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One of Android audio playback, android audio playbackSoundPool IntroductionIn addition to playing audio using MediaPlayer, Android also provides SoundPool for playing sound effects. SoundPool uses the sound effect pool to manage m
also provides AudioManager, AudioService, and AudioSystem for our audio control system. These are all designed by the framework to facilitate upper-layer application development.
Libraries
The framework serves as a bridge for applications to access the Android library. The specific functions are implemented in the library. For examp
removing the fill buffer after the data, processing, processing, after the end of the buffer marked "empty", Go back to the queue for the "producer" to continue populating the data.On the input side, "Client" is the ring buffer "producer", "Mediaocodec module" is "consumer".On the output side, the "Mediaocodec module" is the ring buffer "producer", and "Client" becomes "consumer".This is the core of the principle of work, in fact, not complicated, we calm down, we will soon be able to understan
MediaRecord can be used for recording in Android, which is easy to operate. However, it is not professional enough to Process audio. If you want to process audio in real time or encapsulate the audio
You can use AudioRecord for recording.
Here is a piece of code. Audio Rec
used to record PCM data. The audiotrack is used to play PCM data. PCM is the raw audio sample data that can be played with a VLC player. Of course, the channel sample rate and the like to set their own, because the original sample data is no file header, such as:VLC--demux=rawaud--rawaud-channels 2--rawaud-samplerate 44100 AUDIO.PCMGo back to the two classes of Mediamuxer and Mediacodec, and their reference documents see Http://developer.android.com/
buffer size parameter should be a multiple of the minimum buffer, depending on the specific requirements, sometimes factors such as network latency can also affect the buffer size.You should avoid using an empty buffer at all times, because it can cause playback to fail.The last parameter determines whether to send only one audio data (mode_static) or a continuous send data stream (Mode_stream). The first case involves sending the entire
The video recording function is coming soon. In AndroidSDKThere are related classes: Android. Media. mediarecorder, of course, because the simulator does not provide the necessary hardware facilities, it cannot be implemented during the learning process. Media can play files from anywhere: an actual file resource, a file in the system, or an available network link.The following describes howTo play an avail
There are many audio output channels, such as Speaker, headset, and Bluetooth a2dp. The audio output channel may be switched during calls or playing music. For example, when a wired headset is inserted to play music, the sound is sent from the headset. When the headset is pulled out, the audio output channel switches.
Introduction
In the Audio Subsystem of the android framework, each audio stream corresponds to an audiotrack instance. Each audiotrack is registered to audioflinger at creation, audioflinger is used to mix all audiotracks and then deliver them to audiohardware for playback. Currently, froyo of Android allows you to cre
binary. PCM indicates the amplitude of a piece of audio in an audio file over time. Android supports PCM audio data in WAV Files.WAV FilesWAV and MP3 are common audio formats. Different encoding formats use different encoding methods for the original
(Identify which audio stream to use)To create a good audio experience, we first need to know which audio streams the app will use. Android for playing music, alarms, notification bells, call sounds, system sounds, call sounds and dial sound are maintained separately by a separate
will be used by the application. Android maintains an independent audio stream for playing music, making an alarm, notifying the bell, calling sound, system sound, calling sound, and dialing sound. The main purpose of this operation is to allow users to independently control different types of audio. Most of the above audio
broadband narrowband integration, wired and wireless integration, active passive integration, transmission and integration of integrated service network. Let a fiber solve the dream of watching TV, making phone calls and surfing the internet into reality. Now a network cable through the WiFi can connect all the communication equipment, mobile Internet and anytime and anywhere convenience, the future mobile internet will be the same as the traditional Internet, even there is a trend beyond!Accor
To tell you the truth. At first I was confused about how to develop audio and video based on Android, and even the development of audio and video is not very clear, I read the Android Audio and Video development Guide http://blog.51cto.com/ticktick/1956269 this blog, I think
= channels * Sample bits /8)For example, in Mode_stream mode, when the Java layer constructs audiotrack, the size of the buffersizeinbytes is set to 9600, and the Write method is called in the native layer to copy data to hardware for playback. The size of each copy is 320. It needs to be copied to 30 times before the sound card is issued. That is, the data needs to fill the buffer before playing. (320*30=9600)See also:
is not the implementation requirement:
Glory: 4. 2.2Kernel 3.4.5
Audiomanager.setmode (Audiomanager.mode_in_call);
Nexus 5 5.0.1Kernel 2.4.0
Audiomanager.setmode (Audiomanager.mode_in_call); cannot take effect even though adding the line still broadcasts from the speaker
2: Application ScenarioAudio output channels are many, Speaker, headset, Bluetooth A2DP and so on.Audio outpu
My Android advanced tutorial ------) Android implements music oscilloscope, balancer, bass, and audio field functionsThis example is from crazy Android handout. To implement specific functions, you need to understand the following APIs: MediaPlayer Media Player Visualizer sp
Audio terminologyIn this DOCUMENT
Generic Terms
Digital Audio
Hardware and Accessories
Audio Signal Path
Android-specific Terms
Sample Rate Conversion
This document provides a glossary of audio-related terminology, including a
Before talking about this topic, you need to know the following points:
1. mediarecorder/audiorecord differencesMediarecorder is a common recording class provided by the system, which can be used to generate Audio Recording files. Audiorecord is also a recording class provided by the system, but it can directly capture audio streams and developers can process the
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