customize views. We generally like and use the keyboard trigger events and screen trigger events in this view (GameView), but for example: onKeyDown (int keyCode, keyEvent). Generally, when we press the keyboard, the keyboard trigger event in the activity is directly triggered. How can we make it directly trigger the keyboar
In the development of Android applications, often such a requirement, the user in the process of entering text, may not want to continue to input, by swiping or tapping other locations (except the soft keyboard and edittext anywhere), want to be able to automatically retract the keyboard, this feature may be some ROM will be implemented, But most still do not hav
This article illustrates the basic usage of soft keyboards in Android programming. Share to everyone for your reference, specific as follows:
Call the following code: (The first call shows, then the call is hidden, so repeated), this refers to the activity
Inputmethodmanager IMM = (inputmethodmanager) this.getsystemservice (context.input_method_service);
Imm.togglesoftinput (0, inputmethodmanager.hide_not_always);
Imm.showsoftinput (MyView, i
In Android, operations are performed through the touch screen and keyboard.
Program How can we respond to General keyboard and touch pen actions? Through understanding the operations on some basic interface elements of Android, if you are familiar with MVC, you can guess how Andro
Android best performance practices (IV)-layout optimization skills, android Best Performance
Reprinted please indicate the source: http://blog.csdn.net/guolin_blog/article/details/43376527
In the previous articles, we learned how to improve the performance of applications by managing the memory reasonably and using high-performance coding techniques. However, in
Mpassword!= null Mpassword.length ()
Get full password
/**
* Return full password
* @return
/Public String GetText () {returns
(Mpassword = null)? null:mPassword.toSt Ring ();
}
IV: Practical Application
Layout, you can also split the keyboard and slide it from the bottom of the window when you enter
In code
Key private static final string[] key = new string[] {"1
Use Xiaomi 2s to do login interface, use to Cceditbox, after input, the keyboard can be moved down, but the screen is still displayed on the keyboard itself to enter the box, then click on the screen anywhere can not take the input box to kill.Why iOS doesn't have these Android trivial problems, workaround: Need to modify src/org.cocos2dx.lib/Cocos2dxeditboxdialo
soft keyboard."Adjustpan" (Panning mode: When the input box is not obscured, the pattern does not adjust the layout, but when the input box is obscured, the window pans.) That is, the pattern is always to keep the input box visible. (keyboard occlusion can be solved by using this method!) )Third, hide the soft keyboard:EditText edit= (EditText) Findviewbyid (R.i
(NewOnclicklistener () {@Override Public voidOnClick (View v) {//TODO auto-generated Method StubTv.settext ("Cancel button trigger event! "); } }); }}In the form of an inner class, you also need to rewrite the listener's abstract function and then handle the event in the onclick, where you don't have to judge the view because a button corresponds to a listener.Button Class Official document address : http://developer.android.com/reference/android
This article illustrates the dynamic loading layout of Android programming. Share to everyone for your reference, specific as follows:
Since the previous time the project needs to be loaded on one page depending on the different buttons loaded on different layout pages, then think of using Tabhot. However, the graphic provided by the art of the interface is comp
When the input box is too large in the layout design of Android, the input box below will be partially blocked by the software disk when the soft keyboard is entered, so the focus input cannot be obtained.The following three solutions are available:method One: in your activity in the corresponding Java file OnCreate in Setcontentview before writing this code GetW
Problem Profile: Horizontal Board COCOS2DX game, click the input box pop-up keyboard, interface requirements to follow the online, can not block the input box. This problem only occurs in non-full-screen keyboards to the case.Scheme 1:mainactivity rewrite onconfigurationchanged, monitor screen orientation rotation, add android:configchanges= "Orientation|keyboard".Disadvantage full screen invalid, if set to
Android development road 4 ------- Layout
The layout of Android is mainly divided into four types in the main window: LinerLayout (linear layout), RelativeLayout (relative layout), TableLayout (table
activity to open the input method, the impact of beautiful interface.① in the layout file, place an invisible linearlayout in front of the edittext, allowing him to take the lead in getting the focus:
android:focusable="true"
Android:focusableintouchmode="true"
android:layout_width="0px"
android:layout_height="0px"/>
② method Two: First look at a property Android:inputtype: Specify the type of input method, int type, yo
Hello everyone, the last section describes the use of layoutinflater. In this section, I will talk about menuinflater. As the name suggests, layoutinflater is used to parse layout files defined in layout, so does menuinflater resolve the menu layout file defined in the menu directory? Congratulations! (* ^__ ^ *) Xi ......
In the traditional sense, the menu defin
If you use more than one computer at the same time, may have already heard Synergy, Input Director, unbounded mouse and other magical tools, they can let you only use a set of mouse can control the operation of many different computers, so that the mouse free "shuttle" different screen, very convenient.But the above software can only support win, MAC, Linux and other desktop systems, but today's protagonist Deskdock can let you use the computer's mouse keybo
Android Interface Programming2.3.1 Layout IntroductionLayouts are used to define the arrangement of UI elements in activity, and Android provides linearlayout linear layouts, relativelayout relative layouts, framelayout frame layouts, tablelayout table layouts, Absolutelayout A total of five layouts, you can declare layouts in two ways:? Declares a UI element in
.
The four parameters mean the following :
Soft_input_adjust_nothing:
No adjustment ( Input method completely directly covered , not open this parameter )
Soft_input_adjust_pan:
The entire Layout on the top to reveal the focus of the EditText, do not compress the extra space .
Soft_input_adjust_resize:
Rearrange the entire Layout to realloca
Interface needs, found a need not to set the Android:windowsoftinputmode property to solve the keyboard and layout discomfort problemsInformation about setting up Android:windowsoftinputmode can be self-Baidu.My approach is to set the root layout of the XML file to ScrollView, nesting the previous layout in it, without
Original address: Android Click anywhere outside the EditText text box to hide the keyboard solution1, implement method one: By setting the Click event to the parent layout file of the current interface (equivalent to setting a click event for the entire activity), the keyboard is hidden in the event[Java]View PlainCop
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