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"Go" entityframework (EF) selection and use of greedy loading and lazy loading

is to declare it in the constructor of the DbContext class1 Public class Mydbcontext:dbcontext 2 {3 Public 45 this false 6 7 }Summarize:Greedy loading:1. Reduce the latency of data access and return all data in a single database access.2, one-time reading all the relevant data, may result in the actual use of some data, resulting in slower reading data, inefficientLazy Loading:1. Loa

Spring loading Hibernate mapping files in several ways (go)

The mapping file is configured in spring Applicationcontext.xml, typically in the bean instance of The first type:As configuration files become more and more cumbersome to read and modify, and XML-based configuration can lead to input errors, you may be wasting half a day searching for errors because of a single character error.The second type:In this case, you can use the Localsessionfactorybean "Mappingdirectorylocations" property to define the mapping file, as long as you indicate the folder

"Go" "Topsy cocos2d-x 23" multithreading and synchronization 03-picture asynchronous loading

", texture_ui_text); Adding Ccspriteframecache through textures and. plist Files ccsprite* raffle_b_friend=ccsprite::createwithspriteframename ("raffle_b_friend.png"); Use the small picture. Raffle_b_friend->setposition (CCP (100,100)); This->addchild (raffle_b_friend); //error, can only get texture of ui_text.png //cctexture2d* Raffle_b_diamond_texture=cctexturecache::sharedtexturecache ()->textureforkey ("Raffle_b_Diamond.png "); //Correct, you can use this to get the spri

"go" Unity3d issues encountered in making loading scene progress bar Loadlevelasync,asyncoperation

barSummaryIf you need to parse data tables, generate object pools, and network connections before loading the main game scene, you can assign a weight to these operations and use these weights to calculate the progress of the LOAD. If your scene loads very fast, you can use a fake progress bar that lets the player look at the loading animation for a few seconds before

Go JavaScript implements pre-loading of pictures

problem is that the IMG src assignment is bound to the OnLoad event in the wrong order (in IE and opera, the first assignment is SRC, then the onload, because it is a cached image, it misses the OnLoad event trigger). The OnLoad event should be bound first and then assigned to SRC, with the following code:function LoadImage (URL, callback) { var img = new Image (); // Create an Image object that enables pre-download of the picture img.onload = function () { Img.onload = null; Callback (IMG)

Go NHibernate Tour (12): A tentative study of lazy loading mechanism

, product1_. Name as name3_0_, product1_. Cost as cost3_0_ from Orderproduct products0_ left outer join Product product1_ on products0_. Product=product1_. ProductId WHERE products0_. [Order] [Email protected]; @p0 = ' 2 'I'm lucky this time, nhibernate. Automatically generates the most optimized query statement, loading two product objects in one breath. But imagine having a collection object with 100 items, and you just need to access on

[Go] dynamic function module loading via reflection

CallWinForm Add a Data management project reference. When you click on the information material, the instance data management function module is loaded.3. Load function using reflection modeUsing the reflection mode to load the function, you need to define the function module interface, design the configuration function module, the main program read the configuration file dynamic load function module.3.1. Define the Function module interfaceThe Function Module interface (UCMODULE) is defined as

jquery Plugin Image Delay loading example details (GO)

jquery Plugin Image Delay Loading exampleEffect preview: http://keleyi.com/keleyi/phtml/image/index.htmHow to use:1. Import JS plugin jquery Plugin Image Delay loading example details (GO)

Go PHP execution flow, PHP extension loading process, PHP load _php tutorial

Go PHP execution flow, PHP extension loading process, PHP load Original: http://www.imsiren.com/archives/535 In order to be able to develop PHP extensions later. Be sure to understand the order in which PHP is executed. This article is to pave the way for C to develop PHP extensions.The Web environment we assume as Apache.When compiling PHP, in order to enable Apache to support PHP, we will generate a mod_

Eclipse always prompts loading descriptor for workaround (GO)

After launching Eclipse, when related operation, the interface, prompt: Loading descriptor for XXXWorkaround:In the top right corner of project Explorer on the left side of Eclipse, there is a small button that prompts "View menu" When you move the mouse.You click and select "Customize View ..." in the popup context menu. A dialog box pops up.You choose: the Content tab, in which you can remove the useless.The Java EE Navigator Content WEB is typicall

A dynamic loading method with XML configuration, which is more comprehensive than the previous one, and hopefully can also go into the elite area

= "LUCK"; //////// String ename = lName; Element name if ("". Equals (ename)) ename = QName; Namespaceaware = False if (attrs!= null) { for (int i = 0; i if (Ftag.equals (Attrs.getvalue (i))) { System.out.println (Loader.loader) (Attrs.getvalue (i+1), Attrs.getvalue (i+2), "The It???"); Break }//if equals }//for I }//if!null } public static void Main (String argv[]) { Dispatch get = new dispatch (); Get.execute (); } } One more dynamic loading method

Go JavaScript implements a full implementation of the pre-loading of pictures

function has been added herevar arr= (typeof arr!= "Object")? [arr]: arrfunction Imageloadpost () {loadedimages++if (loadedimages==arr.length) {Postaction (Newimages)//Loading is done by calling the Postaction function and passing the newimages array as a parameter.}} for (var i=0;inewimages[i]=New Image ()Newimages[i].src=arr[i]Newimages[i].onload=function () {Imageloadpost ()}Newimages[i].onerror=function () { imageloadpost () } } return{// do

[Go] loading ViewController -- solving the problem of viewDidLoad being loaded in advance (executed before pushViewController)

, we can also retain the member initialization code in the initWithNibName method. However, the code in the original viewDidLoad method is moved to the appear method. That is, it is recommended that you do not initialize a member in the viewDidLoad method. In this way, the code in the appear method will be executed every time the presentViewController is used (if it is the viewDidLoad method, it will only be executed when the nib is loaded ).Loadview is also called 1st times when ViewController&

"Spring" JUnit loading spring containers for unit testing (GO)

private UserService UserService ; @Test public void C1 () { Listnew User ()); System.out.println (userlist); }}> Common usageThe common way is to share the part of the load configuration:Package Com.nicchagil.mybatis3spring3intg.junit; Import Org.junit.runner.RunWith; Import org.springframework.test.context.ContextConfiguration; Import Org.springframework.test.context.junit4.SpringJUnit4ClassRunner; @RunWith (Springjunit4classrunner. Class) @ContextConfiguration ({"/config/application*.xml"

(go, record with) 3 Ways to initialize jquery page loading

JQuery page Load initialization method There are 3 kinds of pages in the load when the script will be executed, there should be no difference, mainly look at the habit, I think the second method is the best, relatively concise.The first type:[JavaScript]View PlainCopy $ (document). Ready (function () { Alert ("the first method."); }); The second type:[JavaScript]View PlainCopy $ (function () { Alert ("the second method."); }); The third type:[JavaSc

"Go" solves the problem of OutOfMemoryError, memory overflow caused by loading multiple large graphs of Android

) { This. Imagecache =NewHashmap(); This. Context =context; } PublicBitmap Loadbitmapbypath (FinalString ImagePath,FinalImageView ImageView,Finalimagecallback Imagecallback) { if(Imagecache.containskey (ImagePath)) {//getting from the cacheSoftreferenceImagecache.get (ImagePath); Bitmap Bitmap=Softreference.get (); if(Bitmap! =NULL) { returnbitmap; } } FinalHandler Handler =NewHandler () { Public voidhandlemessage (Message message) {imagecallback.imageloa

[Go]-qpixmap global variable loading multiple pictures failure problem

I think Qt qpixmap This class is very familiar to everyone, it can be very simple to map on the label, for example:Qpixmap p;P.load ("1.png");Label->setpixmap (P);It's that simple, but I suddenly find a problem today:Qpixmap p;P.load ("1.png");Label->setpixmap (P);P.load ("2.png");Label->setpixmap (P);P.load ("1.png");Label->setpixmap (P);When using the same p, which is the global variable, you load image 1, display picture 1; Reload image 2, display picture 2; But when you want to change back t

Go browserify--using node. js for modular loading of JS

Original address: Http://www.oschina.net/p/browserifyBrowserify allows you to organize your browser-side JavaScript code in a way that is similar to Node's require (), which allows front-end JavaScript to directly use some of the libraries that node NPM installs.Installation:Install -G browserifyExampleThis is the content of Main.js, which uses require () to load libraries and files as normal Nodejs programs: var foo = require ('./foo.js '); var bar = require ('.. /lib/bar.js '); var gamma = req

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