modular toy storage

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POJ 2398 Toy Storage (calculating geometry, judging points and segment relationships)

;}intMain () { while(SCANF ("%d", n)!=eofN) {memset (ans,0,sizeof(ans)); memset (PAR,0,sizeof(PAR)); memset (PAR2,0,sizeof(PAR2)); memset (Toy,0,sizeof(toy)); CIN>>m>>rec.x>>rec.y>>rec2.x>>rec2.y; for(inti =1; I ) {cin>>par[i].x>>par2[i].x; Par[i].y=rec.y; Par2[i].y=rec2.y; } for(inti =1; I 1; i++) { for(intj = i+1; J ) { if(par[i].x>par[j].x) {swap (par[i].x

POJ 2398 Toy Storage (Calculate geometric point line relationship)

Toy Storage Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 4588 Accepted: 2718 DescriptionMom and Dad had a problem:their child, Reza, never puts his toys away when he was finished playing with them. They gave Reza a rectangular box to put he toys in. Unfortunately, Reza is rebellious and obeys he parents by simply

POJ 2398--toy Storage (cross product judgment, two points to find, point sorting)

Toy Storage Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 6534 Accepted: 3905 DescriptionMom and Dad had a problem:their child, Reza, never puts his toys away when he was finished playing with them. They gave Reza a rectangular box to put he toys in. Unfortunately, Reza is rebellious and obeys he parents by simply throwing he toys

POJ-2398 Toy Storage

Toy Storage Time Limit: 1000MS Memory Limit: 65536K DescriptionMom and Dad had a problem:their child, Reza, never puts his toys away when he was finished playing with them. They gave Reza a rectangular box to put he toys in. Unfortunately, Reza is rebellious and obeys he parents by simply throwing he toys into the box. All the toys get mixed up, and it's impossible for

Poj2398 Toy storage

It is exactly the same as 2318. The only difference is that the data is sorted and the output data is the statistical data. The method is still the same as binary + cross product.Toy storage Time limit:1000 ms Memory limit:65536 K Total submissions:2491 Accepted:1427 DescriptionMom and dad have a problem: their child, Reza, never puts his toys away when he is finished playing with them. they gave Reza a rectangula

Toy storage--poj2398 (Computational geometry)

http://poj.org/problem?id=2398This problem and the previous toys is the same is the output is not the same as this gives is the chaos you have to sort the bezel first#include #include#include#include#include#include#include#include#includeusing namespacestd;#defineMemset (A, B) memset (A,b,sizeof (a))#defineN 5500typedefLong Longll;structnode{intx, Y, V;} P[n],u[n];intY2;intcmpConst void*a,Const void*b) { structNode *c, *F; C=(structNode *) A; F=(structNode *) b; returnC->x-f->x;}intFind (int

POJ 2398 Toy Storage

#include #include#include#includeusing namespacestd;Const intmaxn= the+Ten;intN,m,x1,y1,x2,y2;intU[MAXN],L[MAXN];intANS[MAXN];intANS[MAXN];BOOLFLAG[MAXN];structpoint{intx, y;} P[MAXN];Chars[10000];voidinit () {memset (flag,0,sizeofflag); memset (ans,0,sizeofans); memset (Ans,0,sizeofAns);}intFintA1,intB1,intA2,intB2) { //returns the cross product of a vector (A1,B1) and a vector (A2,B2) returna1*b2-a2*B1;}BOOLJudgeintA1,intB1,intA2,intB2,intA3,intB3,intA4,intB4,intAintB) { if(F (A2-A1,B

[POJ2398] Toy Storage (calculates geometry, two points, and determines which side of the line segment)

, E; the intN, M; the intTMP[MAXM]; the intANS[MAXM];94 the intOK (point P, line L) { theRT ((L.B.Y-L.A.Y) * (p.x-l.a.x)-(P.Y-L.A.Y) * (l.b.x-l.a.x)); the }98 About BOOLCMP (line A, line B) { - if(A.A = = B.A)returnA.B b.b;101 returnA.A B.A;102 }103 104 intMain () { the //FRead ();106 intx1, x2;107 BOOLFlag =1;108 while(~rint (n) N) {109 Cls (TMP); Cls (ans); the Rint (m); Rint (s.x); Rint (S.Y); Rint (e.x); Rint (E.Y);111 Rep (i, n) { the Rint (x1); Rint (x2);113Line[

Poj 2398 Toy storage-basically the same as poj 2318

/* Poj 2398 Toy storage is basically the same as 2318, but requires that the number of T toys be output t from small to large. Note that the sequence of the baffle is not from left to right. order, the calculation ry that needs to be sorted is that the range of a rectangle is divided into n + 1 regions by N line segments, and then there are m coordinate points, they belong to the region where they are locat

POJ 2318 toys/poj 2398 Toy Storage

The computational geometry finally opened the hole ...Cross product + two points.#include #include#include#include#defineMAXN 5050using namespacestd;structpoint{intx, y; Point (intXinty): x (x), Y (y) {} point () {} friend pointoperator-(point X,point y) {returnPoint (x.x-y.x,x.y-y.y); }}P[MAXN];structline{Point X,dt; Line (point X,point DT): X (x), dt (DT) {} line () {} friendint operator*(line X,line y) {returnx.dt.x*y.dt.y-y.dt.x*X.dt.y; }}L[MAXN];intn,m,cnt[maxn],x1,y1,x2,y2,x,y;BOOLCheckint

POJ 2398 Toy Storage (computational geometry)

box. Even if Reza keeps throwing his toys to the box, at least toys, then get thrown into different partitions stay separate. The box looks like this from the top: We want for each positive integer t, such this there exists a partition with T-toys, determine how many partitions has T, Toys.InputThe input consists of a number of cases. The first line consists of six integers n, m, x1, y1, x2, y2. The number of Cardboards to form the partitions is n (0 A line consisting of a single 0 termin

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