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Basic knowledge of FI-SAP FI-GL

Overview The central task of general ledger accounting is to provide a comprehensive picture of external accounting and the subjects involved. All business transactions (basic accounting and internal accounting) are recorded in a software system

GL-ShotGame Already Finished !!

In the last several weeks, I dedicated myself to one "EasyGame" series C ++ coding during my spare time. the first version source origin from . the source structure and coding style are really bad, but it full of passion that even I cocould felt

GL Set up Step

Step 1 Define Your Chart of Accounts Skipping this step, you cannot establish the set of book Step 2 Define Your descriptive flexfields (optional) Step 3 Define Your Accounting Period Types database table: Gl_period_types Step 4 Define Your

Problems encountered when creating journals in GL

Problem description: As shown in: In this example, jouranl only has one credential, And the credential has been transferred. It is reasonable to say that the journal balance should be 0, but what is the 0.01 here? I have not modified the

Gtk-gl-slider Routine Analysis

Gtk_gl_init (&ARGC, &ARGV); Initialize Gtkglext Surface = cairo_image_surface_create_from_png (image); context = cairo_create (surface);Create a Cairo Surface,context G_signal_connect (G_object (Drawing_area), "Expose-event", G_callback (Expose),

The meaning of GL in computer _ essay

In the computer industry, there are usually several generations of languages to represent the development of language. 1GL or first-generation languages are languages that machine languages or machines can execute directly, that is, a string of 0

Important functions in GL

A Initialization void Glutinit (int* argc, char** argv) This function is used to initialize the glut library. The form corresponding to the main function should be: int main (int argc, char* argv[]); This function obtains its two arguments from the

Android 3D-texture-ball texture

;} private class scenerenderer implements glsurfaceview. renderer {ball; Public scenerenderer () {// enable a thread to automatically rotate the sphere new thread () {public void run () {try {thread. sleep (1000); // rest for MS and draw again} catch (exception e) {e. printstacktrace () ;}while (true) {lightanglegreen + = 5; // turn the green light lightanglered + = 5; // turn the red light requestrender (); // try {thread. sleep (50); // 10 ms rest before re-painting} catch (exception e) {e. pr

Android 3d series texture

By ho minggui (http://blog.csdn.net/hmg25)Reprinted please indicate the source The previous examples are solid 3D models. Today, we began to attach the gorgeous textures to these models to make them look closer to the real objects we remember. Function startup To use textures, we need to turn on some OpenGL switches to start some of the features we need: gl.glEnable(GL10.GL_TEXTURE_2D); . This call is indispensable. If you do not enable this function, you cannot map the image to a polygon.

OpenGL ES tutorial VI texture Paster (contrast to the original article)

be used later. In this example, we only have one texture. // Create an int array with the number of textures we want, // In this case 1. Int [] textures =NewInt [1]; // Tell OpenGL to generate textures. Gl. glGenTextures (1, textures, 0 ); With the same parameters you can delete the textures: // Delete a texture. Gl. glDeleteTextures (1, textures, 0) Now when the texture id's are generated we need to just

Android Opengles Learning 1

= new GLSurfaceView (this); view. setRenderer (new OpenglLess1Render (); setContentView (view) ;}} [java] view plaincopyprint? Import java. nio. byteBuffer; import java. nio. byteOrder; import java. nio. floatBuffer; import javax. microedition. khronos. egl. EGLConfig; import javax. microedition. khronos. opengles. GL10; import android. opengl. GLSurfaceView. renderer; import android. util. log; public class OpenglLess1Render implements Renderer {protected float near = 1; protected float far =

Android OpenGL ES image Paster example

Main Activity public class TestGLCubeActivity extends Activity { /** Called when the activity is first created. */private GLSurfaceView GLMainView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); GLMainView = new GLSurfaceView(this); GLMainView.setRenderer(new MyRender06(this)); setContentView(GLMainView); } @Override protected void onResume() { // TODO Auto-generated method stub super.onResum

Android3d object collision-cube collision

. getaction () {Case motionevent. action_move: Float dx = x-mpreviousx; // calculate the position of the touch pen x mrenderer. angle + = DX * touch_scale_factor; // set the Rotation Angle along the X axis requestrender (); // re-painting surface} mpreviousx = x; // record the touch pen position return true ;} public Boolean onkeydown (INT keycode, keyevent event) {If (keycode = keyevent. keycode_dpad_up) {mrenderer. X + = 0.5f;} If (keycode = keyevent. keycode_dpad_down) {mrenderer. x-= 0.5f;}

HTML5 WebGL 3D Overview (I)-WebGL native development opens the new era of Web 3D rendering

. fileuri. the setting of strict_origin_policy is to allow resources to be loaded locally. If you are not a web GL developer and do not need to develop or debug WebGL, you just want to check the WebGL Demo. You can skip this setting. SafariFind "properties"> "advanced" in the menu, select "show development menu", go to the "Development" menu, and select "enable WebGL ". Development procedure The following code simply summarizes the related concepts. I

OpenGL ES tutorial III: Moving Transformation)

the current position. this is the code we used for the translation: In the previous tutorial, point the square to four units inside the screen, which is equivalent to moving the current position {x: 0, y: 0, z:-4. // Translates 4 units into the screen. Gl. gltranslatef (0, 0,-4); OpenGL docs. If you do several translations after each other the order of the movement is along the X, Y and Z axis, in that order. on translate the order isn't so important

Upper-layer call for GIF Loading

,-2500000f, // bottom right Vertex-250f, 250f, // top left Vertex-2500000f,-2500000f, // left bottom Vertex};Texturedata = new float [] {250f, 250f, // top right Vertex2500000f,-2500000f, // bottom right Vertex-250f, 250f, // top left Vertex-2500000f,-2500000f, // left bottom Vertex};}Protected native long nativecreategif (string path );Protected native void nativedeletegif (long gifid );Protected native void nativecopytobitmap (Bitmap bitmap, long gifid, int left, int top );Protected native int

WebGL3D overview of HTML5 (I)-WebGL native development opens the new era of Web 3D rendering _ html5 tutorial skills-

strict_origin_policy is to allow resources to be loaded locally. If you are not a web GL developer and do not need to develop or debug WebGL, you just want to check the WebGL Demo. You can skip this setting. SafariFind "properties"> "advanced" in the menu, select "show development menu", go to the "Development" menu, and select "enable WebGL ". Development procedure The following code simply summarizes the related concepts. It comes from the referenc

Android OpenGL ES atomization effect

texbuffer;// OrientationPrivate float xrot, yrot, Zrt;// Cube VertexPrivate int [] vertices = {-One,-one, one,One,-one, one,-One, one, one,One, one, one,One,-one, one,One,-one,-one,One, one, one,One, one,-one,One,-one,-one,-One,-one,-one,One, one,-one,-One, one,-one,-One,-one,-one,-One,-one, one,-One, one,-one,-One, one, one,-One, one,-one,One, one,-one,-One, one, one,One, one, one,-One,-one,-one,-One,-one, one,One,-one,-one,One,-one, one}; // Texture pointPrivate int [] texcoords = {0, 0,One,

[Getting started with WebGL] 16th, drawing multiple models and webgl Models

and the projection coordinate transformation matrix are multiplied and saved in advance. After the model coordinate transformation matrix is ready, it is multiplied by the previous results, passed to the uniform, and then drawn.Let's take a look at the actual code. > Some code in script. js // Generate and initialize various matrices. var mMatrix = m. identity (m. create (); var vMatrix = m. identity (m. create (); var pMatrix = m. identity (m. create (); var tmpMatrix = m. identity (m. create

[Getting started with WebGL] 15th, color the polygon (specify the vertex color), and webgl Vertex

data // Get attributeLocationvar attLocation = new Array (2); attLocation [0] = gl. getAttribLocation (prg, 'position'); attLocation [1] = gl. getAttribLocation (prg, 'color'); // Save the element prime attribute to the Array var attStride = new Array (2); attStride [0] = 3; attStride [1] = 4; // array for storing vertex location intelligence var vertex_position = [0.0, 1.0, 0.0, 1.0, 0.0, 0.0,-1.0, 0.0,

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