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Deluxe Edition aircraft vs series (4) and deluxe edition aircraft vs Series

Deluxe Edition aircraft vs series (4) and deluxe edition aircraft vs Series The previous article introduced the implementation of the enemy class EnemySprite. This article introduces the implementation of the main class. In the game, we can see that there are pig flying around the main character class, always beside th

Deluxe Edition aircraft vs series (II) and deluxe edition aircraft vs Series

Deluxe Edition aircraft vs series (II) and deluxe edition aircraft vs Series The previous article introduced the general situation of the game. This article will start with the various files in the game. Let's take a look at one of cocos2d-x 3.0's awesome features, which is much more exciting than before 3.0. Although

Deluxe Edition aircraft vs series (III) and deluxe edition aircraft vs Series

Deluxe Edition aircraft vs series (III) and deluxe edition aircraft vs Series This article describes the enemy classes in the game, including the implementation of the enemy classes in EnemySprite. h and EnemySprite. cpp. There are four main types of enemies in the game. Three different enemy hosts and bombs are random

Deluxe Edition aircraft war series (V)

rendering mechanism and the two rendering mechanisms in the file. During the final operation, I still use batch rendering. We can test that the final compilation is bulletsprite2.cpp, instead of bulletsprite. cpp. Okay, it's time to go to the code. Let's take a look at the content of the bulletsprite. h header file: The functions are described in detail and not explained too much. The following describes the content of bulletsprite2.cpp: The comments in the above functions are more detaile

Deluxe Edition aircraft war series (1)

Cocos2d-x mobile game development Ubuntu In view of the recent development of mobile games in the study of cocos2d-x, some things in the learning process to make a summary, but also record the learning process, while sharing some project source code to learn with everyone. For the first time I wrote a series of tutorials, there may be some omissions in the middle. Please remind me of what I saw, so that I can have better experience in development in the future. In this tutorial, we will share

Deluxe Edition aircraft war series (2)

= director->getOpenGLView(); if(!glview) { glview = GLView::createWithRect("My Game",Rect(0,0,320,480)); director->setOpenGLView(glview); } director->setDisplayStats(false); director->setAnimationInterval(1.0 / 60); auto scene = GameLayer::createScene(); director->runWithScene(scene); return true;} I feel much clearer. The point is glview = GLView::createWithRect("My Game",Rect(0,0,320,480));You can directly set the drawing size of glview to 320*480, rect

Deluxe Edition aircraft war series (4)

; addeventlistenerwithscenegraphpriority (touchlistener, plane); // plane genie register touch event}/*** touch start event, * mainly set the position of the plane to move to the touch */void planelayer: ontouchmoved (touch * touch, event * pevent) {auto target = static_cast In the above introduction, the airplane genie created and followed by the pig genie were added, and the corresponding response callback function was added for the touch screen, which basically had no difficulty, after compl

Deluxe Edition aircraft war series (6)-source code

(bmovebutt) {return ;}} enemycollisionplane ();}/*** collision between enemy planes and the main aircraft * traverse all enemy planes for detection */bool gamelayer: enemycollisionplane () {sprite * pplane = (sprite *) planelayer-> getchildbytag (airplane); For (Auto eenemy: enemylayer-> vecenemy) {worker * penemysprite = (enemysprite *) eenemy; if (pplane-> boundingbox (). intersectsrect (penemysprite-> getboundingbox () penemysprite-> getlife ()> 0) {// todo, do what you want/This-> unsched

Daddy's amateur MCU learning: Using Digital tubes and LEDs to achieve traffic lights (first edition)

% 10]; // digital display, single-digitSmg_buffer [1] = SMG [Shijian/10% 10]; // ten} // Timer ConfigurationVoid config_interruptime0 (){Tmod = tmod 0xf0;Tmod = tmod | 0x01;Th0 = 0xfc;Tl0 = 0x66;Ea = 1;Et0 = 1;Tr0 = 1;} Void Init (){Addr3 = 1;Enled1 = 0;}Int main (){Init ();Config_interruptime0 ();While (1){If (k = 1) // check whether the 1-second scheduled time has been reached{K = 0; // K ResetSmg_display (); // refresh the display}}Return 0;} Voi

Converts a digital representation of the renminbi into a capital representation (VB). NET edition)

Capital | Renminbi ' converts the digital representation of the renminbi into a capital representation (VB. NET edition) ' This Code reference chenyu001 ' Convert a digital representation of the renminbi into a capital letter (C # Edition) ' Http://dev.csdn.net/article/28/28977.shtm ' Not much, I hope these changes

PAT B 1048 Digital Encryption (c + + edition)

implementation and printing + Show_result (S1, S2); - the return 0; * } $ Panax Notoginseng //The stack that corresponds to a small length string is filled with the character 0 first - voidPut_zero (stackChar> S1, stackChar> S2,Const string Str1,Const stringstr2) the { + intLen = Str1.length ()-str2.length (); A the if(len>0) + { - for(inti =0; i i) $S2.push ('0'); $ } - Else - { the for(inti =0; i i) -S1.push ('0');Wuyi } the } - Wu //to put

Fixed the X.509 digital certificate BUG in Linux 4.3.2 maintenance edition.

Fixed the X.509 digital certificate BUG in Linux 4.3.2 maintenance edition. Just one day after the first linux 4.3 kernel maintenance version was updated, the famous kernel maintainer Greg Kroah-Harman published detailed information about the 4.3.2 maintenance version. According to his announcement, Linux kernel 4.3.2 fixes the digital verification Bug of X.5

RSA Digital Signature Algorithm (Java edition)

Digital Signature Algorithm Java version or on the code bar public static final String sign_algorithms = "Sha1withrsa"; /** * RSA Signature * @param content pending Signature data * @param privatekey private key * @param input_charset encoded format * @return Signature value */Publi c static string sign (string content, String Privatekey, String input_charset) {try {byte[] de Code =base64.getdecoder (). Decode (Privatekey);

Converts a digital representation of the renminbi into a capital representation (C # Edition)

Capital | RMB converts the digital representation of the renminbi into capital letters (C # Edition) There is no good to speak of, is a method, we take it Using System; Namespace test.com { Function: string processing set of functions public class Dealstring { #region Private Members Input string private string Inputstring=null; Output string private string Outstring=null; Hint Information private s

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