devops toolchain

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The software is devouring the "chimney" in the organization.

. In fact, most organizations have virtualized their computing resources and may have migrated to commercialized hardware to implement firewalls or load balancers (basically, using a x86 box running Linux or BSD, with some special software superimposed). But their storage and network resources are still focused on the hardware, even if the commercial IP devices on it are behaving as much as possible in the way the hardware devices do, rather than the performance of similar software. The next ma

Google announces plans to implement the go 1.5 bootstrap

. Russ mentioned that they also considered alternatives, but were excluded from all factors, as described in the document a year ago. Go self-lifting The compiler's bootstrap usually raises the question of "chicken first or egg first" and must provide a way to compile the language we want to create. In the case of go, to build go 1.5, you must first install Go 1.4 or later, and then use the existing go toolchain to create a basic version of the Go 1.

Libcurl porting to Android

options to# LIBS that point to the Out/.../obj/lib/and out/.../obj/system/lib/# directories So, additional libraries can be found and used by curl.## The end result would be a configure command that looks something like this# (the environment variable A is set to the Android root path which makes the# command Shorter):## a= ' Realpath. /.. ' \# path= "$A/prebuilt/linux-x86/toolchain/arm-eabi-x/bin: $PATH" \#./configure--host=arm-linux CC=ARM-EABI-GC

Android development environment Build record 201408

The goal is to use the Android + NDK (JNI) to compile a library of OPENCV related functions using C/S + + compilation.The default JDK is already installed, Java_home, CLASSPATH, and path is set. There are two types of IDE developed by Android, Eclipse and Android Studio (http://developer.android.com/sdk/installing/studio.html), which uses gradle tools that don't know about it and don't try it for the time being.1. Eclipse CDT + Cygwin environmentEclipse-C + + development environment, you can cho

Nodejs Cross (cross-platform) compilation (to Android)

Nodejs binary packages are available in two mounting modes Node-gyp and NODE-PRE-GYPThese two commands are written to the installation script for the package.NODE-GYP is compiling the source code using the Gyp tool, so you must specify a cross-compiler (see http://n8.io/cross-compiling-nodejs-v0.8/)NODE-PRE-GYP first consider downloading the binary package from the remote address defined by the Package.json, and if none, it will still be given to NODE-GYP compilationNode-pre-gyp the parameters f

Compiling cross-compilation environments with Crosstool-ng automation (RPM)

this. Unpack cd the tarball and into the unpacked directory, then run ./configure --prefix=/opt/cross . You can pick somewhere else instead of the /opt/cross where I like to keep it. Run make and sudo make install . Make sure are in /opt/cross/bin your $PATH . Right, so the ' s crosstool-ng installed and ready to build a toolchain for you. Next, to actually create your Raspberry Pi toolchain

Cmake cross-compilation Configuration

Many times, we are faced with embedded platforms during development. Therefore, due to resource restrictions, cross-compilation is required. That is, the program of the target machine to be generated on your host machine. It involves the switch of related header files, the selection of compilers, and the change of environment variables. Today I will only briefly introduce the preparations required by cmake in the face of cross-compilation. Cmake reserved a good variable for cross-compilation, na

Nokia N800 development experience

-compilation tool chain :~ /N800/cross-Tools Auxiliary build tool :~ /N800/build-Tools Test items :~ /N800/projects/hello_module | modulize_kernel Build a cross-compilation development environment 1. Download maemo4.1 source code and patch: http://repository.maemo.org/pool/maemo4.1.2/free/k/kernel-source-diablo/ 2. Unpack and make up: $ Patch-P2 3. Install pre-build cross-compilation toolchain: http://www.codesourcery.com/sgpp/lite/arm/releases/200

Android Native Development 11: Development and debugging with code: blocks + ndk

-- Build a visual development and debugging environment for Android native with code: bocok + ndkI remember that the last series written to Android native was last year's 6.1, and it has been more than a year in the past. Although Android is very popular, why does Google still not launch a complete ndk development debugging environment today ?! I believe that more companies will use the underlying C/C ++ APIs to develop or transplant their products in the future. After all, through a layer of JN

Arm-Linux, arm-elf-Cross-compiling environment download address

The most commonly used build version is arm-linux-gcc-3.4.1 and arm-linux-3.3.2, now embedded development basically use these, 3.4.1 is used to compile 2.6 kernel, and 3.3.2 is commonly used to compile busybox, if the compilation version does not work well with bootloader (u-boot), errors may occur. Therefore, you must select a compiled version. If this version does not work, try other versions, arm-elf-tools-20030314 is usually used in uClinux. Http://www.handhelds.org/download/projects/

Usage of the compilation tool in Linux

GNU binutils is a set of binary tools. Binutils is one of the GNU tools, including connectors, compilers, and other tools for target files and archives. It is a tool for processing and maintaining binary code. Including addr2line ar GPROF nm objcopy objdump ranlib size strings strip. Ar is used to create, modify, and extract archive files) Objcopy can convert a target file in one format to a target file in another format. The file command is used to determine the file type. Objdump is used to di

Build uClinux for Blackfin using Ubuntu 9.x

Address: http://blog.csdn.net/smartic/article/details/4927258 The hard drive of RHEL 5 is completely closed, and another DB2 server can be used in the environment, so we decided to install the paralyzed server into ubuntu. After Ubuntu is installed, install the following components: 1. rapidsvn. By default, there are no SVN commands or other tool sets in Ubuntu, which is easy to use. 2. ncurses. Use apt-Get install ncurses-base ncurses-bin ucurses-term libncurses5 libncurses5-dev. 3. Add the Bl

Ubuntu12.04 Embedded Cross-compilation environment ARM-LINU-GCC construction process, diagram

Reprint: Wang Wensong blog Ubuntu12.04 Embedded Cross-compilation environment ARM-LINU-GCC building process, graphic Installation Environment linux version: Ubuntu 12.04 kernel version: Linux 3.5.0 Cross Compiler version: arm-linux-gcc-4.4.3 This version of the cross-compiler I have uploaded to the resources, can be downloaded casually, click here to download Pre-installation verbose First, the so-called cross-compiling environment, namely installation, Configure the cross-compilation

Rust: Configuring Rust development environment in Vscode _rust

There are two articles worth looking at, https://zhuanlan.zhihu.com/p/29975631 Https://zhuanlan.zhihu.com/p/26944087?open_source=weibo_search Another turn: I recommend the Vscode development environment and contribute to the following processes for reference: Pre-installation required on Windows platform: Microsoft Visual C + + Build Tools 2015 Compiler and tool chain installation: Downloading Setup Select the second item (not default) for the installation prompt-start the interactive installati

GitHub on Fuchsia project related articles translation-Getting Started (FUCHSIA-MIRROR/MAGENTA/GETTING_STARTED.MD)

-essential On Mac with homebrew:Run the following command in a Mac system with homebrew: Brew Install wget pkg-config glib autoconf automake libtool On Mac with MacPorts:Run the following command in a Mac system with MacPorts: Port install autoconf automake libtool libpixman pkgconfig glib2 Install Toolchains-installation Toolchains If you ' re developing on Linux or OSX, there is prebuilt toolchain binaries avaiable. Just run this script from you

[Pixhawk note]11-windows under PX4 code view

Since the project needs to do two development of PX4 based on Simulink, it is done under Windows, so you need to view the PX4 code under Windows, so write this document to record the environment installation and configuration process.Follow the page to install the toolchain: Windows installation instructions.After installation, use Eclipse in the toolchain to view the code, because it's just looking at the

Compile Android gdbserver by yourself (solve the problem of segmentation fault when running gdbserver)

-3400 :~ /NEPTUNE/gdb_src $ git clone https://android.googlesource.com/toolchain/gdb.git # Wait until the download is complete, and then... # Save the following as a. Patch File diff --git a/gdb-7.1.x/gdb/gdbserver/Makefile.in b/gdb-7.1.x/gdb/gdbserver/Makefile.in index 5bf82e2..488bfb6 100644 --- a/gdb-7.1.x/gdb/gdbserver/Makefile.in +++ b/gdb-7.1.x/gdb/gdbserver/Makefile.in @@ -176,13 +176,13 @@ clean-info: gdbserver$(EXEEXT): $(OBS) ${ADD_DEPS

S60 platform construction-ZT

! I haven't figured it out yet! Finally, I referred to the path of the system environment variable of the dormitory computer, and added some unused ones. Finally, the problem was solved! Therefore, if you encounter the same problem or the simulator cannot be started, you can refer to the environment variables I provided below, which is not guaranteed to be fully effective. System Environment Variable Path = C:/program files/common files/Symbian/tools; C:/program files/CSL arm

Nodejs cross-platform compilation (to android) and nodejsandroid

Nodejs cross-platform compilation (to android) and nodejsandroid Nodejs Binary packages can be installed in two ways: node-gyp and node-pre-gyp. These two commands are written into the installation script of the package. Node-gyp is to use the gyp tool to compile the source code, so you must specify the Cross Compiler (see http://n8.io/cross-compiling-nodejs-v0.8) Node-pre-gyp first considers downloading the binary package from the remote address defined in package. json. If no binary package ex

Manually compile the C Module

Previous Article (Android native C Module compilation)), We tried to pass the standardAndroid. mkFile to compileCModule. Next we will try to use it directly.GccTo understand the details of the android compiling environment.. Clean: Android CompilationEnvironment provides"Showcommands"Option to display the compiled command line,We can open this option to view some compilation details. Of course, before thatHelloworldModuleClean: # Make clean-helloworld The above"Make clean-$ (local_module )"YesA

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