/store/ios-apprenticeFollow this tutorial step by step to do it will have Bull's Eye, source code can be found on the official website, or from my github clone, https://github.com/avenwu/bulleye.git First show: The rule is simple. Each time a random number of 1-is generated, the player slides to the nearest position through th

iOS shooting games simple code shooter

iOS shooting games simple code shooterAfter that will continue to update, learning students please pay attention to study togetherMain.c#import Gun.m#import "Gun.h" @implementation gun-(void) shoot{ _bulletcount--; NSLog (@ "Number of remaining bullets%d", _bulletcount);} @endGun,h#import Soldier.m#import "Soldier.h" @implementation soldier//shooting-(void) Firebygun: (gun *) Gun; { [gun shoot];//[

3D perspective projection for iOS

HomeaboutguestbookcategoriestagslinkssubscribeI. Overview In iOS, the structure catransform3d is used to represent the 3D homogeneous coordinate transformation matrix. homogeneous coordinates are a coordinate representation method. The coordinates of an n-dimensional space must be represented by coordinate tuples of N + 1 elements.In 2D transform, the application of homogeneous coordinates is related to the

Cat Learn iOS (15) UI ever hot brick games

the bezel to the position of the finger[_paddleimageview Setcenter:cgpointmake (location. x, _paddleimageview. Center. Y)];//Record the horizontal movement speed of the bezel_paddlevelocityx = [Sender Velocityinview: Self. View]. x;NSLog(@"%f", _paddlevelocityx); }Else if(uigesturerecognizerstateended = = Sender. State) {//Recover finger movement speed_paddlevelocityx =0; }}@endGame rules1-"On the screen?" There are four rows of bricks.2-"Tap the screen to start the game3-"When the game starts,

Lan Yi iOS to write small games to achieve new features

(_snowflake.center.y>666) {_snowflake.center=cgpointmake (_snowflake.center.x, 66);}}-(void) crash{if (Cgrectintersectsrect (_iv4.frame, _iv3.frame) | | Cgrectintersectsrect (_iv4.frame,_iv2.frame) | | Cgrectintersectsrect (_iv4.frame, _iv.frame) | | Cgrectintersectsrect (_iv4.frame, _iv5.frame)) {_iv4.center=cgpointmake (120, 650);To achieve a collision once the remaining blood volume is reduced by one_blood--;Here's the text must be put here to write. Shows the remaining amount of blood left.

(No. 00005) iOS pop-up games (6): Game data initialization (3)

(No. 00005) iOS pop-up games (6): Game data initialization (3) Now let's take a look at the randomCreateMap Method for initializing the map: // Create a level map randomly based on the current level data on the blank map // The total number of blocks on the map is 30x10 = 300, and the Wall that cannot be moved is discarded (48) 252 spaces left. // subtract the space occupied by the player and the enemy.

(NO.00003) iOS games simple robot projection game forming notes (14th)

(NO.00003) iOS games simple robot projection game forming notes (14th) First, we must store all the robots in the Level in an array, because the array will be accessed in different places. We put it in the LevelRestrict class, and we should put it in the GameState class in principle, here is a simple example. Open LevelRestrict. h and add two new attributes to the interface: @property (nonatomic,strong) Rob

(NO.00003) iOS games simple robot projection game forming notes (15th)

(NO.00003) iOS games simple robot projection game forming notes (15th) Open the Robot. h file in Xcode and add the following two methods: -(Void) moveArm :( MoveDirection) direction;-(void) armShoot; Implement these two methods in Robot. m: -(Void) armShoot {[_ arm armShoot];}-(void) moveArm :( MoveDirection) direction {[_ arm moveArm: direction];} The touchBegan method must be added because you need t

(No. 00003) iOS games simple robot projection game forming notes (21)

(No. 00003) iOS games simple robot projection game forming notes (21) Return to Xcode and add the collision protocol to the MainScene. h Interface: @interface MainScene : CCNode //...@end Then enable the collision proxy in the MainScene. m initialization method: _physicWorld = (CCPhysicsNode*)[self getChildByName:@physicWorld recursively:YES]; NSAssert(_physicWorld, @physicWorld must not nil);

(NO.00003) iOS games simple robot projection game forming notes (6)

(NO.00003) iOS games simple robot projection game forming notes (6) Why do I need to put the code for arm movement in a single method? In fact, this is the version after multiple reconstruction. The original mobile code is placed in the touchMoved method. Later, we found that in addition to the mobile method of the touch arm, we also needed to implement the second method of moving the arm on the touch scree

(no.00003) iOS games simple robot projection game forming (vi)

from many experiments. Finally, the torque is applied to the arm.Note that I did not use the previous Applyforce: method, but using a similar method, is the overloaded method. This method has a parameter that sets the torque to the point on the arm. If you do not, the torque is applied to the average point of the arm by default (where the cat is not clear ;), it makes it difficult to rotate the arm.Note that the parameter is CCP (20,5), which is approximately 20 and 10 high, which is located ju

iOS combat-Eliminate games dots

Using native iOS Uikit to achieve a simple elimination class game, not fully completed, do not want to continue to do, so write a blog to share the following:First on the source: http://git.oschina.net/jonear/LianLianDots-----------------------------------------is a messy split line-----------------------------------------------------The main is to share the structure of the game design bar, the overall is very simple:Manager:Lldgamemanger: Used to ma

On iOS SceneKit 3D engine

Duration:1]]; To keep the plane spinning around his y axis.[HTML]View PlainCopy Scnview.allowscameracontrol = YES; Allows the user to control the camera, with the following sentence to add a gesture code, the user can zoom in, zoom out, 360 degrees to rotate the entire scene[HTML]View PlainCopy Gesturerecognizers AddObjectsFromArray:scnView.gestureRecognizers]; [HTML]View PlainCopy Scnview.showsstatistics = YES; Controls whether the statistics bar belo

(no.00003) iOS games simple robot projection game forming (15)

To open a Robot.h file in Xcode, add the following 2 methods:-(void)moveArm:(MoveDirection)direction;-(void)armShoot;Implement these 2 methods in ROBOT.M:-(void)armShoot{ [_arm armShoot];}-(void)moveArm:(MoveDirection)direction{ [_arm moveArm:direction];}Since the player needs to select the robot when clicking on the robot, add the Touchbegan method:-(void)touchBegan:(CCTouch *)touch withEvent:(CCTouchEvent *)event{ self.isSelectedYES; LevelRestrict *lr = [LevelRestrict sharedInstanc

(no.00003) iOS games simple robot projection game shaping (i)

This is a simple robot projection game, mainly to be familiar with some things of the physics engine. You can think of it as a robot shot, even though it is a parabolic, but not a basketball but a bullet, faster.The game is the player chooses the robot, the mobile robot arm aims at the basket frame, then launches the bullet. If the bullet falls into the basket, the score is scored. The game ends when the bullet runs out or the time runs out.The main gameplay changes in the game are as follows:1.

Lan Yi iOS Practice Games 2

Learned yesterday, the method of collision judgment, and learn the new usage of nstimer, today I practice doing a game of bricks, the game realized from the left and right on the three walls, there are 15 bricks, a small ball, a baffle, through the small ball hit the wall and the baffle to achieve the ball. But do not realize after the disappearance of the bricks, can only do a good job of the last created bricks have disappeared after the effect of the crash, this afternoon to review some of

(no.00003) iOS games simple robot projection game forming (21)

the inner wall of the basket to bounce upward away from the sensor, and then fall across the sensor, causing a bullet to enter the basket multiple times to score.After the collision model is set to @ "null", the bullet that has touched the sensor will no longer collide with the sensor. Of course it's just a solution.Next we wait for 5 seconds to make the bullet invisible and move it out of the basket, which will not affect the other shot, and can be reused.Final scoring, and update the score la

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