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Cocos2d-x 3.2 Monopoly game project development-Part 5 standalone game-levels choose ScrollView, monopoly Standalone

Cocos2d-x 3.2 Monopoly game project development-Part 5 standalone game-levels choose ScrollView, monopoly Standalone Click MenuScene. cpp to call Director: getInstance ()-> pushScene (MapChooseScene: createScene ()); Go to the level selection interface. We use the ScrollView control to create this interface. Becaus

Cocos2d-x 3.2 Monopoly game project development-Part 1 skill improvement and game end judgment, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 1 skill improvement and game end judgment, cocos2d-x Project DevelopmentThis section focuses on the increase of skill escalation events and game end judgment. The game judgment is simply handled. If there is a role whose c

Cocos2d-x 3.2 Monopoly Game project development-part 12th shows the turn counter

the number of rounds before it is flushed, so the previous purge is cleared for (auto it = Refreshroundvector.begin (); it! = Refreshroundvector.end (); it++) {((sprite*) *it)->setvisible (false);} Refreshroundvector.clear (); int count = Gameroundcount; Sprite* st;//When the game starts, show the number of rounds as 0 if (count ==0) {st = sprite::createwithspriteframe (digiteroundvector.at (0)); AddChild (ST); Refreshroundvector.pushback (ST);} Conv

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development First look at the MenuScene. cpp: popupLayer () {// define a pop-up layer and input a background image PopupLayer * popDialog = PopupLayer: create (DIALOG_BG ); // ContentSize is an optional setting and can be left unspecified. If it is set as a 9-figure zoom popDialog-> setContentSize (CCSizeMake (Qui

Cocos2d-x 3.2 Monopoly game project development-Part 7 get role PATH

Cocos2d-x 3.2 Monopoly game project development-Part 7 get role PATH Create a RouteNavigation class and define the getPath () method to obtain the role path. We design this class in the single-sample mode. First, let's look at the definition of this class. RouteNavigation. hclass RouteNavigation {public: static RouteNavigation * routeNav_Instance; // static RouteNavigation * getInstance (); // obtain the s

Cocos2d-x 3.2 Monopoly Game project Development-Part 30th project porting

Finish.This will allow you to install the APK test.7. Other questions:(1) After you import an Android project after opening eclipse, exit and then open and sometimes encounter a java.lang.NullPointerException error.File under Proj.android ". Cproject" Delete(2) cannot find a variable such as float int, the test discovery is due to comments, there may be an inappropriate character in the comments or the encoding format is not the result ofYou can just remove the comment.such as LineChart.hThe fo

Cocos2d-x 3.2 Monopoly Game project development-part seventh get the role path _2

", _RAND1);//based on the ID, remove the coordinates Vec2 vec2forplayer1 = waylayerpass_vector.at (_RAND1);// This we add a tiledheight height to the vertical position in order to have the character centered on the road vec2forplayer1.y +=tiledheight; Sets the location of the role, as well as the anchor Point Player1->setposition (vec2forplayer1);p Layer1->setanchorpoint (CCP (0,0.5));//log related int col = Vec2forplayer1.x/tiledwidth;int row = Vec2forplayer1.y/tiledheight;log ("player1 positio

Cocos2d-x 3.2 Monopoly Game project development-part tenth realizes the people take turns walking

= ( string*) data)->intvalue (); VectorVoidgamebasescene::gobuttoncallback (Cocos2d::ccobject *psender) {... .../...../...///After a go-click on a./////After a visit to the Send GO button Vanishing message notificationcenter::getinstance ()->postnotification (Msg_go,string::create ("0"));p layer1-> Startgo (rowvector,colvector); log ("Go button clicked Over");}Voidrichergamecontroller::p Ickoneplayertogo () {for (auto It=gamebasescene::p layers_vector.begin (); it!= Gamebasescene::p layers_vect

Cocos2d-x 3.2 Monopoly Game project Development-21st part pick up points card recovery stamina

(5,0)); sequence* action = sequence::create (Item_strength_up->getnormal_anmi (), Callfunc::create ([this] () {Item_strength _up->setvisible (FALSE);}), NULL); Item_strength_up->runaction (action); Cocostoast::createtoast (This, String::createwithformat ("%s%d", Languagestring::getinstance () Getlanguagestring (STRENGTH_UP)->getcstring (), Strengthvalue)->getcstring (),toast_show_time,player1-> GetPosition ()); Refreshstrengthlabel (Player1,strengthvalue); Scheduleonce (Schedule_selector (gameb

Cocos2d-x 3.2 Monopoly Game development-part 17th toast Prompt box

toast_show_time seconds after sending the continue walk message, avoiding the toast display too frequently scheduleonce (Schedule_selector (gamebasescene:: Sendmsgpickonetogo), toast_show_time); Break } case Player_2_tag: {int retmoney = Displayarea (X,y,player2,player1_building_1_tiledid,player1_building_2_tiledid, Player1_building_3_tiledid); Refreshmoneylabel (Landowner,money+ Retmoney); Refreshmoneylabel (player2,-(Money + Retmoney)); Cocostoast::createtoast (This, String::createwi

Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development Before obtaining the number of random steps, a friendly prompt should be provided to the player indicating which role to start walking. A few steps are required. In this way, let the role flash before walking, and mark the path to be taken by the role in a special color. The effect is as

Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development When purchasing an open space, we add an animation: The animation consists of two parts. The first part is to increase the footprint from small to small, and then from large to small. The second part is to play a particle effect after the footprint decreases. First download particle editing tool: Cocos2

Cocos2d-x 3.2 Monopoly game project development-Part 2 crab Road (code), cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 2 crab Road (code), cocos2d-x Project DevelopmentIn this section, we add a crab wounding event. The Crab genie is randomly added to the road location. When the role finishes walking, if it encounters a crab at the position, the animation is played first, and then the ambulance takes the role away.When this role is in turn walking, the toast prompts that t

Cocos2d-x 3.2 Monopoly game project development-Part 1 Toast prompt box, cocos2d-xtoast

Cocos2d-x 3.2 Monopoly game project development-Part 1 Toast prompt box, cocos2d-xtoast When a toll is paid, the number of reduced funds is displayed near the role, and the number of funds added is displayed for the role that receives the toll. I have made some changes to this information on the Internet. Write a CocosToast class #ifndef __CocosToast_H__#define __CocosToast_H__#include "cocos2d.h"#includ

Cocos2d-x 3.2 Monopoly game project development-Part 3 menu scenario

Cocos2d-x 3.2 Monopoly game project development-Part 3 menu scenario In the previous section, after introducing titles animation, go to the menu scenario and set the scenario effect. The MenuScene. h header file is as follows: Class MenuScene: public LayerColor {public: static Scene * createScene (); virtual bool init (); CREATE_FUNC (MenuScene); private: Size visibleSize; // LabelTTF * settingsGame

Cocos2d-x 3.2 Monopoly Game project Development-Part III menu scene

,control::eventtype event) {log ("single Touched"); controlbutton* button = (controlbutton*) psender;int tag = Button->gettag (); switch (tag) {case btn_single_game_tag:{ Log ("single game");//director::getinstance ()->pushscene (Mapchoosescene::createscene ());} Case Btn_multi_game_tag:{log ("Multi Game"); Case Btn_music_tag:{bool music_on = userdefault::getinstance ()->getboolforkey (music_on_key,true); i

Cocos2d-x 3.2 Monopoly game project development-Part 3 menu scene, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 3 menu scene, cocos2d-x Project Development In the previous section, after introducing titles animation, go to the menu scenario and set the scenario effect. The MenuScene. h header file is as follows: Class MenuScene: public LayerColor {public: static Scene * createScene (); virtual bool init (); CREATE_FUNC (MenuScene); private: Size visibleSize

Cocos2d-x 3.2 Monopoly game project development-Part 1 show round counter, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 1 show round counter, cocos2d-x Project Development The number of game rounds is displayed in the lower right corner: Implementation Method: 1. Create a frame cache in the GameBaseScene class to store SpriteFrame with ten digits, representing 0-9 Arabic numerals and placing them in a Vector. 2. Define the varia

Cocos2d-x 3.2 Monopoly game project development-Part 1 internationalization-Solving Chinese Garbled text

Cocos2d-x 3.2 Monopoly game project development-Part 1 internationalization-Solving Chinese Garbled text Solve the Chinese Garbled text first. cheyiliu, a netizen, provides a simple solution as follows. If you have a better solution, please provide it. 1. Compile the plist file string_zh.plist to display Chinese characters in the file: Single_game Single Player

Cocos2d-x 3.2 Monopoly game project development-Part 2 crab Road

Cocos2d-x 3.2 Monopoly game project development-Part 2 crab RoadIn this section, we add a crab wounding event. The Crab genie is randomly added to the road location. When the role finishes walking, if it encounters a crab at the position, the animation is played first, and then the ambulance takes the role away.When this role is in turn walking, the toast prompts that the hospital is still in hospital for a

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