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HoloLens Development Notes-app model app models

HoloLens uses the app model provided by Universal Windows Platform (UWP). The UWP app model defines how apps are securely and completely installed, updated, versioned, and removed. It manages the application lifecycle-how applications are executed, hibernate, and interrupted-and how the application state is preserved. It also covers integration and interaction with the operating system, files, and other applications.App Life cycle App lifecycle

Unity recommended settings (HoloLens development series)

This article translated from:Recommended settings for UnityUnity provides a set of default options that can be applied to all platforms in general. However, Unity also provides some special behavior for HoloLens, which can be changed by project settings.Content of this article 1 Holographic Start Screen 2 Trace loss (Tracking loss) 3 Features 4 Learn More Holographic Start ScreenTo change the settings of the Holographic splas

Micro-HoloLens AR

Micro-HoloLens AR650) this.width=650; "Src=" http://images2015.cnblogs.com/blog/632554/201606/632554-20160620052027960-1515522875. PNG "style=" border:0px; "/> AR combines the real environment with the virtual scene and the object melted, mixes the reality and the fictitious thing the scene to be together perfectly, and show it in the eyes of the user. . The most famous of today's AR the product is Microsoft's

To undertake HoloLens content customization outsourcing

Recently, Microsoft announced the third batch of Microsoft HoloLens Developer Edition to start shipping, including: Head display, head display handbag and a remote control. The first two developers versions were shipped on March 30 and May 9 of this year respectively.Third batch of AR Head HoloLens Developer Edition shippingAlthough the current virtual reality, augmented reality is a hot topic, but now it s

HoloLens's father: The smartphone is dead and everyone wears a helmet.

Original title: HoloLens's father: The smartphone is dead the future everyone wears a helmet.in the smartphone market, whether it's a hardware product or an operating system, Microsoft has suffered a fiasco and shutting down the business is considered just a matter of time. Microsoft has invested heavily in developing augmented reality technology (AR). According to the latest news from the foreign media, Microsoft HoloLens, an inventor recently said t

Unity UI on HoloLens

http://heliosinteractive.com/scaling-ui-hololens/https://forum.unity3d.com/threads/unity-ui-on-the-hololens.394629/1.Create a world Space Canvas attached to the Camera (or using a tagalong, etc)2.Set their width to 126.8 and their height to mirroring (the 1268x720 resolution)3.Set the Dynamic Pixels Per Unit to ten on the Canvas Scaler? 4.Magic time?: To make the canvas the full size of the viewable area, s

HoloLens Development Notes-Unity's gestures gesture recognition

Gesture recognition is one of the important input methods of HoloLens interaction. HoloLens provides the underlying API and high-level API to meet different gesture customization needs. The underlying API gets the position and speed information of the hand, and the high-level API uses the gesture recognizer to identify preset gestures (including, click, double-tap, long-press, Pan, and so on).Gesture Input

HoloLens Development Notes-Unity's voice input

For HoloLens, voice input is one of the three basic input methods, widely used in various interactions. There are three types of voice input on the HoloLens, namely: Speech Command voice commands Dictation diction Grammar recognition Grammar Recognition Speech Command voice commands Voice commands are a frequently used feature for people who have done Windows Phone or Windows Sto

HoloLens Development Notes-hardware details Hardware Detail

Microsoft HoloLens is the world's first holographic computer with completely wireless cables. By empowering users with a holographic experience in new ways, HoloLens redefined personal computing (Personal Computing). To pin the holographic graphics to the real world around you, HoloLens incorporates state-of-the-art optics and sensors.Equipment Specifications Dev

HoloLens Development Junior Series -3 Holoworld

HoloLens Development Junior series -3 Holoworld This article introduces the development and commissioning process of the HoloLens app. Directory1. Create a Unity3 project2. Unity Configuration3. Build4. Open VisualStudio Project 1 Create Unity3 Project Start the Unity development environment Save the scene firstIt's customary to save scenes in development to prevent unity from having problems. Add a cu

The present situation and prospect analysis of Microsoft HoloLens glasses

http://www.zhihu.com/question/27716801/answer/37774813@ Vast analysis seems to be very comprehensive, but feel a lack of something, there are some points not said.1, HoloLens is augmented reality.virtual reality and augmented reality (spectacles or helmets): the present and future-introduction http://blog.csdn.net/yanzhanyi/article/details/41982033What does augmented Reality (AR) specifically refer to? http://www.zhihu.com/question/19968092/answer/353

HoloLens Development Notes-Unity's persistence scene hold

Persistence scene hold is a key feature of the HoloLens holographic experience, when the user leaves the original scene, the holographic objects in the original scene will remain in a certain position, and when the user returns to the original scene, the holographic content of the original scene can be accurately restored. The Worldanchorstore class is the key API for implementing this feature, which ensures that users can paste any holographic object

HoloLens Development Notes-Unity's camera chapter

When you wear the HoloLens, you will be at the center of the holographic world of application. When your project opens the "Virtual Reality support" option and "Windows holographic" is selected, Unity's camera components are automatically rendered in stereo, will automatically follow you and move or rotate.However, to ensure the holographic experience, the following options require you to manually set all the cameras: Mixed reality rendering

HOLOLENS Scan effects and results (Surfaceplane)

HOLOLENS Scan effects and results (Surfaceplane)Requires only sweeping floors and walls,Due to the large floor and wall areaScan results Holotoolkit old version point in parameter adjustmentPlanefinding.findplanes (Meshdata, Snaptogravitythreshold, Minarea); Minarea is the point.Adjusted from 0.025f to 1.0public float Minarea = 1.0f;//0.025f;The other is to set the minimum number of floors and wall scan, (scan time by default of at least 30 seconds, d

HoloLens Development notes-unity world anchor Space anchor

follows:Anchor. Ontrackingchanged + = anchor_ontrackingchanged;Handling Ontrackingchanged EventsThe code is as follows:Private void BOOL located) { // self.gameObject.SetActiveRecursively (located) for simple display or hidden objects based on the positioning state ;}Set a definite initial stateSometimes a space anchor can be positioned immediately. At this point, after adding a spatial anchor to the object, the Islocated property value of the spatial anchor component will be set to

HoloLens development Note gesture gesture recognition (basic introduction)

Gesture recognition is one of the important input methods of HoloLens interaction. HoloLens provides the underlying API and high-level API to meet different gesture customization needs. The underlying API gets the position and speed information of the hand, and the high-level API uses the gesture recognizer to identify preset gestures (including, click, double-tap, long-press, Pan, and so on).Gesture Input

HoloLens development notes-gaze gaze

Gaze gazeIn holographic applications, gaze is the first form of input and is used to locate objects (functions and the PC's cursor pointer are similar). Gazing tells you that the user is looking at the position in the world so that you can determine their intentions. In the real world, you usually stare at the objects you intend to interact with. This way is the same as staring.HoloLens uses the position and orientation of the user's head, rather than the eye, to determine their line of sight pa

HoloLens device Potal Connection and installation

First enter the HoloLens,SETTINGS-"Advaceed SETTING (a line of small blue words) clickIt has its IP inside.Then enter this IP in the browser of the development machine, it will show the certificate is wrongAnd then go in. To download a certificate, install to a trusted root certification authorityThen turn off the browser, turn it back on,Point REQUIRE PIN againThen put on the HoloLens, the inside will show

HoloLens file read/write

Tick the removablestorage option or package.appxmanifest tick the removable storage option in unityUWP app io operations with StreamReader or www not applicable , such as:1 usingUnityengine;2 usingSystem.IO;3 Public classTest:monobehaviour4 {5 6 voidStart ()7 {8 stringPath = Path.Combine (Application.streamingassetspath,"Test.txt");9StreamReader s =NewStreamReader (path);Ten stringEnd =s.readtoend (); One Debug.Log (end); A } - -}The result is an error, and the UWP

HoloLens Development Starter Series -2 Unity3d Install

HoloLens Development Starter Series -2 Unity3d Install 1 Downloads Unit3d 5.5 The latest is already 5.6. Unity3d:https://store.unity.com/cn If you're publishing apps, you'll need at least one paid version, or unity will find you. 2 Installing Unity Unity supports a lot of OS build Project:windows,android,ios, ... A variety of the need to build the corresponding system selected. If the VisualStudio2017 is already installed, studio on this sid

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