, and today we'll introduce you to the project's system development environment, version control tools, and a preliminary understanding of boost's smart pointers and memory pools. At the same time, I decided to start today in the blog to add a "daily charging station" plate, to introduce you to the field of game development related knowledge, every day to give themselves a little more power, I believe the accumulation will be a small fortune.first, th
Use the Django framework to build a game website.
Click the open link for the complete Project Link
In the previous article, we used Javascript and Html5 to implement a fl game. In this article, we hope to implement a game website based on it to enable user registration and login,
After the last introduction of the "Magic Hexagon" of the complete game development process ( Click here to see ), this time will introduce another magic game "jumping block" of the complete development process.(click on the image to enter the game experience)Because of the content too much, for the convenience of everyone to read, so many times to explain.To see
Use Popfly GameCreator to easily build a Silverlight game-Part2 (final)
Abstract: This article describes how to use Microsoft Popfly Gamecreator to easily build custom silverlight games. This article describes how to create a non-player and win-win scenario, Have fun!KeywordsMicrosoft Popfly, Silverlight, Game
The prev
GIT _ server and local environment build, git server build
Install the git package in linux
The git version automatically installed on many yum sources is 1.7, Which is manually compiled and re-installed here.1: Install the dependency packageYum install curl-devel expat-devel gettext-devel openssl-devel zlib-devel gcc
BrieflyThere are many computers at home, multi-person collaboration content can be considered to build a small home data sharing server, so that can be directly in the shared space, different members of the data acquisition, update and so on. And the general company's server
Failure phenomenon:
When landing ftp prompts 530 User waadmin cannot log in, home directory inaccessible.
Failure Reason:
Insufficient permissions for FTP root directory
The first workaround:
Add "read" permission to the user's group
or refer to the method belowReason:
It is possible that FTP isolation user mode was selected when the FTP server was created.
Workaround:
Create a directory such a
Original article: http://job.17173.com/content/2009-11-24/20091124170050513,1.shtml
Before talking about this topic, let everyone know what a server is. In the game, servers play the role of synchronization, broadcast and server-initiated behaviors, such as weather, npc ai, etc, the reason why many online game ser
.
Second, Linux server-side main FTP software: wu-ftpd, VSFTPD, ProFTPDDetails about the software are not discussed here.
Third, configure the VSFTPD serverVSFTPD configuration fileMain program of/USR/SBIN/VSFTPD VSFTPD/ETC/RC.D/INIT.D/VSFTPD startup script/ETC/VSFTPD/VSFTPD.CONF Master configuration file/ETC/PAM.D/VSFTPD Pam Certification File/etc/vsftpd.ftpusers prohibit the use of VSFTPD user list files/etc/vsftpd.user_list prohibit or allow the
Use of the system is Ubuntu, so there are a lot of apt-get commands, haha forgive
Install git Git-core
Create a new Git user, and the user's home directory will be used to store git Repository. This user name is not necessarily called git, can be arbitrarily specified, but git is more commonly used, a look at the role of this account
Modify the password
Landing
sudo install git git-coreadduser gitpasswd gitsu gitThe above is
the stream-light ipc test to establish an empty conversation, check the user list, and then perform a simple test. Some network administrators are lazy at this time, and set the administrator too easily, you can catch it. What should we do next? Maybe you find that there are few ports opened by the peer when you check the port of the peer. For example, if ftp is not opened, how can this problem be solved? Glaciers! "Glacier" may have been played by many friends. Using a glacier to control a
, thereby reducing the development workload of the program, expanding the game's function.
Using system;using system.collections.generic;using system.text;namespace gameprotocol.constans{///
four, the server communication bottom build up
This part is the server's network communication low-level implementation, is also the core content of the game
= nobody, @ nobody
Writable = yes
Path =/home/gamesir/xmenu
Write list = admin
Public = yes
Okay. Our file is configured. Press ESC. In the upper-case outbound state, press ZZ twice to exit.
Now we create a folder path based on the configuration file we wrote and grant folder permissions and permissions to the folder.
Go to home, enter mkdir gamesir, and enter gamesir to continue creating netgame, langa
In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Fra
then the components that install PHP and MySQLAfter the installation, more things about MySQL ....The above PHP even if installedBy the way, install the phpMyAdminSelect the following two items, Apache, nophpMyAdmin can not be opened directly in the browser, need to build a shortcutsudo ln-s/usr/share/phpmyadmin/var/www/htmlAnd then we can open the phpMyAdmin interface.A Web server on Ubuntu even built ...
fe: 5b: df: 4d: ee: d2: e9: ed: 2c: e1: df: eb: ed: da: 84: 7e.
Are you sure you want to continue connecting (yes/no )? Yes
Warning: Permanently added '192. 168.40.128 '(RSA) to the list of known hosts.
Root@192.168.40.128's password:
Id_rsa.pub 100% 397 0.4KB/s
3) generate a Git user on the git Server
[Root @ Git ~] # Adduser git
4) import the Git Client secret key
[Root @ Git ~] # Su-git
[Git @ Git ~] $ Gitosis-init
Initialize the empty Git reposi
settings
In the Application Process of Large Games, the number of players to be processed may exceed, and a common server cannot complete the work to be done. Therefore, in actual application, generally, a group of multiple servers work together to complete a function.
For example, the map server can divide all the regions in the game into N as needed.
Ite
connection is using bootstrap and using an event loop, and the server typically uses two event loops.The specific code can look at the section content: Build a simplest socket server and client.Iv. What are the advantages of Netty building a game server?1, the
Address: http://dev.gameres.com/Program/Abstract/Thinking/online_g_4.htm
In this section, I want to talk about the design of scripts on the server. In the previous chapter, some script-related things have been introduced when talking about NPC intelligence. Let's talk about the role of the script first.In a compiled server-side program, you cannot build something
solution, known internationally as mutual synchronization, as a well-predicted solution to future network prospects. The reason for this proposal is not that we have fully implemented this approach, but that some of the ideas in this scenario are applied to certain aspects of the online game domain. I named this scenario: half-server synchronization. The general design ideas are as follows:First, the clien
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