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, design a connection server framework, requires three protocols, "POP3", "IMAP", "HTTP", you can use these three as product classes, together to implement an interface.(10) Precautions:As a way to create a class pattern, you can use the factory method pattern in any place where complex objects need to be generated. One thing to keep in mind is that complex objects are suitable for Factory mode, and simple
technology. You're not capable. It's useless to use the technology that's right now. For example, Erlang can't do anything good.
Java, Python, node, Erlang are used more.
Go now also has a company in use.
Of course, you want to business simple enough or have a lot of money to burn the server, you can use PHP.
Do you have C # on a page tour server side?
http://www.kbengine.org/What is Kbengine?
An ope
Social game server Development Guide
I read a blog scaling a few days ago.Farmville talked about a concept of server design. Farmville was developed by Zynga, the famous social game operator. This game has created an amazing achievement of 7.5 million monthly active users. A
Log in to the Windows Azure PortalEnter the account number and password that we registered in the last lesson and click Login.Select SQL database, select ServerSelect Create Database serverSet the login ID and password to access the database serverClick OK to complete the creation of the database server.Then we select the database server that we createdSelect Create
indicates whether the weapon has been cultivated. Specifically
When adding an attack to a weapon:
Before practice: 00
After practice: 0a
After the test is successful: 00, the attack value increases.
For jewelry and clothes, study it by yourself. Many people know it. I didn't elaborate on it. There are some articles on the Internet, so I don't need to talk about them anymore?
Then go to mirserver \ mud2 \ logsrv \ iddb
Here is an id. the account and password of all db users are there. You can do
Sun game server (SGS)
ArticleClassification: Java programmingKeywords: Flex game
Sun game server (SGS) is an open-source project of sun, mainly designed for server-side development of MMO games. I first learned about the SGS
Open source Unity3d, COCOS2DX distributed game server engine An open source support multi-person online real-time game service-side engine, using a simple contract protocol to enable clients to interact with the server, using the Kbengine plug-in can be quickly with (Unity3d, OGRE, cocos2d, HTML5, and so on) Technology
What about using the Go language to develop a large MMORPG game server?What are the pros and cons of a C socket server? What's the feasibility?From 2013 onwards, by friends recommended to start using Golang to write game landing server, with C + + to do third-party platform
Online Games in China have been developing for many years, and the selection of development languages has gradually changed, c To C ++ to C ++ Python or C ++ Lua many companies have started to use Erlang, Java, and C #. At present, it is a colorful situation.
However, if you want to create a new online game server without considering compatibility with the comp
First, the preface
"Code God Alliance" is a technology for people to do open source feelings of the game, each programming language is a hero. Both the client and the server use C # development, the client uses the Unity3d engine, and the database uses MySQL. This Moba class game is the author in the study time and the client art plan's small partner to do toget
Time is always inadvertently when the flow away, suddenly recalled that I have done four years of game development, experienced several game projects, the previous project in the game server framework is not my ideal framework, although I do not know is not enough. Here's a simple thought of my
What is Kbengine?An open-source game server engine that uses a simple convention protocol to enable clients to interact with the server, using the Kbengine plug-in to quickly integrate with (Unity3d, OGRE, Cocos2d-x, HTML5, and so on) technologies to form a complete client.The server-side framework is written in C + +,
In the game development process, we need to record some logs in order to understand the game in the future, and according to the log to find and deal with the unexpected situation in the game.One, the game log can be divided into the following types:1) System Log2) User operation log3) Exception Log, which is the error logSystem logThe system log generally descri
The early development of the game must use C + +, it is not to say, 2000-2004, Java has no NIO, other dynamic language is not heavy, only C + + can develop a fully available game server. Until 2005, many Korean games are still pure C + + write service side, Jinshan has also developed a lot of pure C + + game
Original Website: our game went through the first data combination server last week. Simply put, two databases are merged into one database to allow players on two servers to play together. The process is thrilling, and finally the task is completed safely. This article will share the technical details of the next service combination. Requirement Description: -------------------------- two servers must be a
First, prefaceThis game server architecture is a single-service form, that is, all game logic in a project, no distinction between landing server, combat server, the world server and so on. This architecture has been successfully
I installed the system yesterday and made it a big deal. Now I want to write the summary to my chin.
PS: attachCodeThe indentation is out of order.
The SQL files exported using the SQL Server Enterprise Manager cannot be directly used in adoquery. Because adoquery does not support go and does not support annotations, the creation of views and stored procedures must start with the query, therefore, the SQL file exported by the enterprise manager mu
In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process,
An open-source game server engine that uses simple agreed protocols to allow clients to interact with the server. The kbengine plugin can be used to quickly interact with (unity3d, ogre, cocos2d, HTML5, etc) technology is combined to form a complete client.
The underlying Server framework is written in C ++ and the
the game server, focus on game development to quickly create various online games. (We are often asked about the load ceiling. The underlying kbengine architecture is designed as a multi-process Distributed Dynamic Load Balancing solution. Theoretically, we only need to constantly expand the hardware to continuously
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