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Kindergarten registration Website The same account limit multi-person login solution

To start the kindergarten registration, this year's registration site has been revised restrictions, need to use the child ID number of real-name registration, and then only allow one person login registration, if the same account has other people logged in, it will automatically log off the first person to log in. So it is not possible to share the login account to other people to achieve

Java NiO Example: Multi-person Network chat Room

the global variable SC is the same, because only registered a Socketchannel//SC can write can read, this is read Socketchannel sc = (socketchannel ) Sk.channel (); Bytebuffer buff = bytebuffer.allocate (1024); String content = ""; while (Sc.read (buff) > 0) {buff.flip (); Content + = Charset.decode (buff); }//If the system sends a notification name already exists, you need to change the

Python socket multi-person chat room

‘ + addr[0] + ‘:‘ + str(addr[1])nick = conn.recv(1024)#send only takes string#start new thread takes 1st argument as a function name to be run, second is the tuple of arguments to the function.NotifyAll(‘Welcome ‘ + nick + ‘ to the room!‘)print dataprint str((threading.activeCount() + 1) / 2) + ‘ person(s)!‘conn.send(data)threading.Thread(target = clientThreadIn , args = (conn, nick)).start()threading.Thread(target = ClientThreadOut , args = (conn, n

Apache MiNa realizes multi-person chat room

Apache MiNa realizes multi-person chat room Development environment: System:windows javasdk:1.6 Ide:eclipse, MyEclipse 6.6 To develop a dependent library: jdk1.4+, Mina-core-2.0.4.jar, Slf4j-api-1.5.11.jar, Slf4j-log4j12-1.5.11.jar Email:hoojo_@126.com Blog:http://blog.csdn.net/ibm_hoojo http://hoojo.cnblogs.com/ Http://hoojo.blogjava.net Recently used socket to write the chat program, mainly mobile phone p

Socket multi-person Chat program C language version (ii) _c language

Socket multi-person Chat program C language version (i) Address: http://www.jb51.net/article/94938.htm The 1v1 is realized, and the 1V is much easier. However, relative to the 1V1 program, I have undergone a major change, the use of linked lists to dynamic management. This efficiency is really improved a lot, at least the CPU utilization rate is stable below 20, will not soar to 100. In C language to write

PHP + swoole implement simple multi-person online chat group, swoole online chat _ PHP Tutorial

PHP + swoole enables simple online chat with multiple users and online chat with swoole. PHP + swoole implements simple multi-person online chat group. due to the limited capabilities of this article, swoole has not implemented many details of the chat logic, but only implements group chat, the specific code is as follows: PHP + swoole: simple multi-

Php uses swoole to implement a simple multi-person online chat group, swoole online chat _ PHP Tutorial

Php uses swoole to implement a simple multi-person online chat group and swoole online chat. Php uses swoole to implement a simple multi-person online chat group. many details of swoole's online chat logic are not implemented, but only mass chat is implemented. Php code: $ servnewswoole_webso php uses swoole to impleme

Multi-person collaboration

-person collaboration is usually as follows: First, you can try to useGit push origin branch-namePush your own changes; If the push fails, you must useGit pullTry to merge; If a merge conflict exists, the conflict is resolved and submitted locally; After no conflict or resolution, useGit push origin branch-namePush is successful! IfGit pullIf "no tracking information" is displayed, the link between the local branch and the remote branch is not c

Socket and runnable for multi-person access servers

/** Socket and runnable implement multi-person access server* Because each connection starts a new thread, multiple customers can connect to the server at the same time.* Basic operating procedures are as follows:* 1) programming and running server programs* 2) Open multiple Telnet windows* 3) Switch between these windows and type the command. Note that you can communicate through these windows at the same

How much does it cost to open a multi-person video chat software?

First of all, do not know what kind of product you are developing, because many people video chat software, like our co-operation has at least dozens of kinds of products, this side to you recommend our most important three kinds:first, popular entertainment video chat softwareJacu Recommended Popular entertainment video chat software. To the room as a unit, there are common interests of friends can gather a room. Room design for a variety of options, such as the classic vertical two screen, cla

Java NIO based multi-person online chat tool source code implementation (login, single chat, group chat)

Recently Learning Java NIO Network development knowledge, wrote a Java NIO based multiplayer online chat tool training practiced hand. Source code open on the coding:Https://coding.net/u/hust_wsh/p/MyChat/git , the development environment is Ubuntu14.04+eclipse mars+jdk1.8.To write a multi-person online chat tool based on Java NIO, I summarize the following addresses: The client server model, Selector,socke

Nodejs + express to build a multi-person chat room step, nodejsexpress

Nodejs + express to build a multi-person chat room step, nodejsexpressPreface This article is mainly a process in which I spent a few days as a trainer to write a tutorial while learning node. This is suitable for students who have a lot of theoretical knowledge about node and have little practical experience. Now let's get started!Preparations Create a folder chatroom Enter the following command on the te

Unity3d Multi-person collaborative development environment build notes (scene merge)

Http://www.cnblogs.com/zhaoqingqing/p/3371120.htmlWhen it comes to multi-person collaborative development, everyone will think of using version control tools to manage projects, of course, the most common is svn and git, but the SVN management Unity3d project does have some undesirable areas, such as: Two people modified the same scene, SVN update can not be merged, And in Unity Editor, SVN is not visualize

Team Foundation Server source code management usage experience for multi-person development

files included.Here TFS is different from Git, TFS is a central node, and when we check in the new file, we find a hook in front of the VS2013 solution icon that indicates that there is a modification not checked in, because the solution has changed after several new files have been added to the local solution, but the solution is not checked in.It is often our practice to designate a master programmer to check in a solution at a specific time, and others to only get the latest solution without

PHP + swoole implement simple multi-person online chat group

This article mainly introduces the PHP + swoole implementation of simple multi-person online chat group-related information. For more information, see this article because of the limited capabilities, there are a lot of chat logic details not implemented, the code is as follows: Php code: $ Serv = new swoole_websocket_server ("127.0.0.1", 3999); // Basic service settings $ serv-> set (array ('worker _ nu

Java Socket Multi-person chat room implementation

while(!eof Scanner.hasnext ()) {TenString message =scanner.nextline (); OnePrintwriter.println ("Client-1:" +message); A if(Quit.equals (Message.trim ())) { -EOF =true; - } the } -}Catch(IOException e) { -System.out.println ("[Send message failed]" +e.tostring ()); -}finally { + //Close Resource - if(NULL!=scanner) { + scanner.close (); A } at if(NULL!=PrintWriter) { - printwriter.close (); - } - Try { - so

PHP + swoole implement simple multi-person online chat group _ php instance

This article mainly introduces the PHP + swoole implementation of simple multi-person online chat group-related information. For more information, see this article because of the limited capabilities, there are a lot of chat logic details not implemented, the code is as follows: Php code: $ Serv = new swoole_websocket_server ("127.0.0.1", 3999); // Basic service settings $ serv-> set (array ('worker _ nu

IOS essay tips weak self print current class row number, multi-person development automatically adapt PCH address, get device UID information

$ (srcroot)/prefixheader.pch Auto-fit PCH Address__weak __block typeof (self) weakself = self;__weak typeof (self) weakself = self;#define DN_DEBUG_LOG (FMT, ...){NSLog (@ "%s [line%d]" FMT), __pretty_function__, __line__, # #__VA_ARGS__);}Nsdictionary *ifs = [self fetchssidinfo];NSString *ssid = [[IFS objectforkey:@ "SSID"] lowercasestring];NSString *ssid =ifs[@ "SSID"];NSLog (@ "ifs--%@, WiFi device name--%@", Ifs,ssid);-(ID) fetchssidinfo {Nsarray *ifs = (__bridge_transfer ID) cncopysupported

Git uses BitBucket managed Xcode to build multi-person collaborative development

if you want to submit your code to the code site for synchronous development, here I recommend using BitBucket because it is free hehe, can create a private group warehouse and can assign permissions to team members,GitHub create a private group warehouse is charged . BitBucket features 1. Unlimited number of private warehouses 2. Unlimited disk space3. Support Https/ssh at the same time4.Bug Tracking 5. Project Wiki6.API Support7. Flexible control of permissions8. Customizable Domain name9.RSS

Git Learning Journey (ii)-Multi-person assistance

"ssh settingsIf a password is required for each server operation, it can be managed using the public key if the password is canceled or if you do not want to tell the other user's server the password. CD ~/.ssh Ssh-keygen Ssh-copy-id-i id_rsa.pub [email protected] Generate the public key, Id_rsa is the private key, Id_rsa.pub is the public key, if it already exists, it can be used originally. The contents of the id_rsa.pub are appended to the ~/.ssh/authorzed_keys file on t

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