Official website: https://developer.android.com/intl/zh-tw/training/material/shadows-clipping.htmlMaterial design introduces a depth value to UI elements,depth helps users understand the relative importance of each element, focusing on the task at handThe elevation value of each view, equivalent to the Z attribute, determines the size of the shadow: the larger the z, the larger the shadow.Views are projecte
Using Textinputlayout to create a login interface introductionGoogle in the 2015 IO Conference, brought us more detailed material design specifications, but also brought us a new Android design support Library, in this support repository, Google provides us with a more standard MD design-style control. Most importantly
15 outstanding Material Design cases, materialdesign
Material Design is a Design language created and designed by Google. It combines the classic principles of successful Design with innovative technologies. Google's goal is to d
very simple to use in our code, as long as you use Coordinatorlayout as the basic layout, you will automatically produce an upward moving animation. The floating action button has a default behavior to detect the addition of the snackbar and to have the buttons appear above the Snackbar with high animations such as Snackbar.tip:: It's main function is-to-move Floatingactionbutton views So, any FloatingActionButton.Behavior displayed snackbars does not cover them.code example:There are two prope
New Animation API that allows you to create touch feedback in UI controls, change view state, and toggle a series of custom animations for the activitySpecifically:
Touch feedback Animation In response to view's touching events
To hide and display a view's looping display animation
Toggle animation between two activity
Animation of more natural curve motion
Change the animation with view's state to change one or more view properties
Show status list animation when view stat
User Login (Material Design + Data-Binding + MVP architecture mode) implementation, data-bindingmvp
Reprinted please indicate the source: http://www.cnblogs.com/cnwutianhao/p/6772759.html
There are no strangers to the MVP architecture model, and Google has provided corresponding reference samples,
However, some people may wonder why the MVP architecture model written by the experts on GitHub is not the sam
Original articles, reproduced please specify (from: http://blog.csdn.net/leejizhou/article/details/52046748 Li Zizhou blog)The previous article http://blog.csdn.net/leejizhou/article/details/52013343 introduced the quick construction of several sliding navigation menu effects, this article summarizes the "present" How to design the sliding navigation menu according to the design criteria of Android, why do
========================================================QiujuerBlog:Blog.csdn.net/qiujuerWebsite:Www.qiujuer.netOpen Source Library:Genius-androidReprint Please specify Source: http://blog.csdn.net/qiujuer/article/details/42471119--open source of learning, for open source, beginner's mentality, with June mutual encouragement!========================================================OrderIn my article there were two button implementations about the material
When Material design was released, I was impressed by Google's efforts in designing. Apple has been far ahead in this regard. This is the end of the situation. Remember I used to complain about the lack of uniformity, lack of documentation, unattractive dark themes of Android design, and the misuse of the ambiguous burger menu.
View can cast a shadow, the elevation value of a view determines the size of its shadow and the order in which it is drawn. You can set the elevation of a view to use attributes in a layout: android:elevation
The new Translationz property enables you to create an animation that reflects a temporary elevation change. Elevation changes can be useful in response to touch gestures.The elevation value of each view, equivalent to the Z property, determines the size of the shadow: the lar
Material Design Series, custom behavior support all view
Copyright NOTICE: Reprint must indicate this article transferred from Zhangjie's blog: http://blog.csdn.net/yanzhenjie1003
Friendship Connection:Material Design Blog ColumnSeries Blog:1. Material Design S
light application in OpenGL consists of three parts: Light Source attributes, material attributes, and global light attributes.
Illumination also has two modes: rgba and color index table. Compared with the color index table mode, the rgba mode is more flexible and less restrictive. Therefore, the rgba mode is widely used in OpenGL.
OpenGL illumination is based on the phone illumination model. In each vertex of A ry, the color value is determined by
Objectivelearn from the development of an App based on the Material DESIGN+RXJAVA+RETROFIT+MVP framework-shared by G ArmyHere is a record of my development of the Elephant Project, the study of the development materials and the reference to open source projects, a little tidying up, all as note-taking, to share with you, may be able to use RxJava + Retrofit + MVP + Mate
Google Material Design believes you also know a lot, but at present both the application side or the Web side, can refer to the case is still few. In addition to "Material design some related Chinese materials/resource Collection Summary" for the purpose of the article, introduced a kind of Google
Project Background
NetEase News Android version has been copying the iOS version of the interaction and vision, which to a certain extent to maintain the application of different platforms and user experience of the consistency, but also reduce the design and development of human costs. The same is true for most mobile applications on the market. So it has always been to the user that Android has no distinct visual style, but that's not the case. Not
PrefaceSince Google introduced a new design specification at the IO conference in 2014, the overall aesthetics of Android app has improved a great Material Design level, Android is no longer a black and ugly interface, instead of a rich color, beautiful buttons, good user experience; But at first, this design code can
Android (Lollipop/5.0) Material Design (I) Introduction
To use Material Design, api21 is required, that is, Lollipop/5.0 or above.
Material Design provides applications with a new topic, new widgets that combine views, and new AP
Curious to know where the great gods who are dribbble and behance are looking for material? Yes, even if they also need the support of good material to finish the work, today we are going to uncover their source of material. There are Web sites, PSD material stations, high-definition image sites, a blog to collect UI e
IntroductionThe Android Design Support library launched by Google I/O 2015 is exciting. The launch of Material design is really inspiring a lot of Android developers as well as the user's heart. The way Google used to feel about me was that he didn't care much about their UI (or the difference in aesthetics, Gmail couldn't bear to spit), but when
Material Dispatchearthquake in a certain area, the disaster area has been very difficult, the victims urgently need some tents, clothing, food and plasma and other supplies. The road to the disaster area is full of landslides,70% above the road damage, the bridge is all destroyed. The state immediately launched emergency preparedness plans, the history of the largest non-combat air transport operations, ready to drop urgently needed supplies to the di
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