[Android tool class] vibration and animation prompts when users enter illegal content-EditTextShakeHelper tool class introduction,
Reprinted please indicate the source: http://blog.csdn.net/zhaokaiqiang1992
When the user input in EditText is null or the data is abnormal, we can use Toast to remind the user. In addition, we can also use animation effects and vibration prompts to tell the user: the data you entered is incorrect! This method is more friendly and interesting.
To meet this requiremen
through injection.④: Verify that mock should be called.
(2) test a service. Assume that there is a service as follows:
public class MyService { @Inject Vibrator vibrator; @Inject Context context; public void compute() { context... vibrator.vibrate(...); }}Then we can write a simple test to check whether the service correctly calls vibrator
This article introduces the Android mobile phone vibration, jitter effect, share for everyone's reference, the specific contents are as follows
(1) The layout file is as follows
(2) Mainactivity.java
Package com.example.test11;
Import android.app.Activity;
Import Android.os.Bundle;
Import Android.os.Vibrator;
Import Android.text.TextUtils;
Import Android.view.View;
Import Android.view.View.OnClickListener;
Import android.view.animation.Animation;
Import Android.view.animation.A
.sensor.type_light: Light sensorValues[0]: Ambient light level lux unit value. 5.sensor.type_pressure: Pressure sensorValues[0]: Atmospheric pressure value, unit kpa. 6.sensor.type_proximity: Proximity sensorValues[0]: The distance value in centimeters. 7.sensor.type_relative_humidity: Humidity SensorValues[0]: percentage of ambient air relative humidity. 8.sensor.type_temperature: temperature sensorVALUES[0]: Celsius value of ambient temperature. The Android API defines more than 10 types of se
Android message prompts (vibrations and prompts), android
Protected AudioManager; protected Vibrator vibrator; audioManager = (audioManager) getSystemService (Context. AUDIO_SERVICE); // this method is called by the Context vibrator = (Vibrator) getSystemService (Context. VIBRATOR_SERVICE); // same as above/*** vibrate
If our Android app wants to invoke the system's vibration service when the button is pressed, we have to androidmainfest.xml it with the appropriate permissions.
Then it's
Vibrator Vibrator = (Vibrator) getsystemservice (Vibrator_service);Vibrator.vibrate (3000);Set the vibration period of the vibrateVibrator.vibrate (New long[]{1000,2000,3000,4000}, 0);Here ag
commented out the mouse and joystick objects, because we do not use them here, but they are created in this way. Inputmanager: The second parameter of createinputobject indicates whether to use a buffer input (introduced in previous tutorials ). Set the second parameter to false and create an input object without buffering. We will use this here.
Create frame listener
Whether or not you use a buffered input, you must call the capture method of the ke
,0.25f,time.deltatime);Next put Input.getaxis () and animator. SetFloat () These two interfaces combine to create a script named "Playermanager" that is added to the Player game objectusingUnityengine;usingSystem.Collections; Public classPlayermanager_1:monobehaviour {PrivateAnimator Animator; voidAwake () {animator= getcomponent(); } voidUpdate () {//get the value of joystick horizontal axial input floatH = Input.getaxis ("Horizontal"); //P
relative to the anchor point. When the plate is writing a joystick UI, the joystick is only in the lower left corner, so the joystick is set to the bottom left, and I assign values to the joystick based on the location of the user tapping the screen input.mouseposition.x and INPUT.MOUSEPOSITION.Y anchoredposition So t
Easy Touch TutorialsTransferred from: http://www.unitymanual.com/thread-31332-1-1.html1.import "Easy Touch 3" Resource pack2. Create a character model3. Create a terrain4. Add an instance of Joystick: Hedgehog team->easy touch->extensions->add a new Joystick. Then we can see it coming out in the lower left corner.5. Set the relevant parameters of the joystick, se
device refers to an input/output device. such as modems and network cards, they send and receive data. The monitor is an output device-only information comes out. The keyboard, mouse, and joystick are data entry systems. Storage devices are used to store data, such as SD cards, hard disks, CDs, memory cards, and so on. The CPU (processor) is the computer's "brain" or "heart", and without it, the computer will not function. The motherboard is a printe
relative to the anchor point. When the plate is writing a joystick UI, the joystick is only in the lower left corner, so the joystick is set to the bottom left, and I assign values to the joystick based on the location of the user tapping the screen input.mouseposition.x and INPUT.MOUSEPOSITION.Y anchoredposition So t
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