game engine

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El game engine-7. Demo description

7. DemoDescription The demo shows almost all the content supported by the El engine. 1. terrain. 256x256, because of the use of dynamic dump, theoretically larger terrain will not cause a sudden drop in the number of frames. 2. Real-time rendering of water (no Refraction effect ). 3. 3DS MAX export plug-in. 4. Loading and using custom model format files, as well as some practical application skills such as virtual bodies and dress-up (not displayed ).

Integrate the Unity game engine and Visual Studio Code Editor

?"Well, the good news: Of course you can.1. Open Visual Studio CodeYou can use the VS Code for the text editor-as you will sublime, Notepad, notepad++--by simply opening the. cs file for quick and easy editing, but I want to set up my complete solution.2. Open your Unity ProjectYou need to select a project folder, just like when you open a full unity project.3. Select the right projectyour project will be in VS Code, but you need to connect the correct solution file. at the bottom left it will

How to add JS Library (Celadon H5 game engine) in Webstorm

JS and other dynamic language coding the biggest drawback is that there is no smart complement code, Webstorm did.Qici_engine as a library for development use, if you can intelligently parse into a hint again good, after testing about 80% have hints, already very good.Other JS libraries are also available.I'm using WEBSTORM10.The effect is as followsServeral definitions refers to the smart search tips in the project.How to configureCreate a new Empty projectFiles (file) settings (Settings)Langua

LibGDX game engine-5-Animation rendering (Animation)

LibGDX game engine-5-Animation This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article! Libgdx provides an Animation class specifically responsible for Animation management and display. Animation container) Bytes ------------------------------------------------------------------------------------- Api definition: an animation is dis

LibGDX Game Engine-2-Image Rendering (Texture)

LibGDX Game Engine-2-Image Rendering This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article! Method Type 1. Use Texture as the image container and draw the image on SpriteBatch. 2. Use TextureRegion to intercept texture and draw it on SpriteBatch 3. Use the Sprite genie to set textureRegion, pass in SpriteBatch, and draw the image

My ISORPG game engine and source code (primary version)

After a few years of business software development, I finally decided to my years of dream-game programming advance, a few weeks of learning process, let me have a few previous great confidence and sense of achievement, which makes me more determined to become a player.After a period of introductory learning, I spent three weeks to write a very basic ISO oblique angle of the RPG engine, all using C + + clas

Cocos2d-x Game Engine Development Note (17) achieve a sporty tail effect

Original articles, reproduced please specify the source: http://blog.csdn.net/zhy_cheng/article/details/8434598 Make the moving object have the effect of tail, can use Ccmotionstreak. Here I use the "Cocos2d-x Game Engine Development Note (12)" Particle system to achieve the effects of user interaction with examples, making the effect more cool. In the header file, add: Ccmotionstreak* strike; Then add

Brief Introduction to the next generation of game engine light and shade

Azure is here: Http://www.azure.com.cn/article.asp? Id = 429 I. Categories of game light and shade In actual game production, lighting in the narrow sense only refers Program In real time, based on the vertex color and dynamic shadow affected by the light, but in practical applications, the light and shade effects that affect the overall feeling of the player, that is, the light and shade effects i

Android game engine LIBGDX Resource Load Progress percentage display case Analysis _android

Because the case is relatively simple, so simply use Androidapplication-> Game-> Stage Build the frameworkfirst, the main entrance, no special Copy Code code as follows: public class App extends Androidapplication { @Override public void OnCreate (Bundle savedinstancestate) { Super.oncreate (savedinstancestate); Initialize Demo Initialize (new Demo (), false); } } second, the

Cocos2d-java Installing and configuring a cross-platform game engine and related development tools

some time.18 now go to configure the number of androidproject;watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvdg91y2hzbm93/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/southeast ">19 Click + Sign. Choose Android Application;20 named Hello-android, select Hello-android module, select the real machine debugging, determine;21 Appear green Triangle control button, connect your Android Real machine successfully, click Green triangle to execute;Android executed successfully;watermar

LibGDX game engine-1-Project Creation (Hello, LibGDX)

LibGDX game engine-1-Project Creation This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article! Official Website: libgdx.badlogicgames.com 1. Download libgdx Latest Version 0.9.9 package, unzip, open libgdx-0.9.9 \ gdx-setup-ui.jar 2. Click the Create button to go to the project editing page, Left Enter the project name, Package name

"Pixi.js start from scratch" using the Pixi game engine

This example simply demonstrates how to create a Pixi project and make a scrolling scene.First download Source: https://github.com/GoodBoyDigital/pixi.js1. Configure the canvas:2. Include Pixi.js in the code:3. Create an initialization method:4. Initialization method:Project Download: Http://files.cnblogs.com/files/theodore/scrollpixi.rar"Pixi.js start from scratch" using the Pixi game engine

Design and implementation of game engine/gui-Themes

":"#FEFFFF", "fontSize": +, "fontFamily":"Serif", "TEXTB":true, "enablegradient":true }, "Events":{"onClick": null, "onupdatetransform": null }, "Images":{"display": 4, "focused_bg": "Drawapp8/images/common/buttons/red_button". PNG ","active_bg": " Drawapp8/images/common/buttons/red_button_active.png ","norm AL_BG": " Drawapp8/images/common/buttons/red_button.png ","disable_bg": " Drawapp8 /images/common/buttons/red_button.png " }, "Deviceconfig":"{\

Klayge 4.1, the most advanced open-source game engine, was released

Reprinted please indicate the source for the klayge game engine, the permanent link of this article is http://www.klayge.org /? P = 1976 After six months of cooperation by the klayge team, klayge 4.1 was officially released today! This version mainly focuses on Performance Improvement and improvement of existing functions, and prepares for the Development of the Next Generation Evaluation Software klayma

About the Chinese cross-platform open-source game engine lgame

Disclaimer: the original articles of this blog are all personal originals and are copyrighted. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com. There may not be many people to hear about lgame, but it is not very small. As early as I was in my sophomore year and junior year, I started planning and development at the time. The blog of lgame is http://blog.csdn.net/cping1982. I started game dev

Python game engine development: TextField text

Python game engine development: TextField text TextField Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The following code is used: class TextField(Disp

Python game engine development (7): drawing vector Graphs

Python game engine development (7): drawing vector Graphs Today, we will draw a vector image.Graphics class First, createGraphicsClass is used to create vector graphics: Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None Since our window interface is constantly being clea

Latest open-source game engine klayge 3.12.0 released

Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/30/%e6%9c%80%e5%85%88%e8%bf%9b%e7%9a%84%e5%bc%80%e6%ba%90%e6%b8%b8%e6%88%8f%e5%bc%95%e6%93%8eklayge-3-12-0%e5%8f%91%e5%b8%83/ Klayge 3.12.0 was released on the last day of the first half of the year! The highlight of this version is the support for real-time global illumination. The main

Android game engine angle development interface

Recently I have been studying the android game engine angle, preparing to record my learning experience. My goal is to use it to implement the UI and add some fascinating effects to my android applications. After a preliminary study, you only need to solve the following problems: 1. display Chinese Characters 2. dynamically update textures, such as downloading images from the network and updating the disp

The Boundcamera of Andengine game engine

true; default: return false; } } }); } Catch(tmxloadexception e) {e.printstacktrace (); }Catch(illegalargumentexception ee) {ee.printstacktrace (); Toast.maketext (tiledmapactivity. This, Ee.getmessage (), Toast.length_long). Show (); } Sprite Boy=NewSprite (0,0, spriteregion); Boy.registerentitymodifier (NewSequenceentitymodifier (NewMoveymodifier (10.0f,0.0f,960.0f-32), NewDelaymodifier (3.0f), NewMovexm

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