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Introduction to online game server development

This article is copyrighted by the game development in the blog Park: The Chairman owns this article. repost it to indicate the original author and source to show respect! Author: Game Development: Chairman of the original article: http://www.cnblogs.com/GameDeveloper/archive/2011/05/24/2055880.html most of the network game s

Current several open source game server Introduction

front-end", It includes a development framework and database CAC Hing Services, and other basic services game Servers,save a IoT of game developers working hours,truly allows the user to Focus on gameplay logic. It can be used to build a custom distributed architecture, only need to modify the configuration file to the appropriate. Official website:http://9miao.

Game Server Pomelo Full installation configuration process

/wiki/pomelo%E5%91%BD%E4%BB%A4%E8%A1%8C%E5%B7%A5%E5%85%B7%E4%BD%BF%E7%94%A8 1. Create a project #pomelo init./mygameserver 2. Install the dependent package: #cd Mygameserver #sh npm-install.sh 3. Start the Game-server server:$ CD Game-server$ pomelo Start4. Start the Web-

[ZT] online-game server design (4)

In this section, I want to talk about the design of scripts on the server. In the previous chapter, some script-related things have been introduced when talking about NPC intelligence. Let's talk about the role of the script first. In a compiled server-side program, you cannot build something during the program running process. Therefore, you need the support of

Darkstar: the Java game server

Chapter 1 Introduction 1.1 multiplayer games You must have a great idea for multiplayer online games. Maybe it is a virtual world, originated from your favorite TV programs, or it is simply an online bowling league owned by you and your friends. In any case, the problem that really needs to be solved is that it is so complicated to really build a large multiplayer online game than the whimsy, as a result,

Online Game Server programming

1. server network connection Most online game servers use a non-blocking select structure. Why? Because the network game servers need to process a large number of connections, and most of them will choose to run in Linux/Unix, it is not cost-effective to open a thread for each user, on the one hand, threads in Linux/Unix are simulated by the concept of processes,

Ubuntu Server construction-build svn server with apache

Ubuntu Server construction-use apache to build the svn server to install the subversion and the corresponding apache Module. Here we assume that the server has been installed, participate in server installation www.2cto.com $ sudoapt-getinstallsubversion $ sudoapt-get... ubu

Build a Linux SVN server and a Linux SVN Server

Build a Linux SVN server and a Linux SVN Server1. One Ubuntu PC, preferably the latest stable Ubuntu version 2. Run the following command to install subversion: sudo apt-get updatesudo apt-get install subversion 3. If the root path of the Code svn repository is/home/svnroot, run the following command to create a directory: sudo mkdir /

Nginx deploy a Web server and build a Load Balancer server with NFS

=" Wkiol1jp9x7wzrjtaabjpzxx5dy685.png "/>650) this.width=650; "src=" Https://s5.51cto.com/wyfs02/M01/8E/F7/wKiom1jP9x7gvfliAAA0pNLTE9U510.png "style=" float : none; "Title=" 4-4 mount the NFS shared folder to the Web1 home directory and turn off the SELinux firewall. png "alt=" Wkiom1jp9x7gvfliaaa0pnlte9u510.png "/>650) this.width=650; "src=" Https://s3.51cto.com/wyfs02/M01/8E/F5/wKioL1jP9x-i6DI8AABFt0r7lDw285.png "style=" float : none; "title=" 4-5 C

OTA Wireless game download Server configuration based on IIS [Everenter produced]

--> -->Preface: I am a Java rookie, out of the hobby of the game, drag to learn J2ME. To study the way wireless games operate, find some tutorials to configure the wireless game download server (on the Air).However, the current online masters play the majority of Apache, so find tutorials are based on Apache. Consulted a lot of experts, and finally in Apache ex

How to build a git server on a server

Reference article:Http://www.liaoxuefeng.com/wiki/0013739516305929606dd18361248578c67b8067c8c017b000/ 00137583770360579bc4b458f044ce7afed3df579123eca000Http://wlog.cn/soft/git-ssh-server-for-debian.htmlIn the Remote Warehouse section, we talked about the remote warehouse is actually not very different from the local warehouse, purely for 7x24 hours to boot and exchange changes.GitHub is a remote repository that hosts open source code for free. But for

Online game server development Basics

1. server network connection Most online game servers use a non-blocking select structure. Why? Because the network game servers need to process a large number of connections, and most of them will choose to run in Linux/Unix, it is not cost-effective to open a thread for each user, on the one hand, threads in Linux/Unix are simulated by the concept of processes,

High-speed game data server design architecture based on memory and Redis,mysql

the indexes and HashKeyof the tables, the two-dimensional data tables are constructed. For each table,key structure [ table name ]:[ID value ] Requires that the first field IDof all database tables,or all tables are primary, and cannot be duplicated, so that all keys are not duplicatedFigure 2 Data Warehousing post- redis Performance StructureWarehousing Process Method One:Clear Redis First, and then put All of MySQL's amount data into Redis. The advantage of one-on-another is that players ca

Build RAID5, LVM, and SAMBA server (5) on CentOS 7 -- set up SAMBA Server

Build RAID5, LVM, and SAMBA server (5) on CentOS 7 -- set up SAMBA Server Build RAID5, LVM, and SAMBA server (5) on CentOS 7 -- set up SAMBA Server 6. Set up a SAMBA Server6.1. PreparationsThe task in this section is to configure

What am I thinking when I design a game server? (2)

started using node. js to do the game, I was more curious, so I looked at the site of Nodejs, and saw the comments on the Internet, I think this goods is magical, single-threaded event-driven, feeling relatively simple. Then pomelo into the field of vision, I actually found that netease open source a Nodejs write game server architecture, really Xicongtianjiang,

Ubuntu server construction-build svn server with apache

Ubuntu server construction-use apache to build the svn server to install the subversion and the corresponding apache module. Here we assume that the server has been installed, participate in Server Installation www.2cto.com $ sudo apt-get install subversion $ sudo apt-get in

Use visualsvn-server and cloud sync disk to build your own SVN Server

SVN is a very convenient tool for managing Code. It is widely used in project collaboration and management. Similarly, it is very powerful to manage your code using SVN. Although there are a lot of free SVN servers on the Internet, if you want to manage your own private code, or the code you are writing in learning, and do not want to expose it to the public, it is useful to create a private SVN server. There are many advantages, such as the code you

A method rollup based on Java code to generate a global unique ID for a game server _java

When the server system is developed, in order to adapt to the request of large data concurrency, we often need to asynchronous storage of data, especially in the distributed system, this time can not wait to insert the database returned to take the automatic ID, but need to insert the database before the creation of a global unique ID, using the global unique ID, In the game

Build vsftp server and sftp server under Centos6.5

Build vsftp server and sftp server under Centos6.5 Part 1: Refer to Baidu experience and Portal Vsftpd is the most popular FTP server program in the Linux release. Features: small, light, secure, and easy to use. It is a completely free and open source ftp software.Tools/Raw Materials CentOS6.5 Method/step 1Online

[node. js] 2, using node-git-server to quickly build a git server

= Process.env.PORT | | 80;4 5Repos.on (' push ', (push) = = {6Console.log (' push ' + Push.repo + '/' +Push.commit7+ ' (' + push.branch + ') '8 );9 push.accept ();Ten }); One ARepos.on (' Fetch ', (fetch) = = { -Console.log (' fetch ' +fetch.commit); - fetch.accept (); the }); - -Repos.listen (port, () = { -Console.log (' Node-git-server running at http://Localhost:${port} ') +});4. Operation1 ╭─[email protected]/

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