About the Chinese cross-platform open-source game engine lgame

Source: Internet
Author: User

Disclaimer: the original articles of this blog are all personal originals and are copyrighted. For more information, see http://blog.csdn.net/ml3947. for more information, visit http://www.wjfxgame.com.


There may not be many people to hear about lgame, but it is not very small. As early as I was in my sophomore year and junior year, I started planning and development at the time.

The blog of lgame is http://blog.csdn.net/cping1982.

I started game development as early as I saw his blog. However, his blog has not been updated for nearly a year.

I thought lgame was already "eunuch. But recently, it was suddenly found that although the author's blog is not updated, the lgame is still under development.

Check out the project from the lgame's Google Code project address.



We can see that the author CP updated the lgame June 20, 2013 version on March 13, 0.4. There is also a document indicating that lgame has been moved from Google Code to GitHub. The Project address is https://github.com/cping/lgame.


Decompress the lgame0.4 package.


We can see that the author's plan includes C #, C ++, go, Java (including Android and javafx), JavaScript, Ruby, and so on.

C ++, go, Ruby, and javafx are currently empty. Javafx clearly shows how to plan the future development. The C ++ version seems to have completed a part, but it has not been uploaded to GitHub yet.


I initially read that C # and Java (including javase and Android) are the most implemented. In addition, the lgame mini package implemented by GWT and Js in JavaScript. Some functions are available.



Many examples are added in the Android version. Some are finished games. (Maybe the author is using these games to make money --!! Some of the materials may have been rewritten using lgame from other games ).

In addition, the Java version of the extension package is the three earlier ones.

Added contains a simple addon package that contains a movie (frame-based ltexture), a script engine, and an extension package for srpg and Stg.


Next, let's look at the following: there are multiple tools folders.

These are some of the tools developed by the author for lgame. Provides resource packaging tools for lgame, map editor, and physical simulation tools. Several other tools are used for lgame for xNa, including converting resources into xNb format and creating fonts in xNa. It is quite rich.


I personally admire the lgame author and have also communicated with him via email before. However, since his blog has not been updated, many people do not know his news. This article introduces the current situation of lgame.

In fact, the author has also had the idea of inviting some people to participate in the development of lgame, and it will not end up. It is admirable that a person can write so many platforms and code.


Reprinted please indicate the source: http://blog.csdn.net/ml3947


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