donload playstore

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The crime and punishment of GPs

Recently because of the trouble of rebuilding class, are not in the mood to study well. Can only blame freshman sophomore is too stupid, now only obediently pay.Yesterday the brain convulsions to the mobile phone brush machine, the result reinstall Playstore encountered trouble, almost spent a whole afternoon time to finally fix, so it is intended to write down, for later reference.GPS is googleplayservices, Wikipedia explains: Google Play Services is

[Gradle] Gradle Building Android Apps FAQ Guide

you need to write this before:Android { Buildtypes { hiapk { packagenamesuffix ". hiapk" } playstore { packagenamesuffix ". Playstore " } } sourcesets { hiapk { manifest.srcfile ' hiapk/androidmanifest.xml ' } Playstore { manifest.srcfile ' Hiapk/androidma

How to solve common problems of building android applications using Gradle

-channel packages In the latest version of gradle 0.5.7, it is much easier to build multi-channel packages than before. In the past, you need to write: android { buildTypes { hiapk { packageNameSuffix ".hiapk" } playstore { packageNameSuffix ".playstore" } } sourceSets { hiapk { manifest.srcFile 'hiapk/AndroidManifest.xml' }

Google recommended image loading Library Glide introduction

then lets the GPU redraw the size in real time. The size of the glide load and the size of the ImageView are consistent and therefore smaller. Of course, Picasso can also specify the size of the loaded picture:Picasso.with (this) . Load ("Http://nuuneoi.com/uploads/source/playstore/cover.jpg") . Resize (768, 432) . into (Ivimgpicasso);But the problem is that you need to proactively calculate the size of the ImageView, or that your imageview

Introduction to the image loading library Glide recommended by Google, and google loading library glide

looks much better. Let's take a look at the memory overhead diagram. This time it seems that Glide has spent two times the previous memory, but the memory overhead of Picasso is still much larger than Glide. The reason is that Picasso loads a full-size image to the memory, and then allows the GPU to re-paint the size in real time. The size of Glide is the same as that of ImageView, so it is smaller. Of course, Picasso can also specify the size of the loaded image: Picasso.with(this) .load("

Ym -- Android (video and image) Loading and caching class library Glide,

"com.inthecheesefactory.lab.glidepicasso.GlideConfiguration"android:value="GlideModule"/> This looks much better. Let's take a look at the memory overhead diagram. This time it seems that Glide has spent two times the previous memory, but the memory overhead of Picasso is still much larger than Glide. The reason is that Picasso loads a full-size image to the memory, and then allows the GPU to re-paint the size in real time. The size of Glide is the same as that of ImageView, so it is

Picasso VS Glide

memory overhead graph, although it seems that the memory overhead of this Glide is close to twice times that of the last time, but Picasso's memory overhead is still much larger than Glide.But the problem with doing that is that you need to manually calculate the size of the ImageView, or if you have a specific size for ImageView, and in order to solve this problem, you can simplify your code in Picasso by doing so:Picasso.with (this) . Load ("http://nuuneoi.com/uploads/source/

Google recommended image loading Library Glide introduction

);}@OverridepublicvoidregisterComponents(Contextcontext,Glideglide){//registerModelLoadershere.}} 同时在AndroidManifest.xml中将GlideModule定义为meta-data 12 "com.inthecheesefactory.lab.glidepicasso.GlideConfiguration"android:value="GlideModule"/> This will look a lot better.Let's take a look at the memory overhead graph, which looks like glide twice as much as the last memory, but Picasso's memory overhead is still greater than glide.The reason for this is that Pi

Glide use of the detailed

" android:value="GlideModule"/>In the second look, is not exactly the same?Let's take a look at the memory consumption between the two:We found that although the image format was the same, and glide loaded almost twice times the previous memory, Picasso consumed more memory than glide.This is because Picasso loaded the full-size picture (1920x1080 pixels) into memory, and when the drawing was made, the GPU instantly recovered to the desired size (768x432 pixels), but glide loaded the

Google recommended image loading Library Glide introduction

class glideconfiguration implements glidemodule { @Override public void applyoptions (context context, Glidebuilder Builder) { //Apply options to the builder here. Builder.setdecodeformat (decodeformat.prefer_argb_8888); } @Override public void registercomponents (context context, Glide Glide) { //register modelloaders here. }} Then define Glidemodule as Meta-data in Androidmanifest.xml"com.inthecheesefactory.lab.glidepicasso.Glide

Gradle compilation learning transcript

‘) # Compile a lib package # compile files("libs\android-support-v4.jar"); } ### Configuration items ### android { compileSdkVersion 19 buildToolsVersion "19" defaultConfig { minSdkVersion 14 targetSdkVersion 19 } #### Configure the release signature project and code obfuscation #### signingConfigs { myConfig{ storeFile file("gradle.keystore") storePassword "gradle"

Introduction to the image loading library Glide recommended by Google, and google loading library glide

it seems that Glide has spent two times the previous memory, but the memory overhead of Picasso is still much larger than Glide. The reason is that Picasso loads a full-size image to the memory, and then allows the GPU to re-paint the size in real time. The size of Glide is the same as that of ImageView, so it is smaller. Of course, Picasso can also specify the size of the loaded image: Picasso.with(this) .load("http://nuuneoi.com/uploads/source/playst

The use of Android's glide library loading picture and its comparison with Picasso _android

(context context, Glide Glide) { //register modelloaders here. } } Then define Glidemodule as Meta-data in Androidmanifest.xml That would look a lot better. Let's take a look at the memory overhead graph, although it looks like the Glide memory cost is close to twice times the last time, but Picasso's memory overhead is still much larger than the Glide. But the problem with the above is that you need to manually calculate the size of the ImageView, or you set th

How hackers are remotely compromised by your Android phone

separate application. However, once an attacker has a foothold in the system, this is similar to the additional privileges they might gain. Taking the Futex vulnerability as an example, it affects every version of the Linux kernel currently in use, including the Android system and the Galaxy S5, the first successful root. Although they are not equivalent, we should develop the habit of "Remote Code Execution" and "root privilege" on a severity level, because sooner or later a determined hacker

How hackers are remotely compromised by your Android phone

arbitrary code. code execution means unrestricted access to the deviceso far, the vulnerability has only allowed an attacker to execute code in an Android application environment. This is bad, but it is still restricted by the Android privilege system to access the data in a separate application. However, once an attacker has a foothold in the system, this is similar to the additional privileges they might gain. Taking the Futex vulnerability as an example, it affects every version of the Linux

Detailed Android Gradle only compile Realse version

the Hiapkdebug buildAssemblehiapkrelease -Assembles the Release build for flavor hiapkAssembleplaystore -Assembles all Playstore buildsAssembleplaystoredebug -Assembles the Debug build for flavor Playstoreassembleplaystoredebugtest -Assembles the Test build for the Playstoredebug buildAssembleplaystorerelease -Assembles the Release build for flavor Playstore Assemblerele A

How hackers are remotely compromised by your Android phone

separate application. However, once an attacker has a foothold in the system, this is similar to the additional privileges they might gain. Taking the Futex vulnerability as an example, it affects every version of the Linux kernel currently in use, including the Android system and the Galaxy S5, the first successful root. Although they are not equivalent, we should develop the habit of "Remote Code Execution" and "root privilege" on a severity level, because sooner or later a determined hacker

Android Gradle Plugin Learning

duplicates License file packagingoptions {exclude ' meta-inf/dependencies ' exclude ' meta-inf/notice ' Exclude ' ME Ta-inf/license ' Exclude ' meta-inf/license.txt ' Exclude ' meta-inf/notice.txt '} defaultconfig {ApplicationID ' NET.XBYNET.SETW Allpaper "Minsdkversion targetsdkversion-Versioncode 1 Versionname" 1.0 "}//build type, you can construct Configure PR for Proguard files, such as release version or debug version or multi-channel package Buildtypes {release {minifyenabled false// Ogua

Android M's biggest aspect: There is no ROOT reason

Android M's biggest aspect: There is no ROOT reason For various reasons, the vast majority of Android users always want to obtain the highest permissions of the ROOT administrator after the device obtains the permissions, which is for the purpose of controlling the use of application permissions, but now the good news comes. According to Bloomberg, Google is planning to launch a major improvement at the I/O developer conference in San Francisco on 28th day of this month, users can control the

Android music player-download songs through webview

) {// print the Log if the download fails and return Log. I ("info", "donload failed... "); return;} byte buf [] = new byte [1024]; // defines the download buffer readLength = 0; // The length Log of one-time download. I ("info", "download start... "); // forward to the front desk Send start download broadcast Intent startIntent = new Intent (); startIntent. setAction ("com. alex. downloadstart "); sendBroadcast (startIntent); // if the data stream of

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