dedicated game server hosting

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Talking about the game server-functional modules (2)

the game. players on the grid should not be repeated, boss won't go out, he just wants to kill the players who beat him, and then he gets stuck there, players who want to play a game cannot beat any other player, and do not want to play ....... What should we do? Special AI processing, card boss? If the system determines that the boss is not shot in 10 seconds, it will enlarge the skill to kill the people

High-speed game data server design architecture based on memory and Redis,mysql

stored back into the MySQL database. Scenario One: The use of multi-threaded asynchronous, multi-threaded asynchronous implementation of MySQL modified back-to-memory synchronization. The data server opens one more thread for the back-up. Pros: The design structure is relatively simple and does not involve interprocess communication, but requires multi-threading development supportScenario two: Using a multi-process approach, the back-up is performed

In the last two days, the game server has been struggling. What technical solution should I choose? (Python + swig-raknet + LUA)

Requirement: a mobile or web game server requires that the maintenance be as simple as possible, and the framework be as concise as possible,CodeThe number of servers should not be too large. Considering that one person is not dedicated for server maintenance, it cannot be too difficult for O M. First, raknet must b

Chess Game Server Solution

Wonderful solution! Ignore the attack!High anti-Special price: the best choice of game Chess cardHengyang Telecom (30G single-defense) 8h/8g/1t/exclusive 20M-800 yuanHengyang Double Line (30G single defense) 8h/8g/1t/exclusive 20m--1100 YuanBest of all: the Gospel of the video and audio chat room download StationHengyang Telecom (30G single-defense) 8h/8g/1t/exclusive 100M-1100 yuanXiao Xin Enterprise Q 2851506992 Q 604906005 tell:15013023312Hengyang

How to accurately synchronize player status between the game client and the server?

ensure the game effect, and the skill performance is the client-first in the end of the post-shake phase of skill a. The client determines that the forward shake of skill B can be ignored to directly enter the attack phase of skill B, and the server receives a message using skill B, at which point it is very likely that the post-roll phase of skill A has ended, causing the

node. JS Server for Unity multiplayer game development

Sun Guangdong 2016.5.4How to use a dedicated server-driven node. js Create our own multiplayer game. This will build on WebSocket's real-time response to multiplayer games. Write your own logic. First, Search the Assetstore for the Web Socket 0> See Unity 's official plugin 'https://www.assetstore.unity3d.com/cn/#!/content/38367 then introduce an Open So

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