this time calculated is the relative background noise decibel value, if the user does not sound the microphone, calculated the basic is 0 decibels. And the user actually use the scene background noise size varies widely, if we also divert is not right, especially for those who make absolute decibel demand, should find 20 micro-pa sound pressure value corresponding amplitude (or can also take a standard decibel meter for calibration reference).Bo Mast
, the decibel value of the relative background noise is calculated. If the user does not correctly sound the microphone, the basic figure is 0 decibels. The background noise size of the user's actual scene varies widely. It's not right if we divert. Especially for those who make absolute decibel, should find the 20 micro-pa sound pressure corresponding amplitude (or can also take a standard decibel meter for calibration).Bloggers are more lazy, set th
Android microphone custom View with dynamic display of Audio Tape Volume
1. The so-called no picture, no truth, first. What we need to achieve is the button of the middle recording, and the surrounding area will display a waveform of the volume size.
2. VolumCircleBar inherits from View and we have customized it. The Code is as follows:
VcD4KPHByZSBjbGFzcz0 = "brush: java;"> package com. rdinfo. ccen
Android Phone Microphone Sampling Some code is found on the Internet, specifically do not remember.Use the sample result and the function code of your own app:1. In some apps, the audio input of the microphone will need to be used, such as a very hot blown skirt;2. Sampling Thread:public class Microlevelrunnable implements Runnable {Private static final String ta
This example describes the Android implementation that directly plays the sound captured by the microphone. Share to everyone for your reference. Specifically as follows:
This is a direct playback microphone captured by the voice thread class:
Class Recordthread extends thread{static final int frequency = 44100;
static final int channelconfiguration = Au
Android microphone audio sampling and usage
Some codes of Android phone microphone sampling are found online.
Sample results and functional code of your app:
1. In some apps, You need to obtain and use the audio input of the microphone, for example, a hot skirt;
2. Sampling
Http://www.mikespook.com/index.php/archives/762
Android has some interesting applications, such as blowing skirts and blowing balloons. The microphone input volume is obtained in real time and then processed accordingly. Many people on the Internet have asked how to deal with this problem, but there are still some answers, but there is no actual code. After a simple exploration, I wrote a demo and tried i
Extends:http://blog.csdn.net/alvinhuai/article/details/8955127,http://mikespook.com/2010/11/android-%e5%ae%9e% E6%97%b6%e8%8e%b7%e5%8f%96%e9%ba%a6%e5%85%8b%e9%a3%8e%e8%be%93%e5%85%a5%e9%9f%b3%e9%87%8f%e7%9a%84%e4%bb%a3%e7 %a0%81/A few days ago to do a recording and get the volume size of the module, today write a demo and share. If you have a better way to remind me of a message, thank you.First, the recording function is easy to achieve, through the
extends:http://blog.csdn.net/trbbadboy/article/details/7865530is a direct play microphone captured by the sound thread class: classRecordthreadextendsthread{Static Final intfrequency = 44100; Static Final intChannelconfiguration =Audioformat.channel_configuration_mono; Static Final intAudioencoding =Audioformat.encoding_pcm_16bit; @Override Public voidrun () {//TODO auto-generated Method Stub intRecbufsize =audiorecord.getminbuffersize (Frequency,
Android has some interesting applications, such as blowing skirts and blowing balloons. The microphone input volume is obtained in real time and then processed accordingly. How can we obtain the sound size during the recording process? There is an instance below
Java code:
Package EOE. demo; import android. media. audioformat; import
First, prefaceThe previous article made clear the way unity and Android call, but many of the actual access to the part is not very detailed, because in this article, will detail the specific access to the Android SDK, and how to do a convenient unity Access SDK.Portal :Prev
First, prefaceThe previous article made clear the way unity and Android call, but many of the actual access to the part is not very detailed, because in this article, will detail the specific access to the Android SDK, and how to do a convenient unity Access SDK.Portal :Prev
Android development 9: Network Access Web service development, android development 9 accessPreface
Dear friends ~
Join us in today's theme. Today, we will learn more about network access and Web Service Development, learn how to use HttpURLConnection to access WebService, b
The Android marketplace, developed by myself, started testing on a mobile phone and encountered a problem: "How does an app access the Tomcat server on a local computer on a mobile phone ", if you have some mobile application development experience, you must know that setting "localhost" or "127.0.0.1" is not acceptable. Setting the IP address to "10.0.2.2" on the simulator is accessible, but this method do
SDK Access (2) on Android Google play inside payment (In-app billing) Access
Next to the Android Facebook SDK access (1) after finishing the Facebook access process, you can then sort out the
Android-SDCard Data Access Environment Introduction, androidsdcard access
1: Introduction to Environment:
Environment is android. A class under the OS package. Google officially explained it as: Provides access to environment variables (variables that provide the
Cocos2dx-3.1 access domob ad sdk + Android (1), cocos2dx Access sdk
After a few days of research, coupled with the guidance of the great gods, cocos finally connected to the domob advertising sdk.
To connect to a third-party sdk, you must first understand some eclipse usage, and understand some java code, and some xml. C ++ calls Java-Layer Code through jni. Ther
and efficient. Just to be sure.The key on both sides of the data will be consistent. Unity calls the Android interface, for example, pay and Submitextradata are passed through a JSON string, which is then parsed here.For Android, it is also necessary to notify unity in the same way, using a JSON-formatted string and then passing Unityplayer.Unitysendmessage(Gameobject, MethodName, Jsonparams) interface to
of the decision to use Navigator.browserlanguage Can be found in the Windows Phone language version, of course, the hateful small phone language version also has compatibility differences, compatible with Mozilla, and the AppleWebKit kernel browser to access its language version, it will list Navigator.languagecode: Compare special place UC Browser without Android header, only return: Linux, here roughly
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