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obtained from Google if (Requestcode==voice_recognition_request_code Resultcode==result _OK) {//Get phonetic character arraylist
The main principle is to send voice to the Google Cloud, and then the cloud processing, matching the corresponding data, sent to the client.Finally, don't forget to add network access to the manifest:
Post-run Effects:
Click the Start Voice button and start talking (h
Preface
The text search icon is added to the search box of the existing software to facilitate user input. We can also use this input method to improve user experience.There are three methods for Speech Recognition: ① using intent to call the speech recognition program; ② using sevice; ③ using 3rd-party speech recognition library;The following describes the imple
Android Speech Recognition uses cloud technologies to recognize users' voice input, including voice control technologies. We will use the APIS provided by Google to implement this function. Feature: recognize the voice input by the user and print it on the list.
First, creat
Voice AccessConsidering the mix between PC and iOS and Android, all recording formats are stored in the MP3 format and are the recommended audio files for unity.Premise: At present the more mature speech module by the Iflytek platform provides, at present we need the function is transforms the speech to the text, therefore we only need to download the corresponding speech
Li huaming himiOriginal, reprinted must be explicitly noted:
Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/337.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this b
It's really simple, but there are some details that need attention.About the application of the voice on Android, we need to download the SDK on their own, and then according to the API provided by the voice flight speech on their Android demo run successfully, that thing is
(RecognizerIntent. EXTRA_PROMPT, "Start talking ");StartActivityForResult (intent, VOICE_RECOGNITION_REQUEST_CODE );} Catch (ActivityNotFoundException e ){AlertDialog. Builder builder = new AlertDialog. Builder (MainActivity. this );Builder. setTitle ("Speech Recognition ");Builder. setMessage ("your mobile phone does not currently support the Voice Search function. Click" OK "to download and install the G
);Mplayer.prepare ();Start playbackMplayer.start ();End PlayMplayer.stop ();Mplayer.release ();You can also set the event callback for playback to completeMplayer.setoncompletionlistener (New Mediaplayer.oncompletionlistener () {//playback completed callback Listener@Overridepublic void Oncompletion (MediaPlayer arg0) {Stopplay ();}});Unlike iOS, Android does not need to convert arm-formatted audio into the Wav,mediaplayer class to play directly with
In fact very easy, but some details need attention.About the application of the voice in the Android, we need to download the SDK, and then according to the voice of the audio API on the Android demo on the success of the implementation, that thing is quite simple.Then, we a
Android mainly through recognizerintent to achieve speech recognition, in fact, the code is relatively simple, but if you cannot find the settings, will throw an exception activitynotfoundexceptioN, so we need to catch this exception. and speech recognition is not tested on the simulator, because speech recognition is
shuts down and we re-authorize the authenticate() method before we can continue using the fingerprint recognition feature.
When the system callback onAuthenticationError() method to close the sensor, in this case re authenticate() -call will have a period of time to disable, that is, the time is not able to use the fingerprint recognition again. Of course, the specific disabling time by the handset man
Apple's iphone has Google's technology for voice recognition, and Android, Google's push, will naturally implant its core technology into Android and build it up with Google's cloud technology.
So Google Voice recognition's implementation on
Recently, I developed a voiceprint recognition application on the Android platform with my friends. It took several months to complete the application in the early stage. The name is defined as "superlock.
You can download it at http://code.google.com/p/voiceprint-model-builder-for-superlock/downloads/list.
Let me briefly introduce the Start Plan:
The problem was raised mainly from
Brief Introduction to Android touch screen Gesture Recognition and android touch screen gesture
Most of the time, the use of touch screen Fling, Scroll and other Gesture (Gesture) operations will greatly improve the user experience of the application, such as rolling the screen in the browser using Scroll gestures, use Fling to flip pages in the reader. In
Before I developed my iphone, I knew very little about the sound format. I know some of the differences between "wav" and "MP3" sound formats, but I certainly can't tell you exactly what the "AAC", "CAF" sound file is, and how the best way to convert audio files on your Mac is not known.I know that if you want to be a qualified iphone developer, you have to have a basic understanding of sound file data format, conversion, recording, and what audio manipulation
(Activities.size ()!= 0) {Btn.setonclicklistener (this);
else {//If the speech recognition program is not detected to be installed in the machine, the btn.setenabled (false) will be measured with an ammonium twist;
Btn.settext ("No speech recognition device detected");
} public void OnClick (View v) {if (V.getid () = = r.id.btn) {startrecognizeractivity (); }///start to identify private void startre
Today, I found an example on the Internet to implement speech recognition. I personally think it is quite interesting.CodePost it to share with you:
Android uses recognizerintent to implement speech recognition. In fact, the code is relatively simple. However, if the setting cannot be found, an exception activitynotfoundexception will be thrown, so we need to c
= new stringbuffer (); For (INT I = 0; I
Each time you touch a space in logcat, the corresponding touch information is displayed.
Speech recognition:
First, implementTexttospeech. oninitlistener,// This API is called during speech engine initialization.
And texttospeech. onutterancecompletedlistener// The word has been read
Then, call the texttospeech () function to read the words in textview,
so that the MSC voice service can be used Speechutility.createutility (This, speechconstant.appid+ "=59454d78");6. Copy the resource files from the assets directory to the assets directory of the Android project7. Identification code //Create a Speech recognition dialog boxRecognizerdialog rd =NewRecognizerdialog ( This,NULL); //set parameters such
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