mac development environment

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Configure the Python development environment for Mac and concatenate simple strings and Integers

Configure the Python development environment for Mac and concatenate simple strings and Integers First, install Python 3.4 with HomeBrew. The Python that comes with Apple. If it is developed, forget it. Enter the following command in the terminal. brew install python3 Next, open Sublime and change the syntax to Python. Input print ('Hello World') Note: In Python3

Setting up a Scala development environment for Mac platforms

tutorials or articles:1. Scala Tourhttp://www.scala-tour.com/2. Scala TutorialsHttp://docs.scala-lang.org/tutorials/tour/tour-of-scala.html3. Scala Cheatsheethttp://docs.scala-lang.org/cheatsheets/4. Scala Schoolhttp://twitter.github.io/scala_school/5. Scala Tutorials by codehttp://scalatutorials.com/tour/6. Learn Scala in minuteshttp://learnxinyminutes.com/docs/scala/7. Scala by ExampleHttp://www.scala-lang.org/docu/files/ScalaByExample.pdf8. Scala Overview on StackOverflowHttp://stackoverflow

Mac under idea Create development environment

1. Download idea2, crackhttp://xclient.info/a/f0b9738a-36fd-8a97-a966-0d3db497092d.html?_=28224c24c5d048ba73bf06b15e2a66683. Install the plugin maven (17.1 must install it yourself, otherwise it will not run)4. Create Spring-boot Project5. Compile and run6, Mac idea error (the error itself does not affect the business)OBJC[10012]: Class Javalaunchhelper is implemented in both ... libinstrument.dylib. One of the both would be used. Which one is undefin

Mac OSX build OpenGL Super Treasure 5 (Lan Baoshu) development environment (run the first triangle program)

,0.5f,0.0f }; Trianglebatch.begin (Gl_triangles,3); trianglebatch.copyvertexdata3f (Vverts); Trianglebatch.end ();}/////////////////////////////////////////////////////////////////////////////////called to draw scenevoidRenderscene (void){ //Clear the window with current clearing colorGlclear (Gl_color_buffer_bit | Gl_depth_buffer_bit |gl_stencil_buffer_bit); Glfloat vred[]= {1.0f,0.0f,0.0f,1.0f }; Shadermanager.usestockshader (glt_shader_identity, vRed); Trianglebatch.draw (); /

NOTES: Configuring PHP Development, debugging environment under MAC OS X

the Open Start Page to open the Admin interface for viewing phpinfo and phpMyAdmin management tools such as MySQL.Click on Preferences to configure Apache and MySQL ports, as well as PHP version information.3, Mysqlworkbench and sequel Pro are MySQL management tools, can be used according to the actual situation.4, download and install Phpstorm, I installed the 7.1.3 version.5, in php.ini [Xdebug] Add the following line, the value of Xdebug.idekey can be arbitrarily set, I set the phpstorm.xdeb

MAC Development Environment Installation

Tags: roo jdk8 alt brew JD Hub home TPS Share0: Install Brew:mac terminal input:/usr/bin/ruby-e "$ (curl-fssl https://raw.githubusercontent.com/Homebrew/install/master/install) "1: Install git with brew command: Brew installation git2:JDK Installation: Brew install Java (the latest version of JDK is installed by default after input)Develop the installation JDK version (here command to install JDK8 for example): Brew Tap Caskroom/versions Brew Cask Install two steps done

Configure the PHP development environment under Mac: Apache+php+mysql

original folder to replace the previous file.2. Restart Apache at terminal input sudo apachectl restart3. Enter sudo cp/library/webserver/documents/index.html.en/library/webserver/documents/info.php in the terminalThat is, copy the Index.html.en file and rename it to info.php in the root directory of Apache.4. Open info.php, add when configuring Apache under MacForbiddenYou don't have permission to access/hellomac.htm on this server.OS x After upgrading to Yosemite, the self-brought Apache has

Mac replacement of hard disk reload system and development environment initialization detail record

environment My current development environment is still relatively simple, one by one. Note that no special instructions are installed with the default user, and do not use root. First of all, must first put the Xcode, otherwise nothing can do, this direct to the App Store download can. Note that although the XCODE5 version, as long as the XCODE,GCC, make an

Eclipse + Mac + boost development environment

the boost library directory in the library paths. my options are/users/haven/desktop/workspace/Boost/lib. Add the boost library you used in libraries. For example, I used boost_system (delete the file name in the lib directory, remove the Lib above, and remove the suffix) 6. Configure eclipse to support boost in run/debug(This step is very important. I did not do this step, and the result can be compiled successfully, but the operation is not successful, so I cannot load the dynamic library) C

When Mac uses MAMP as the development environment laravel page, notfound appears.

According to this learning document, I learned that laravel has already typed some code on Ubuntu. the localhostarticlesid with the Id in the link is normally accessed to display the database content, however, when the url of the mamp environment in mac is accessed with parameters, the page notfound may appear... I learned laravel according to this learning document. I have already typed one piece of code

Configuring the Golang for MAC development environment

Golang Official website: https://golang.org/ Golang Chinese web http://docscn.studygolang.com/ download the. Pkg package, installed like Windows. The default installation directory/usr/local/go directory. Environment variables have been set. Open terminal and enter Go EVN to view environment variables. We will find that the GOPATH environment variable is empty.

Configure the PHP development environment under Mac: Apache+php+mysql+phpmyadmin

'] = ' 127.0.0.1 '; Then, if you want to login without a password, change the false in the following statement to True ? 1 $cfg [' Servers '] [$i] [' allownopassword '] = False 5, enter http://localhost/phpmyadmin in the browser, enter the user name "root", and just change the password, if not changed password, then follow the previous step of the no password operation, and then you can directly login. PS: To this configuration to complete, PHP developm

Configure the PHP development environment under Mac: Apache+php+mysql

[' Servers '] [$i] [' allownopassword '] = False 5, enter http://localhost/phpmyadmin in the browser, enter the user name "root", and just change the password, if not changed password, then follow the previous step of the no password operation, and then you can directly login. PS: To this configuration to complete, PHP development also need to download a PHP development tools,

An exception was encountered when building the PHP development environment on MAC OSX (when installing PHP 5.5 with brew)?

==>./configure--prefix=/usr/local/cellar/php55/5.5.19--localstatedir=/usr/local/var--sysconfdir=/usr/local/ etc/php/5.5--with-config-file-path=/usr/local/ Checking for krb5-config .../usr/bin/krb5-config Checking for Dsa_get_default_method In-lssl ... no Checking for X509_free in-lcrypto ... yes Checking for pkg-config ... no configure: error: Cannot find OpenSSL's Reply content: ==>./configure--prefix=/usr/local/cellar/php55/5.5.19--localstatedir=/usr/local/var--sysconfdir=/usr/loc

Install Cordova under MAC OS Development compilation environment (I summarize, for reference only)

1. Install the latest version of Xcode in the App Store 6.02, install node. JS Environment, official website: http://nodejs.org/Click Install, will download the MAC installation package, normal installation can. 3, using the command (terminal) installation Cordova, official website: http://cordova.apache.org/Command Installation Guide: Http://cordova.apache.org/docs/en/4.0.0//guide_cli_index.md.html#The com

Mac installs PHP Local development environment with BREW technology

1. Mac system with PHP version of 5.6, with brew upgrade to php7.0 If you have used brew to install PHP, first use Brew Unlink Php56 Php56 that (php5.6 version), if you are using a Mac-led PHP, you can ignore the command. Next Install php7.0 Brew Install PHP70 --with-gmp--with-httpd--with-debug --with-imap The following parameters must be brought, if not with parameters, directly using the Brew install

Configure the Cocos2d-x for Android (Eclipse) & IOS (Xcode) Development Environment under Mac OS X

In front of a period of time only Cocos2d-x in IOS platform development, learning Cocos2d-x is not for his cross-platform features? Therefore, we must also master the development under Android, In order to detonate the cross-platform characteristics of Cocos2d-x, play its biggest strengths. Cocos2d-x version development is very fast, and in the

Mac builds Python2 PYTHON3 development environment

The latest version of the MacOS Sierra default Python environment is still 2.7.10, this article describes the use of brew installation python3.5 and simple configuration to create a PYTHON2,PYTHON3 coexistence development environmentTry the brew installation directly, prompting you to perform a brew link gdbmFollow the prompts to execute the brew link gdbm, prompting for directory permissions issuesthatsitd

MAC OS x System build Google Go language development tool Sublime Text environment configuration

successful. 2. Install the Gosublime plugin: Command + Shift + P Open the package Control and enter PCIP (the package control:install the abbreviation) as shown: Enter Gosublime in the following interface, and you can install Gosbulime. (The source code for this plugin is https://github.com/DisposaBoy/GoSublime) After the installation is complete, you can see the following in the menu: Here, the Sublime Text 2 Golang development

Configure the cocos2d-x Development Environment on Mac

1. download the latest installation package for cocos2d-x Cd in the terminal to the local directory to be stored, execute the GIT command Git clone https://Github.com/cocos2d/cocos2d-x.git 2. If IOSProgram, You need to configure the xcode Template Next, CD to the cocos2d-x directory, execute the sh script inside, install the cocos2d-x Template Sudo./Install-Templates-xcode.Sh-F Enter the administrator password. Then you can see the newly added template in xcode. 3. for Android

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