a6210 genie

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Study Notes on Cocos 3D functions (2) --- 3D genie, cocos --- 3d

Study Notes on Cocos 3D functions (2) --- 3D genie, cocos --- 3d Personal Original, welcome to reprint, reprint please note the address, column address http://blog.csdn.net/bill_man In the 2D stage, the most commonly used drawing unit is undoubtedly the Genie. With the genie, we can draw images to the screen; In the 3d stage, we need to plot the 3d model on the s

Cocos2d-x map with the genie unlimited rolling and edge detection ---- game development "Zhao cloud to fight", Edge Detection

Cocos2d-x map with the genie unlimited rolling and edge detection ---- game development "Zhao cloud to fight", Edge Detection This chapter in the previous Cocos2d-x Custom button control genie attack ---- game development "Zhao cloud to fight" on the basis of the implementation of the genie to the right to the middle of the map, the map can follow the movement, h

Cocos2d-x 3.2 mobile game backgrounds and Genie, cocos2d-x game backgrounds

Cocos2d-x 3.2 mobile game backgrounds and Genie, cocos2d-x game backgrounds 1. Add a listener first. auto listener = EventListenerTouchOneByOne::create();listener->setSwallowTouches(true);listener->onTouchBegan = CC_CALLBACK_2(StartGame::onTouchBegan, this);listener->onTouchMoved = CC_CALLBACK_2(StartGame::onTouchMoved, this);listener->onTouchEnded = CC_CALLBACK_2(StartGame::onTouchEnded, this);_eventDispatcher->addEventListenerWithSceneGraphPriority

Xna4.0 Study Notes 2: Control Genie and Collision Detection

Control and collision detection by genie In the previous section, we learned how to plot, move, and implement animations. Finally, we implemented simple animations for the three rings. Today we learned how to control the genie through devices, the content in this section is relatively simple and easy to understand. Here I first paste all the code of the control genie

Collision Detection of Game Genie under j2s

Collision Detection, also known as conflict detection, is a method to determine whether the elves conflict with each other. Collision Detection is used to determine when a physical interaction occurs between Elves. For example, in a game, if the player genie collide with the little plane genie, the player's life will be reduced. Collision detection is a mechanism used to detect the collision between a playe

Animation genie implementation

1. animation genie concept animation is a dynamic picture. It is represented as a runtime data structure and algorithm in a computer. The data structure indicates the animation storage method, which can be stored in advance or computed during runtime. The algorithm declares how to map the data structure to the screen. A Sprite is a rendering unit that stores data that shows how to render the screen. Animation geni

Understanding of cocos2d-x ios game development (5) CCsprite genie

Understanding of cocos2d-x ios game development (5) CCsprite genie This time I will write several types created by the genie: 1. Create a file: Add the following code on the original basis: // 1. Create an genie through a file CCSprite * bg = CCSprite: create ("map.png "); CCSize winSize = CCDirector: sharedDirector ()-> getWinSize (); // obtain the screen size.

Magic cloud class css: sliding door, rounded corner, css genie

I. css sliding door Sliding Doors are not a brand new technique. They leverage the layering of background images and allow them to slide over each other to create special effects. ① Layer-3 nesting: 2. Two layers of nesting: ** Highly scalable, with layer-3 nesting ** The expansion requirement is not high. Two layers of nesting are used. ③ Sliding door instance: Ii. rounded corners Css3: border-radius: 9px incompatible with ie Layer-3 Nesting is used to achieve wide and high expans

Implementation of the pygame genie walking and two-step jump

Implementation of the pygame genie walking and two-step jump I have to admit that PythonGame programmingThe translation and layout of this book is very bad, but the demo in it is still very good. I have made some adaptations here. First, material: Background Genie All materials are taken from this book The following is how the genie class is created: Class MyS

Lame frog note 19-cocos2d-x-3.2 screen lock genie Movement

Previous review In the previous article, he learned how to use orbitcamera and learned about it. Although the parameters in the orbitcamera: Create Function are difficult to understand, we can explain them in an abstract way. Haha, this time I learned how to lock the running of the genie with the screen. Introduction First, let's look at the inheritance relationship as follows. Follow directly inherits from the action class and looks quite old-quali

[Unity3D plugin] 2dtoolkit Series 2 animation genie creation and unlimited scrolling of background images

After the release of 2dtoolkit Series 1 yesterday, I feel that it has some inspiration for new users. I am guided to learn how to use the unity 2dToolKit plug-in. Today I will continue to create Series 2-animation genie, and the infinite loop scrolling of the background image. In the group, I always see what technologies are good and what technologies are not good. New users will always be confused about learning C #, java, cocos2d, and unity, I alway

Codeforces Gym 100685 E. Epic Fail of a Genie greedy

E. Epic Fail of a GenieTime Limit:20 SecMemory limit:256 MBTopic ConnectionHttp://codeforces.com/gym/100685/problem/EDescriptionAladdin had found a new shiny lamp and have started polishing it with his hands. Suddenly a mysterious genie appeared from within and offered Aladdin to fulfill all of his three wishes. Genie had a very subtle humor that made Aladdin very sceptical about him. Aladdin didn ' t belie

Instance introduction Cocos2d-x genie menu and picture menu

The genie menu class is MenuItemSprite, and the image menu class is MenuItemImage. Since MenuItemImage inherits from MenuItemSprite, the image menu also belongs to the genie menu. Why is it called the genie menu? This is because these menu items have the characteristics of the genie, we can make the

IOS 2D game development framework SpriteKit -- & gt; continued (create enemy genie), iosspritekit --

IOS 2D game development framework SpriteKit --> continuous (create enemy genie), iosspritekit -- This includes the spritekit mentioned later. I will focus on a case. This case is a simple 2d airplane war game. Today, I am talking about creating a hostile genie, that is, a hostile plane, hostile planes are constantly refreshed to the screen ..... of course, the classes involved here are actually the

Cocos2d-x Study Notes (5) two ways to play an animation with genie

Zookeeper I have been looking at the controls over the past few days and have not figured out how to use them. There are already many examples of this on the Internet, so I will not write it. The next step is to learn about the genie class. If you learn the genie class independently, it is very easy. So I added some animation-related knowledge points and used them together to let the

[Cocos2d-x Study Notes] Three Types of texts, batch processing genie, C ++ four cast, cocos2d-xcast

[Cocos2d-x Study Notes] Three Types of texts, batch processing genie, C ++ four cast, cocos2d-xcast Three types of display text CCLabelTTF, CCLabelAtlas, CCLabelBMFont CCLabelTTF: a texture is generated for each character string in the system font, resulting in low display efficiency. Suitable for non-changing text CCLabelAtlas: Uses NodeAtlas to optimize rendering and is suitable for frequently changing numbers, such as scores and money. CCLabelBMFo

[Cocos2d-x] let the genie respond to touch and rotate the direction to the corresponding angle

In the cocos2d-x, you want to move an genie from its original position to the point the user is touched by, and rotate the radian in the direction of the genie, for more information, see my practice. Here, the genie uses a fish. After a user touches the fish, the fish is moved to the point touched, at the beginning of the Movement, the direction of the fish head

Cocos2d-x genie action not executed work und

First, let's look at the Code: [Cpp]Void GameEnemyBullet: setvisable (){This-> setVisible (true); // sets the sprite visibility.Isvisable = true;This-> runAction (CCJumpTo: create (3, CCPointMake (500,500), 30, 5); // let the genie perform the Skip actionCCMessageBox ("over", "over"); // pop up a small window to verify whether the operation is performed here} Void GameEnemyBullet: setvisable (){This-> setVisible (true); // sets the sprite visibility.I

Cocos2d-X genie, Action Effects

Namespace macro:USING_NS_CC.NS_CC_BEGIN; = using namespace cocos2d {NS_CC_END ;} -------------------------------------------------------------------------------- Judge whether an genie is clicked:1. The layer needs to receive click messages. 2. Obtain the click coordinate in the callback function. 3. Use the boudingBox (). containsPoint function to judge the result. (Or use the convertTouchToNodeSpaceAR method) ----------------------------------------

Java game development-a few simple lines of code have completed the programming of the driver genie

Today, I wrote a driver genie, and a few lines of code are complete. Although simple, it is very useful, many games developed using java and android use more or less the simple code. Packagecom. csdn. code; Importjava. awt. Color; Importjava. awt. Frame; Importjava. awt. Graphics; Importjava. awt. event. WindowAdapter; Importjava. awt. event. javaswevent; Public classDriveElf extends Frame { Private int x = 40; // the initial position of the

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