(mcursor.movetonext ()) {//print log to view the value of the photo id long id = mcursor.getlong (mcurso R.getcolumnindex (mediastore.images.media._id)); LOG.I ("mediastore.images.media_id=", ID + ""); Filter out unwanted images, just get pictures of photos stored in the photo album after the picture String path = mcursor.getstring (Mcursor.getcolumnindex (MEDIASTORE.IMAGES.MEDIA.D ATA)); if (Path.startswi
[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid
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being displayed until a result is* Returned back from the started activity. This was to avoid visible* Flickering when redirecting to another activity.** * If there is no Activity found to run the given Intent.** @param intent the intent to start.* @param requestcode If >= 0, this code would be returned in* Onactivityresult () when the activity exits.* @param options Additional options for how the Activity should is started.* See {@link android.content.context#startactivity (Intent, Bundle)* Co
There are two ways to implement a photo in Android, one is to call the system's own camera and then use the photo data it returns. Another one is to use the camera class and other related classes to achieve the camera function, this method of the system is relatively high, dyeing is also more complex, the general commo
WebView under the pit odd, directly under the browser can directly bring up the camera and file management, but in WebView below is not, in the online review of a lot of articles, have to say pit odd, up to finally pieced together to succeed,Android version is 4.4.2, Debug Pass.Android Key Source:protected valuecallbackprotected int filechooser_resultcode = 1;Private String Mcamerafilepath;@SuppressLint ("S
This is a simple use of Android camera development flashlight function, Androidmanifest.xml file entrance is Startapp, this file is not uploaded, you can write.
Flashlight.java
Package Com.android.app;
Import android.app.Activity;
Import Android.hardware.Camera;
Import Android.hardware.Camera.Parameters;
Import Android.os.Bundle;
Import Android.view.View;
Import Android.widget.TextView;
Import Andro
Android Candid Camera function/Phone shutdown can take photos
The effect is as follows:
In fact, the camera and the record to achieve the same way, are used to WindowManager to draw the principle of small desktop controls. Then I will not say more ...
First, we need a surfaceview:
Second, then the operation is to produce this small control:
Main Program:
Public class androcamera extends activity {
Private Static final int image_capture = 0;
Private button startbtn;
Private URI imageuri;
Private imageview;
/** Called when the activity is first created.* Sets the content and gets the references* The basic widgets on the screen like* {@ Code button} or {@ link imageview}*/@ OverridePublic void oncreate (bundle savedinstancestate ){Super. oncreate (savedinstancestate );Setcontentview (R. layout. Main );Imageview = (imageview) fin
Android Camera technology (1)
The Android SDK supports operations on built-in cameras of Android devices. You can operate multiple cameras (mainly pre-cameras and post-cameras) Starting with Android2.3 ). You can take photos and videos through a camera.
Quick photo taking (
bad things go ahead ...} catch (FileNotFoundException e) {TODO auto-generated Catch blockE.printstacktrace ();}Break}}Super.onactivityresult (Requestcode, ResultCode, data);}Don't be happy, it's too early, and the key question:The above code as long as you can use Google, generally can find to piece together. However, just like this, you will also get an unknown error ... Samsung's system camera, layout is flat, if your activity happens to be vertica
iOS compared to Android, the animation effect is one of the advantages, the iOS camera switch when the slide animation is very good, looking at is a 3D effect, and changes feel very natural. Android can also be through the graphics below camera can achieve 3D effect, began to try to do with this, the effect is not idea
Android multimedia calls the camera and selects an image from the local albumOverview:
The function of this routine is to take photos, automatically compress images, and select images from the local album.Permission to be loaded:
Demo:
Public class MainActivity extends Activity implements View. onClickListener {private Button mButtonTakePhoto; private Button m
Android multimedia calls the camera and selects an image from the local album,Overview:
The function of this routine is to take photos, automatically compress images, and select images from the local album.Permission to be loaded:
Demo:
Public class MainActivity extends Activity implements View. onClickListener {private Button mButtonTakePhoto; private Button mBu
view the value of the photo ID longid= Mcursor.getlong (Mcursor.getcolumnindex (mediastOre. images.media._id)); NBSP;NBSP;NBSP;NBSP;NBSP;NBSP;LOG.I ("mediastore.images.media_id=", id+ "");// filter out unwanted images, Only get pictures in albums that store photos after taking pictures stringpath=mcursor.getstring ( Mcursor.getcolumnindex (MediaStore.Images.Media.DATA));if ( Path.startswith (sdcardpath+ "/dcim/100media") | | path.startswith (sdcardp
Android gets multiple recent photos from the album (get the photos stored by the camera)
When you are working on a company project, you need to customize the grid view of the displayed photos to display the first 20 photos that you have taken with a recent camera.
I checked the API provided by the system and did not f
Since basically all Android phones support images with a ratio of 4:3 and 16:9, sometimes the custom Surfaceview size does not meet these two proportions and will deform.Another situation is that the default previewsize and the ratio of our view will also cause deformation; the solution is from params.getsupportedpreviewsizes () Choose the appropriate proportions and then params.setpreviewsize (), at which
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