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The gamepad f310 game controller of Logitech needs to be transplanted to the Android system, so it took two days to detail the main development logic process.
1. First test on PC and Linux:
Install the Logitech driver on the PC.
For general Linux platform installation:
Use the gamepad in Ubuntu:1. Install the handle DRIVER:# Modprobe joydev2. Install the handle t
Document directory
Abstract
Build a project
Encoding
Deployment
Summary
Abstract
With the previous learning foundation, we can start to develop games. Of course, at this stage, we only focus on learning.
The following is a game called Star guard, a great standalone game. The screen is very loving and difficult, but you can play with unlimited life.
The upper, lower, left, and right mouse of the keybo
parameters: coordinates of the start point
LineTo (float x, float y)
Purpose: Use the above ending point as the starting point, and use a straight line to connect the two points.
Two parameters: the end point of the dot line
Close ()
Purpose: Identify the end of a path. If the point before the path is closed is not the start point, the link is automatically closed.
The above three functions are used in combination with moveTo, lineTo, and close. You
I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overall process of
, named c2000k, as the name implies, their goal is to maintain a single machine 2 million long connections. In the end, they used a multi-message loop, asynchronous, non-blocking model to achieve spikes of over 3 million long connections on a dual-core, 24G-memory server. Final Summary:because I recently used Java to do a PC, server, Android Instant messaging system (in plain imitation of QQ, behind the hope that there are different features). My prin
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Note the following problems that may occur to children's shoes:
1. About cocos2dx v1.x running on the iPhone and
[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid
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Reprinted please indicate t
The number of mobile phones with Android operating systems today is much larger than the iphone. Android devices are reported to be activated on average 400,000 units per day. But iOS is still a more lucrative and popular platform for developers. The reason: Android doesn't have to pay for apps, and many devices and apps store the
better fonts, new user interfaces and user experience (UI/UX) APIs, multi-touch features, multi-task, and faster performance.DirectoryAndroid 4 advanced game programming (version 2nd)Chapter 1 Welcome to Android world 11.1 configure developer 11.2 download and install sdk21.3 configure eclipse21.4 install Native Development Kit 51.4.1 install ndk 61.4.2 install cygwin 61.5 create
architectureGraphics Engine cocos2d GraphicSound Engine cocosdenshion AudioPhysics engineBox2dChipmunkScript Library LuaFour, graphics engine cocos2d GraphicUnified Manager of Ccdirector interfaceⅠ, Image engine descriptionGraphics Engine DescriptionCcdirector (director)Engine controller, Control scene switch, game engine properties settingsCcscene (Scene)The scene class, such as the
. Define the physical world and the ground;
2. In response to the touch operation, create a square block in the physical world at the click position and display it with debugdraw;
3. Connect the texture Sprite with the square block in the physical world;
About DebugDraw
When developers use the physical engine for development, they need to draw the physical world, but we all know that there is only collision detection and Physical Simulation in the ph
Connect Android devices to Unity Profiler Performance Analyzer
Unity provides two methods for developers to connect Android devices to Profiler for performance analysis:
1. The Android device and computer are in the same Wlan through wifi.
2. USB ADB
Generally, our computer
-generated method stub
}
Public VoidSurfacecreated (surfaceholder arg0 ){
//TodoAuto-generated method stub
}
Public VoidSurfacedestroyed (surfaceholder arg0 ){
//TodoAuto-generated method stub
}
}
Here we see a new class surfaceholder. We can use it as a surface controller to operate the surface. Because we do not need to directly operate the surface, we will not explain it in detail. The only thing that needs to be used is surfaceholder. addcallback,
1. Unable to connect to the computerNo mobile phone driver is installed on the computer: Because some computer systems lack program files, we recommend that you download the Kies software and try again.Follow these steps to open the Device Manager and check the android driver (the WIN7 system is used as an example below ):1. Right-click computer and select Properties ].2. Click the Device Manager tab.3. Cli
This article will take a more detailed note of some of the problems and solutions that have been encountered in the recent development course of the sample game-thumb solitaire game during the migration from WIN32 to Android.
At present very incomplete, pending further finishing.
Question 1When you connect
imagine how much trouble this is? The simple and brutal way to do this is to change the size of a place. I'll compile Android once again and then connect the phone. Install APK, test. Find the problem, change size, compile Android-----loop n times.。。The little buddy who compiled Android should know that compiling is h
The first step:Install configure Android SDK, download ndk and unzip, download Cygwin and installStep Two: Import the Platform folder under the Android folder under the Java folderIn Eclispe's windows--pereference, configure the C + + environmentSet Path to Cygwin installationSet Ndk--root to NDK installation pathStep Three: Configure the Android.mk file, makefile is very error-prone, it is wrong to borrow
In game development, it is inevitable that the actual situation needs to be simulated. Generally, the physical world is simulated.
For example, object collision, vehicle forward, and object whereabouts. Some people may think that they have achieved some effects and have not seen any physical knowledge.
In my opinion, introducing a physical engine is not necessary, but it can make the game more realistic
This article briefly introduces how to use the concept of "cloud" to implement a simple push box game and use socket to communicate with servers. Each time the client (Android) sends the operation command to the server, the server performs judgment and other processing, generates an image and returns it to the client. That is, the client only displays the images sent back by the server after sending command
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