computer graphics software

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Mathematical methods in 3D games and computer graphics-transformations

component MnMn-1 and the translation component Mntn-1+tn during each transformation.Using the four-dimensional transformation, we can unify M and T, and we can create a four-dimensional 4 x 4 matrix to represent the panning operation. The method is to add a coordinate to the 3D point P, and the fourth coordinate of the extension is called the W coordinate, and its value is set to 1.(6)Multiplying the matrix F by the vector (px,py,pz,1) is equivalent to (4) transforming the x, Y, z coordinates o

Computer Graphics (ii) OUTPUT elements _6_opengl curve function _5_ Other curves

polynomial, n = 4 The time is four curves, and so on; when n = 1 o'clock gets a straight line. Polynomial is used in many graphic applications, including object shape design, animation trajectory determination, and graphical data trending in discrete data point sets. in the design of an object shape or motion trajectory, it is common to define a approximate curve profile by specifying a small number of points and then use polynomial to fit the selected point. One way to fit a curve is to constr

Computer graphics-code_2

#include   Computer graphics-code_2

Computer Graphics (ii) output graphic element _7_ parallel curve algorithm

this point, each processor calculates the intersection coordinates of a curve and a scan line based on the circle or ellipse equation. for . Each processor applies a curve equation to determine the location of the intersection with the scan line for which it is set. After assigning a set of pixels to each processor, the processor calculates the distance (or square of the distance) of each pixel to the curve. If the calculated distance is less than the pre-specified value, the pixel is dra

The midpoint drawing line in computer graphics, the midpoint drawing circle, Bresenham drawing line and Drawing circle algorithm

, int radius, int color){int x = 0;int y = radius;int delta = (1-radius);int direction;while (y >= 0) {Putpixel (centerx+x, centery+y, color);Putpixel (centerx-x, centery+y, color);Putpixel (centerx-x, centery-y, color);Putpixel (centerx+x, centery-y, color);if (Delta if ((delta+y)-1) Direction = 1;}else {Direction = 2;}}else if (Delta > 0) {if ((delta-x)-1) Direction = 2;}else {Direction = 3;}}else {direction=2;}switch (direction) {Case 1:x + +;Delta + = (2*x+1);BreakCase 2:x + +;y--;Delta + =

Computer Graphics (ii) OUTPUT elements _6_opengl curve function _2_ Midpoint circle algorithm

Draw circle algorithm and the position along the circle path areThe procedure for implementing a midpoint circle algorithm is given in the following section. The RADIUS value and the center coordinate are passed to the procedureCirclemidpoint. It then calculates a pixel position on the first eight-point circle and passes it to the procedure circleplotpoints. The process throughthe SetPixel function is called over and over repeatedly to set the color of the circle in the frame cache, and all pix

Computer Graphics (ii) output graphic element _3_ line algorithm _3_bresenham line drawing algorithm

value of the initial decision parameter number isCalculates the increment of subsequent decision parameters toThe pixel points generated along this line path are shown in Figure 3.12.The implementation of the Bresenham line algorithm with slope 0 #include by considering the symmetry between the eight and four regions of the XY plane, the Bresenham algorithm is universal for any slope segment. For a line segment with a positive slope and greater than 1.0, as long as the rules for the X and Y dir

Computer Graphics (ii) output graphic element _3_ algorithm _2_dda algorithm for line drawing

-point increment, the accumulation of rounding error causes the pixel position calculated for the longer segment to deviate from the actual segment. And the rounding and floating-point operations in the process are still time consuming. We can improve the performance of the DDA algorithm by separating the increment m and 1/m into integers and fractional parts, so that all calculations are simplified to integer operations. The method of calculating 1/m increments with integer steps is discussed l

Computer Graphics (ii) output graph element _6_opengl curve function _3_ ellipse generation algorithm

parameter Rx and ryUsing polar coordinates: R and θ, you can also describe a standard position ellipse in the form of a parametric equation:Θ, called an elliptical centrifugal angle (eccentricangle), is measured along the circumference of its enclosing circle. If rx> ry, the radius of the enclosing circle is R = Rx (see figure 3.23), otherwise the radius of the enclosing circle is R = RyAs with the circle algorithm, considering the symmetry of the ellipse can further reduce the computational am

The first experiment of computer graphics

Step 1: Search for related functions and learn about their functions and calls 69951068 77534803 50216979 midpoint draw Method Simple metacode: # Include Dot line algorithm code: # Include    The first experiment of computer graphics

Interactive computer graphics (WebGL based) Resource usage

An overview of the corresponding site for http://www.cs.unm.edu/~angel/, the site can get code code;Usage precautions: When the JS file contains the following codemeans that you need to put the common folder on the site in the right place for access, that is, a directory above the JS file levelInteractive computer graphics (WebGL based) Resource usage

Computer graphics scanning Transformation Linear-dda,bresenham, midpoint drawing line algorithm

calculated:How to promote to Integer algorithm?The answer is to let e=d-0.5e0=-0.5Once per cycle: E = e+kif (e>0) then E = e-1E+k This is still a floating-point additionBecause k= y/xBecause of the notation of the error term, you can replace E with e*2* x:e0=-xOnce per cycle: E = e+2 yif (e>0) Then E = e-2 xThis has become an integer additionAlgorithm steps:The algorithm steps are:1. Enter the ends of the line with P 0 (x 0,y 0) and P 1 (x 1,y 1).2. Calculate the initial values x, Y, e=-X, x=x

Computer Graphics opengl--Keyboard control three-dimensional car

Computer Graphics OpenGL --keyboard control three-dimensional car Final Implementation effect: Source: #include "stdafx.h" #include

Computer Graphics (ii) output graphic element _3_ line algorithm _1_ linear equation

line, x = y, so the horizontal deflection and the vertical deflection voltage are equal . in each case, the specified end can be a smooth line with a slope of M is generated between the points . in a raster system, the horizontal and vertical steps are limited by the spacing of pixels by drawing lines in pixels . that is, the line must be sampled at discrete locations, and the pixels closest to the line are determined at each sampling location. Figure 3.7 shows the scanning conversion process

Computer graphics-Midpoint generation algorithm verification of Circle

Algorithm Description:The algorithm of the midpoint generation of a circleIf we construct the functionF(x,y)= x2+ y2- R2, the points on the circle haveF(x,y) = 0, for points outside the circleF(x,y) >0, for points within the circleF(x,y) As with the midpoint drawing line method, the construction discriminant:D=F(M)=F( xp+1,yp -0.5) = (XP+ 1)2+(YP-0.5)2- R2if D P1 is the next pixel, and then the discriminant of the next pixel is:D=F(XP+2,YP-0.5) = (XP+2)2+(YP-0.5)2- R2=d +2XP+3if D ≥ 0, you sho

Computer Graphics (iii) _ Elements of attributes _3_opengl color function (top)

often used to simulate transparency, which is discussed in detail in section 10.19. The default value for Sfactor is Gl_one, and the default value for Dfactor is Gl_zero. Therefore, the default values for these two sets of harmonic factors will cause the new color value to replace the current color value in the frame cache. additional functions included in the OpenGL expansion library are called imaging subsets. These subroutines contain subroutines that set the harmonic color and the subroutin

Computer graphics--mapping mode

::linetoPrototype:BOOL LineTo (int x,int y);BOOL LineTo (point point);Example:void Ctestview::ondraw (CDC * PDC){CTESTCOC * PDoc = GetDocument ();CRect rect;GetClientRect (rect);Pdc->setmapmode (Mm_anisotropic); Set mapping mode to Mm_anisotropicPdc->setwindowext (rect. Width (), Rect.  Height ()); Setup windowPdc->setviewportext (rect. Width (),-rect.  Height ()); Set viewport: X-axis horizontal to right, y-axis vertically downwardPdc->setviewportorg (Rect.width ()/2,rect.  Heigth ()/2); Custom

Computer Graphics (iii) _ Attributes of _4_ lines properties of _3_ brushes or brush selection

The selection of a brush or paint brushin some graphics packages, especially the painting system, you can select different brushes and brush types directly. Options for this type include shapes, dimensions, and patterns for brushes or brushes. Figure 4.7 shows some possible brushes and brush shapes. These shapes can be stored in a pixel template as numeric values in pixel locations, and then set to the line path. For example, a rectangle brush can be

"Computer Graphics" 2.1.5 Flat panel display

, the interior is filled with liquid crystal material. The horizontal transparent conductor line is discharged on a board and a vertical transparent conductor row is placed on the other board. Defines a pixel position at the intersection of the row and column conductors. Normally, the molecules are arranged in the "open state" as shown in Figure 2.15. The biased light passing through the material is distorted so that it passes through the opposite polarizer, thus reflecting the light to the obse

Computer Graphics (2nd edition in Wanbo Shuo) 45th page of the Bresenham algorithm has errors

Computer Graphics (2nd edition in Wanbo Shuo) 45th page of the Bresenham algorithm has errors:The book is supposed to be written in X as the step-by-step method, but he wrote a part of the Y is the step-by-step method (in fact, also write the wrong), and finally the X-step of the way to summarize.The algorithm in the analysis book has to be:L k Initial value L 0L k Initial value >=1 draw is y=x;The followin

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