Android mobile phone vibration settings (vibrator) Steps:
A, through the system services to obtain mobile phone vibration services, vibrator vibrator = (Vibrator) getsystemservice (Vibrator_service);
b, after the vibration service to detect the existence of vibrator:
Vibra
Unity3d game engine-Ios custom game joystick with Smooth Plane Movement
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/526
The touch game joystick used in mobile development games is very common on the iPhone. After all, it is a full-screen mobile p
Cocos2d-x-3.3-018-game joystick source code sharing, cocos2dx3.3
To view the original text or updates, go to my wiki: https://github.com/cheyiliu/All-in-One/wiki/cocos2d-x-3.3-018-joystick4cocos3.3
Joystick
Joystick for cocos2d-x v3.3
Complete code and resource https://github.com/cheyiliu/joystick
Core Ideology
Many mobile apps now have the function of simulating the joystick. Today, the project has encountered a delegate event. I will try to implement this joystick function by the way.
The Code is as follows:
/** Joystick. H * yaogan ** created by Liu Yanghui on 11-10-27. * copyright 2011 ard8. All Rights Reserved. **/# ifndef joystick_h # define joystick_h # include "
Recommended for learning unity scripts: index on the unity3d Official Website
Joystick is very common in mobile game development, that is, the virtual joystick on the mobile phone screen. However, the joystick texture provided by unity3d is relatively primitive, So you often need to use custom textures.
The following shows how to customize
Hello everyone, welcome to my blog, I am Qin Yuanpei, my blog address is Blog.csdn.net/qinyuanpei. Today, let's learn how to use Easytouch virtual joystick in Unity3d to control the movement of characters. Although Unity3d has a built-in joystick component (actually a guitexture and a JS script file), bloggers actually use it to find that the built-in joystick do
Hello, everyone. Welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei. Today, let's learn how to use the EasyTouch virtual joystick in Unity3D to control the movement of characters. Although Unity3D has a built-in Joystick component (actually a GUITexture and a Js script file ), however, in actual use, the blogger finds that the built-in
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/384.html
,
This chapter is part of the game development book being created. It has not been updated for a long time due to the writing of the book. Sorry, I am sorry for everyone. So let's release a part of the book today and let everyone get started first;
On Android phones, some do not have physical buttons for navigation up or down the left and right. The
During this time, I studied Android custom controls and remembered that the implementation of the joystick in the game was quite interesting. So I wrote a set of familiar ones myself. There are also many features on surfaceview, so I will not repeat them here, anyway, drawing is quite easy to use. I never say goodbye to the era of using Java GUI to manually implement double buffering ......
Android content:
Android floating search box develo
[Nagging]
If the mobile phone device does not have a handle or keyboard, you can only operate the game by touching the screen.
The role of the virtual joystick is to create several buttons in the game to simulate the handle, move up and down, attack, jump, and make big moves through touch.
As shown below, there is a mobile virtual joystick and a key.
650) This. width = 650; "src =" http://s3.51cto.com/wyfs0
Hello everyone, welcome to my blog, I am Qin Yuanpei, my blog address is Blog.csdn.net/qinyuanpei. Today, let's learn how to use Easytouch virtual joystick in Unity3d to control the movement of characters. Although Unity3d has a built-in joystick component (actually a guitexture and a JS script file), bloggers actually use it to find that the built-in joystick do
in the Androidmainfest.xml declaring vibration permissions in a fileGet mobile phone vibration services through system services, such asVibrator vibrator= (Vibrator) Getsystemservice (Vibrator_service)Get vibration service after detection Vibrator is present, asVibrator.hasvibrator ();returns false if there is trueMake appropriate calls based on actual needs, suc
ObjectiveSmall game konster in the test when there is enthusiastic player feedback left and right to move the hand is not very good, the main problem is: for example, once the finger is pressed on the phone screen of the right button, swipe left to another left button will not change the direction of the player movement.Specific example:At first I pressed the → button, and the Little monster bestiality half-way I slid my thumb to the ← button, but the little beast didn't move to the left, and th
1. The code I wrote earlier is as follows:1 Packagecom.himi.vibrate;2 3 Importandroid.app.Activity;4 ImportAndroid.app.Service;5 ImportAndroid.content.res.AssetManager;6 ImportAndroid.graphics.Typeface;7 ImportAndroid.os.Bundle;8 ImportAndroid.os.Vibrator;9 ImportAndroid.view.View;Ten ImportAndroid.view.View.OnClickListener; One ImportAndroid.widget.Button; A - Public classMainactivityextendsActivityImplementsOnclicklistener { - PrivateButton Btnlow; the PrivateButton Btnnormal; -
Mobile phones have the effect of vibration. The day before yesterday, the flying knife removed a vibrator from the mobile phone, and asked me to tune it next week. Yesterday, I came to the company for a test and got it done. Let's talk about the process below.
In fact, the underlying driver has been completed in Android, that is, timed_gpio, which combines the timing function with the gpio function. vibration is a small DC motor, when the gpio port is
First, create a virtual joystick map with NguiFirst create a sprite as the background called joystick and add a boxcollider, and then create a sprite child as the middle of the virtual Joystick button, called buttonSecond, the X, Y offset value is obtained through the virtual joystick.1 usingUnityengine;2 usingSystem.C
The vibrations in Android phones are implemented by vibrator. To set a vibration event, you need to know the length of the vibration, the period of vibration and so on.In Android vibrator, the vibration time is calculated in milliseconds (1/1000 seconds), so if the set time value is too small, it will not feel.Implemented by calling Vibrator's vibrate (long[] pattern, int repeat) method.The previous paramet
Http://www.cnblogs.com/zhangbaochong/p/4928688.htmlFirst, create a virtual joystick map with NguiFirst create a sprite as the background called joystick and add a boxcollider, and then create a sprite child as the middle of the virtual Joystick button, called buttonSecond, the X, Y offset value is obtained through the virtual
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.