)return False and _entermouseevent in the stage are very similar. The _ismouseon method of the child object is used to determine whether to click on the object. __dispatchmouseevent is used to trigger mouse events. __getvisualcoordinate is used to get a display coordinate, which is like looking at a three-dimensional graphical visualization, and the actual size is not the same as what we see. So we use this method to achieve the size and position we see. __getvisualcoordinate Code: def
Before we develop a local application, we have to have a window to display the interface. Second, we also have to implement the redrawing mechanism, so that the game constantly refreshed, to achieve the purpose of dynamic. So the first stage of our engine development is to create windows and redraw the interface.Here are the previous articles:Python Game
Python game engine development: TextField text
TextField
Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The
Python game engine development (7): drawing vector Graphs
Today, we will draw a vector image.Graphics class
First, createGraphicsClass is used to create vector graphics:
Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None
Since
For people like learning the fundamentals of game engines, they need to set their own clear long-term goals:1 First, there may be no concept of the game engine in the beginning, it is recommended to use one or two game engines first (I recommend C + + programmers to learn Unreal 4
Mobile Game Development Attack and Defense-1. Game Engine selection and mobile game development Attack and Defense Engine
Now mobile games fire of a mess, engine is also endless in addition to leading the 3D market Unity3D, Duba 2
Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network
At the end of March, I temporarily ended the work in Beijing, from the original company, mainly to learn the game development of the underlying knowledge and 3D engine related content, and technology transformation, in order to spur their own learning, the future blog update will be more frequent, at this stage is mainly "game
Author: dianqingyan
PrefaceIn the previous chapter, we used the easy-to-understand movie shooting process to get a rough idea of the game engine. I hope you can understand what the engine has. Just the next day I posted my post, a friend asked me, "What is the difference between a game framework and a
Use the RuPengGame engine package to create a game form such as Peng game engine package Thread Runnable ticket selling instance and rupenggamerunnable
Package com. swift; import com. rupeng. game. GameCore; // import the game
Here will be the accumulation of years of experience in game research and Development to write a book dedicated to the reader, has begun pre-sale, Web site:
Https://item.jd.com/14991648843.html
The book is mainly to teach developers how to build a 3D game engine, the book's Code concise, very useful for beginners game
encountered later. Besides, lua and javascript both have jit, which greatly improves the running efficiency on the android platform, which is not available for script development.
(To be continued)
Torque3D (http://www.garagegames.com/products/torque-3d)
(To be continued)
Torque2D (http://www.garagegames.com/products/torque-2d-1.8)
In addition to the editor framework and script, it seems that Torque2D and 3D have no direct connection. The same is true for all functions, but I feel that the mo
Game gold coin version 2.0 new bomb function new game countdown function new victory failure detection function using the rupeng game engine to create a form one-dimensional array set gold coins,
The game code is as follows:
Package com. swift; import java. awt. color; impor
Kahlua is an open-source Lua interpreter that can be embedded in j2s. It supports most Lua syntaxes, but some syntaxes are not supported.
In PC game development, Lua and Python are two of the most popular scripting languages, while Lua is more popular with simplicity and efficiency. At the same time, the simple syntax is also easy for game planning to quickly mas
Beginners Android game development of friends, often will seem a little confused, they often do not know where to start, whenever encountering their own problems can not be solved, and often envy in the iphone, such as Cocos2d-iphone, such as the free game engine to use, On the side of the self-abandonment of the Android platform
InGame programsIn the fieldGame Engine)No. It sounds like a cool term, but in fact, the word "Game Engine" is often overcalled and misused. The so-calledGame Engine ArchitectureFrom Low-Level to High-Level can be subdivided into the following threeLayer):
Drawing APIFor example: DirectX and OpenGL)
Drawing EngineF
In the last time I said I wanted to write a mobile phone network game, I began to prepare some information and build the development environment, because in the previous development of a Java-based C/S database program, the game network communication This piece of technology is a bit prepared, but there are many uncertainties, These factors mainly come from the choice of client and server-side development l
IPhone gamesDevelopment tutorialGame Engine4) It is the content to be introduced in this article. Continue to the previous chapter. This section describes the content of 2D and 3D.
Physical Engine
PhysicalEngineYesGame EngineIn charge of distance, movement and otherGamesPhysical. Not allGame EngineBoth require physicalEngine. But all imagesGamesAll have physical code to some extent.
Don't you believe it? Use tic-tac-toe as an example. It is indeed a v
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