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[Android game development 21] Android OS device lie resolution solution! And briefly explain how to use the game engine!

of different resolutions, I want to play meide. A game and software can be used in two ways. One is that we make adaptive screen games when playing games, for example, we take coordinates based on the screen width, height, image width, height, and so on, rather than writing the dead position coordinates. The second is the adaptive technology of Android OS after 1.6; However, in some cases, it is clear that android does not provide this kind of adapt

Unity3d game engine game Object Access draw line and draw plane details (17)

Unity3d game engine game Object Access draw line and draw plane details Original by Yu Song MomoArticleIf you reprint it, please note: Reprinted to my independent domain name blogYusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/561 After learning unity3d in a blink of an eye for a while, I h

Android game engine and engine Learning Series 2: simple example

How to Learn efficiently is the most worth learning. First import the shelf package, download: http://download.csdn.net/detail/duancanmeng/4060082 lib folder Like the android program entends activity, we also need extends basegameactivity at the beginning, and four functions must be overloaded: public class Main extends BaseGameActivity { public void onLoadComplete() { } public Engine onLoadEngine() { return null;

Genesis-3d Open source game engine Full Instance tutorial Parkour game 01: Automatic generation of roads

1. Automatic generation of roads Automatic Road Generation Overview: The core of 3D parkour game is running, in the process of running the increase of fun to make the game more playful. The automatic generation and free stitching of roads add more unpredictability to the game. This unpredictability allows the player to experience the spirit of exploration in th

3D game engine design and implementation (3) _ Engine

3D game engine design and implementation (3) After several days of writing, the 3D Game Engine architecture Code General architecture has been set up. The following is a description of each module: L loader engine/mm3dmain.exe L DLL Management module

Game Engine/GUI Design and Implementation-sequence, engine gui

Game Engine/GUI Design and Implementation-sequence, engine gui I wrote "Design and Implementation of Embedded gui ftk" a few years ago, and I stopped updating without writing a few articles. At that time, I studied the GUI of MicroWindows, X Window, DirectFB, GTK + and Android, and wrote the embedded gui ftk. I thought I was familiar with the GUI, however, it is

IPhone game development tutorial game engine (2)

to the target texture, it is often possible to describe some source textures to a limited part of the target texture. For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw. The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing

Unity3d game engine details game development audio playback (15th)

Unity3d game engine details game development audio playback If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/550 Playing Game audio plays a very important role

Unity3d game engine: Building a simple game world (III)

Unity3d game engine: Building a simple game world If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/473 Create game ground Create a new

Genesis-3d Open source game engine Full Instance Tutorial cool game Chapter 06: Mobile Version Optimization guide

6. Mobile Version Optimization Guide Overview: Unlike the current high-end devices (WII, Xbox 360 and PS3), mobile devices are very limited on the market and all mobile devices are different. Like Adroid mobile phones, because the brand and the factory years of different, a part of the mobile phone relative to the entire market is old, slower. However, as game developers do not have to abandon this part of the market because of these old devices, be

Unity3d game engine-Ios custom game joystick and plane smooth movement (11)

Unity3d game engine-Ios custom game joystick with Smooth Plane Movement If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/526 The touch game joystick used in mobi

LufylegendRPG Game engine-Yorhom's Game Box

LufylegendRPG open-source RPG Game Engine LufylegendRPG is an HTML5 Game Engine Based on lufylegend. When using it, you need to introduce lufylegend. js.It contains multiple practical classes such as LTileMap, LCharacter, LTalk, and LEffect.Because it is based on lufylegend, you need to understand the usage of lufyleg

Genesis-3d Open source game engine Full Instance Tutorial Cool game Chapter: Introduction and Catalogue

Running Cool game Making Game type: This game demo, for running cool games. Introduction to the framework: Games are usually made up of program code and resources. If the model, texture, sound and so on can give the game environment a physical description and settings, then the script and code block will give the

Unity3d game engine-building basic terrain of the 3D game world (4)

Unity3d game engine: Basic terrain for building 3D games If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/483 Create a 3D Terrain In the previous chapter, we introduced the simple game plane. Of course, unit

Gde-x game engine Framework Draft and development mode _ game

Recently prepared to work with friends to develop a group of Jin Yong X Games, using Silverlight technology. Ready to develop our own Silverlight game engine simultaneously while developing this game. This time I was mainly responsible for engine design and development. These two days understand some of the features

Java 3D game engine--jme (Java Monkey engine)

Transferred from: http://bbs.gameres.com/forum.php?mod=viewthreadtid=180732JME (Java Monkey engine), a great Java 3D game engineJava is not a mainstream platform for 3D graphics applications for performance reasons, but this has changed greatly with the advent of new technologies. From the beginning of the JIT, Static compilers, to the modern hotspot technology, so that the running efficiency of Java progra

Genesis-3d Open source game engine Full Instance Tutorial Cool game Chapter 02: How to achieve internal purchase

2. How to achieve internal purchase Internal Purchase Overview: In-game shopping refers to the player in the game, using money to obtain a game props a way. Developers get the benefit of the development game from the player's purchase, so a lot of games have an inside purchase module. Below we take on the mobile phon

Genesis-3d Open source game engine Full Instance tutorial Cool game 05: two jump

5. Two segment jump Two paragraph jump overview: Basic Parkour game framework is completed, developers will be based on the development of the game features, add some additional features, so that the game has the ability to play sex and picture. Let's take a look at the role's two-segment jump as an example of the process of adding other features to a cool

3D game engine design and implementation (7) _ Engine

3D game engine design and implementation (7) Yesterday in debugging code, found that a large number of CPU resources, I do not know what the problem there, this can really start, is distressed, emergent found, why not frame rate to see how many frames shown. The next step is to add the frame rate up, in the debugging output, found only 2 to 5 frames per second, why so little. Where to go to find out why it'

Game Engine BASICS (7) (network and connected game environments)

Part 1: Network and connected gaming Environments Online GamesI remember some years ago, at the GDC (Game Developers Conference), I heard a speech titled "drowned in the Internet" from the developers of X-wing vs TIE fighter, it's all about making online games work on the Internet in real time. How correct is the question they chose. When it starts to process packet loss, out-of-order, latent (the time spent by a packet to its destination), and so on,

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