rendering mechanism and the two rendering mechanisms in the file. During the final operation, I still use batch rendering. We can test that the final compilation is bulletsprite2.cpp, instead of bulletsprite. cpp.
Okay, it's time to go to the code.
Let's take a look at the content of the bulletsprite. h header file:
The functions are described in detail and not explained too much. The following describes the content of bulletsprite2.cpp:
The com
Cocos2d-x mobile game development Ubuntu
In view of the recent development of mobile games in the study of cocos2d-x, some things in the learning process to make a summary, but also record the learning process, while sharing some project source code to learn with everyone.
For the first time I wrote a series of tutorials, there may be some omissions in the middle. Please remind me of what I saw, so that I can have better experience in development in the future.
In this tutorial, we will share
= director->getOpenGLView(); if(!glview) { glview = GLView::createWithRect("My Game",Rect(0,0,320,480)); director->setOpenGLView(glview); } director->setDisplayStats(false); director->setAnimationInterval(1.0 / 60); auto scene = GameLayer::createScene(); director->runWithScene(scene); return true;}
I feel much clearer. The point is
glview = GLView::createWithRect("My Game",Rect(0,0,320,480));You can directly se
; addeventlistenerwithscenegraphpriority (touchlistener, plane); // plane genie register touch event}/*** touch start event, * mainly set the position of the plane to move to the touch */void planelayer: ontouchmoved (touch * touch, event * pevent) {auto target = static_cast
In the above introduction, the airplane genie created and followed by the pig genie were added, and the corresponding response callback function was added for the touch screen, which basically had no difficulty, after compl
Deluxe Edition aircraft vs series (II) and deluxe edition aircraft vs Series
The previous article introduced the general situation of the game. This article will start with the various files in the game.
Let's take a look at one of cocos2d-x 3.0's awesome features, which is
Deluxe Edition aircraft vs series (4) and deluxe edition aircraft vs Series
The previous article introduced the implementation of the enemy class EnemySprite. This article introduces the implementation of the main class. In the game, we can see that there are pig flying around the main character class, always beside th
Deluxe Edition aircraft vs series (III) and deluxe edition aircraft vs Series
This article describes the enemy classes in the game, including the implementation of the enemy classes in EnemySprite. h and EnemySprite. cpp.
There are four main types of enemies in the game. Three different enemy hosts and bombs are random
services.Starting from the 9.2 conference, all MX4 's promotional strategies and pricing strategies were directed at Xiaomi. Whether it is the press conference on the Groove Stainless steel, or spit groove rice 4 first on the 3G after 4G, I believe this is at most caused by small-scale war of words. But large-scale public tear force, this must be 1799 price shak
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