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properties are used to set the gravity detection properties of hostile aircraft, after which the user-operated aircraft launches bullets on top of them, and the following properties work.*/103FoePlane.physicsBody.categoryBitMask =Skrolecategoryfoeplane;104FoePlane.physicsBody.collisionBitMask =Skrolecategorybullet; theFoePlane.physicsBody.contactTestBitMask =Skrolecategorybullet;106 [self addchild:foeplane];107 /*moves the sprite from the parent node when the wizard's Y coordinate is
. The disadvantage is that when the network latency is large, the player's client behavior will become less smooth, it makes players feel uncomfortable. The prototype of this solution is known internationally as hierarchical master-slave synchronization. It has been widely used in various network fields since 1980s.
The last solution is an idealized solution, known internationally as mutual synchronization. It is a well-predicted solution for the future of the network. The reason for this soluti
Kaixinnet auxiliary tool, which can be operated automatically.
Preparation tool: wsockexpert (for packet capture)
Principle: analyzes all operation connections of kaixin.com.ProgramSimulate requests for batch operations!
Take kaixinnet login as an example and simulate login with a program.
Select the listener page and log in from the browser.
After clicking the "log in" button, the packet capture program will change. Because we interacted with kaixin.com
1. server network connection
Most online game servers use a non-blocking select structure. Why? Because the network game servers need to process a large number of connections, and most of them will choose to run in Linux/Unix, it is not cost-effective to open a thread for each user, on the one hand, threads in Linux/Unix are simulated by the concept of processes,
("button down and Mouse move");//button Press to move Break;case gui::toucheventtype::touch_event_ended:cclog ("button up"); Release button Break;case gui::toucheventtype::touch_event_canceled:cclog ("button Cancel");//Cancel button break;default:break;}}Then let's look at the effect:This is a simple example, the interface is very simple to make, and later to change the picture or something is also very convenient, the development of the effect greatly improved. This is where the talk goes, and
Create a primary display surface (Windows game programming guru p210)
1. Fill in a ddsurfacdesc2 data structure. Describe the display surface you want to create
2. Call idirectdraw7: createsurface () to create a display surface.
Hrexult creatsurface (
Lpddsurfacedesc2 lpddsufracedesc2,
Lpdirectdrawsurface4 far *
difficult job and has made a series of tools to make it easier for multiplayer online games to develop, isn't that great? What's more, as more and more gamers enter your game, isn't it great to make it easier and faster to respond to games created using this tool? Darkstar, an application server for multiplayer online games, is designed to help you achieve these aspirations, and it can actually do more. Da
. Terrain lawns (not damaged, but hidden tanks), steel plates (not damaged), bricks (destructible)
3. Bullet tanks all emit bullets of various attributes. When the life cycle ends, the bullets will create a cracking object at the target location.
4. explosions are generally created by bullets, which will damage the enemy tanks in the current range/the terrain that can be damaged.
5. Most of the skills are to creat
This article mainly introduces the code used by jQuery to create a puzzle game with a custom size. It is very simple and practical. Although it is only limited to digital order puzzles, it will be gradually improved in the future, but I want to share it with you. If you need it, you can refer to it. I have limited the size to 3-10. I am really idle, or I can try to change it if I have a tendency to self-abu
1, first the background image Bg.jpg,[email protected] directly into the images.xcassets2, set the following code (the background map directly fills the entire screen)
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import SpriteKitclass GameScene: SKScene {//当切换到这个场景视图后override func didMoveToView(view: SKView) {//将Images.xcassets中的bg.jpg 来制作背景var bg = SKSpriteNode(imageNamed: "bg")//设置位置bg.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame));self.addChild(bg) }//响应屏幕点击的方法overri
, he drove the road with a skew. On the fourth day, he drove to the company to report the problem. Today, he is the business director of the company.
When you face a wall that is difficult to climb, you may wish to throw your hat over the wall first. Throwing a hat over the wall means you have no choice. In order to retrieve the hat, you have to go over the wall and have no way out! It is only in the face of this kind of no retreat that people will concentrate on moving forward. In a sense, it
= nobody, @ nobody
Writable = yes
Path =/home/gamesir/xmenu
Write list = admin
Public = yes
Okay. Our file is configured. Press ESC. In the upper-case outbound state, press ZZ twice to exit.
Now we create a folder path based on the configuration file we wrote and grant folder permissions and permissions to the folder.
Go to home, enter mkdir gamesir, and enter gamesir to continue creating netgame, langame, and xmenu,
After creation, we need to
1. server network connection
Most online game servers use a non-blocking select structure. Why? Because the network game servers need to process a large number of connections, and most of them will choose to run in Linux/Unix, it is not cost-effective to open a thread for each user, on the one hand, threads in Linux/Unix are simulated by the concept of processes,
Recently, I was not very busy. I wrote a prototype of my own game server framework, which is not perfect in many places, but it is basically enough to run. Let me start with the upper-layer structure, to the Implementation Details, and write anything when I think of it.
Part 1 server LogicThe server is simply divided i
Monitoring is intended to facilitate maintenance of the game server, when the server is in a timely manner to alert, and can monitor the server related conditions. However, demand is constantly changing. This is all right, especially when writing this tool.Demand iterations, many of the situations that have arisen have
I believe there are also many friends in kaixin.com, but to make it easier, I developed a kaixin.com auxiliary tool that can be operated automatically.
Now, in order to develop more powerful functions, I want to explain the principle and all the class libraries I have encapsulated. I hope you can join me to develop more ins!
Preparation tool: wsockexpert (for packet capture)
Principle: analyzes all operation connections of kaixin.com and simulates requests through a program to Perform Batch oper
no trend in this kind of things (the bottom layer is TCP/IP, udp), and what technology, completely, depending on the capabilities of the main process .... the main process can be used for good use.
In the end, the most important thing is people, not technology. Your ability is not good. It's useless to use the technology that is now Awesome. For example, erlang cannot do anything awesome.
Java, python, node, and erlang are widely used.
Go is also used by companies.
Of course, you can use php
Many people are asking how to use linux to create a game server. For this purpose, I did this test. In fact, it is very simple. Just like windows, we usually use windows, but linux needs to set up a samba service .. log on to the samba server and copy the game menu (
This article mainly explains how to use the TeaJs framework to draw a TileMap map.
(Resources used in this series are all materials in RpgMakerXp. If copyright is infringed, contact the author)
For ease of use, I wrote a TileMap editor in C # (. Net Framework2.0 Runtime is required)
Download the Demo and resources (this article must be downloaded !)
Online Demo
Open tileeditor.exe. The following page is displayed:
This is a blank initial interface. Now let's import resources.
Click the menu,
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