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(C # & Unity) scripting language ES

Pure C # Writing, interpretation of execution, syntax similar to JS, dynamic type, support closure, support hot update, more streamlined than LUA, but less efficient, no BUG found, the actual game running stable, no memory leaksGithub:https://github.com/easily/easyscriptTest code:Func calc () {print (2 + 3) Print (2-3) Print (2 * 3) Print (2/3)}func Ctrl () {N= 1if(N > 0) {print ("" N > 0 "") } Else{print ("" N )} arr= [A] for(i = 0, Arr.count) {print (Arr[i])} foreach (Iincharr) {print (

[Android development and learning 09] Android OpenGL ES Basics

In fact, the main purpose of my personal study of Android is to learn how to develop 3D effects on this platform. So let's start with the topic. OpenGL ES (OpenGL for Embedded Systems) is a subset of OpenGL 3D graphics APIs. It is designed for Embedded devices such as mobile phones, PDAs, and game hosts.This API was defined and promoted by Khronos group, a graphic software and hardware industry association that focuses on open standards in graphics a

Variables and data types for OpenGL es shader Language (ii) (Official document, chapter fourth)

Variables and data types for OpenGL es shader Language (ii) (Official document, chapter fourth)4.5 Precision and precision modifiers 4.5.1 range and precisionThe sources used to store and present floating-point numbers, the range of integer variables, and precision-dependent values (varying,uniform, texture lookups, and so on), are not vertex or slice shaders, and other details of the underlying implementation. Minimum storage needs to be declared wit

OpenGL ES 3.0 element combination and Rasterization (iii)

Primitives are geometric objects that can be drawn by OpenGL ES, such as triangles, lines, or sprites. In the entity composition process, each element must be judged whether it is located in the projection intercept, if the element is not completely inside the truncated body, it will be considered tiling clipping, if it is completely in the plane, will be discarded, and then the vertex position is converted to screen coordinates, the culling operation

OpenGL ES 3.0 Fragment buffer Objects (FBO) details (ii)

We can use frame buffer objects to achieve off-screen rendering. Frame buffer objects support the following operations1. Create a Frame buffer object using only the OpenGL ES function.2. Create multiple FBO using EGL context.3. Create the off-screen color, depth, template render buffer, and texture, and bind them to the frame buffer object.4. Share color, depth, and template buffer content through multiple buffers.5. The texture is directly linked to

ES Learning 3 DSL Summary

Match full text receive role coding result is all role, codingHighlight highlighting FieldsAggs all_interests Aggregation Query//Cluster health green yellow red GET/_cluster/healthThe Shard can be a primary shard (primary shard) or a copy shard (Replica shard). Each document in your index belongs to a separate primary shard, so the number of primary shards determines how much data the index can store.There is no limit to the amount of data the primary shard can store, and the limit depends on yo

ES system encapsulation tutorial advanced edition provides Windows 7 and Windows XP system download (bylsyz0021)

ES system encapsulation tutorial advanced edition provides Windows 7 and Windows XP system download (bylsyz0021)I changed it. Due to some link problems, all software downloads are now okay.Welcome to my blog http://blog.csdn.net/lsyz0021 ES system encapsulation tutorial advanced edition: provides three windows 7 x86 x64 and Windows XP packages. This tutorial is not prepared for people with no foundation. I

Use OpenGL ES hybrid mode to zoom in the video buffer to adapt to the display size

tablet size (1024x768) or any other device with the same screen, we can use software simulation to scale, but it will be slow and intolerable. To scale in a hybrid mode, you need to create an OpenGL ES texture and render the image (320x240) to the GL quadrilateral.Textures are scaled to the appropriate display size (1024x768) through hardware, significantly improving game performance.From the implementation perspective, this process can be described

Implementation of the prototype milestone 0.0.1 based on OpenGL (es) of cldc1 and midp2

Implementation of the prototype milestone 0.0.1 based on OpenGL (es) of cldc1 and midp2 You can set the health cycle to 4628 As you can see from the output, you know that this is not a trick to change the 3-angle type. All the incoming coordinates are transformed by the complete modelview, projection, clipping, and viewport transformations. (Nothing else has been done) Inefficient. First, the code is prototype, without any optimization, followed

Android Study Notes-3D-(02)-OpenGL ES APIs

Common OpenGL ES APIs: Gl_triangle_strip: continuous triangle drawing Gl_triangle_fan: triangular slice Glclearcolor (0.f, 0.f, 0.f, 1.f); // set the background color of the mode window. The color is the rgba value. Glviewport (0, 0, iscreenwidth, iscreenheight); // you can specify the size and position of the view. The view is the area where the image is finally displayed on the screen. The first two parameters are the position of the view, the

Common OpenGL ES APIs

This is a document I have uploaded from http://seya.javaeye.com/blog/542343. it is quite useful! Common OpenGL ES APIs: Glclearcolor (0.f, 0.f, 0.f, 1.f); // set the background color of the mode window. The color is the rgba value. Glviewport (0, 0, iscreenwidth, iscreenheight); // you can specify the size and position of the view, View: that is, the area where the image is finally displayed to the screen. The first two parameters are the position

Python Elasticsearch API Operation ES Cluster

Environment Centos 7.4 Python 2.7 PIP 2.7 Mysql-python 1.2.5 Elasticsearc 6.3.1 Elasitcsearch6.3.2 Knowledge points Calling the Python Elasticsearh API Python MYSQLDB Use DSL Query and Aggregation Pyehon list Operations Code#!/usr/bin/env python#-*-coding:utf-8-*-#minyt 2018.9.1# Get the number of modules that occur within 24 hours # The program obtains the relevant refinement data through the Elasticsearch Python client. You can calculate the

ES learning-java Operation 2.4. version 0

Org.elasticsearch.common.xcontent.XContentFactory;Import java.net.InetAddress;Import java.net.InetSocketAddress;Import java.net.UnknownHostException;Import Java.util.HashMap;Import java.util.List;Import Java.util.Map;Import Java.util.concurrent.TimeUnit;/*** Created by Zhuzhiqiang on 2018/7/28.*/public class Esutile {static Transportclient client;Private Indexrequest source;static {mapMap.put ("Cluster.name", "Es-cluster");Settings.builder Settings =

Python Create ES index

#pip Install Elasticsearch fromDatetimeImportdatetime fromElasticsearchImportelasticsearches_servers= [{ "Host":"10.10.6.225", "Port":"9200"}]es=Elasticsearch (es_servers) Doc= { 'author':'Kimchy', 'text':'elasticsearch:cool. Bonsai cool.', 'timestamp': DateTime.Now (),}res= Es.index (index="Test-index", doc_type='Tweet', Id=1, body=doc)Print(res) Res= Es.get (index="Test-index", doc_type='Tweet', id=1)Print(res['_source']) Es.indices.r

Es,pes,ps,ts Flow Introduction

Http://blog.sina.com.cn/s/blog_6ca8ed170100qjvd.html Es Stream (Elementary stream, basic stream): A stream of digital TV components that directly represent the content of a basic element, including continuous streams of video, audio, or data. PES stream (paketized Elementary Stream, Package basic stream): is the basic stream es stream according to the need to be divided into the length of the packet, an

Slid. es-the best way to create online slides and presentations

Slid. esIt provides a simple way to create online slides and presentations, allowing you to make exquisite online presentations through several simple steps. Based on HTML5 and CSS3, the best effect is available in modern browsers.Articles you may be interested in Verlet-js: Awesome open-source JavaScript physical engine recommendation JQuery. mmenu-smooth menu for mobile Web projects Ratchet-amazing iPhone app prototyping framework Transit-ultra-smooth CSS transition and transform ani

Android OpenGL ES concise development tutorial 05

The square shown in the previous example is white, which is not very attractive. This article describes how to add colors to mesh. OpenGL ES uses color as the well-known rgba mode (red, green, blue, transparency ). The definition of color usually uses the hex format 0xff00ff or the decimal format (255, 0, 255), but uses 0 in OpenGL... A floating point between 1. 0 is 0, 1 is equivalent to 255 (0xff ). The simplest coloring method is vertxt coloring. Y

H264 es stream file distinguishes frame boundary by calculating first_mb_in_slice

into multiple parts. The following is an analysis of the exponential Columbus code: From http://blog.csdn.net/simongyley/article/details/8517817 When parsing the K-order index Columbus code, first find the first non-zero bit starting from the current location of the bit stream, and record the number of found zero bits as leadingzerobits, and then calculate the codenum according to leadingzerobits. The pseudocode is described as follows: First_mb_in_slice is obtained by expgolomb Decoding of

Three variable types of OpenGL ES (uniform, attribute, and varying)

;Attribute vec2 a_texcoord0;Varying vec2 v_texcoord; // varying in vertex shaderVoid main (void){Gl_position = u_matviewprojection * a_position;V_texcoord = a_texcoord0;} // Fragment shaderPrecision mediump float;Varying vec2 v_texcoord; // varying in fragment shaderUniform sampler2d s_basemap;Uniform sampler2d s_lightmap;Void main (){Vec4 basecolor;Vec4 lightcolor;Basecolor = texture2d (s_basemap, v_texcoord );Lightcolor = texture2d (s_lightmap, v_texcoord );Gl_fragcolor = basecolor * (lightcol

Simon iPhone-OpenGL ES tutorial-06

OpenGL ES 06-3D coordinates of Objects So far, we have made a good description of 2D objects. It's time to start creating 3D objects. Although we don't need too many changes, they need more vertices (if you create and use vertex arrays) or more coordinate transformations, if you want to use multiple planes to create a cube. Maybe I should introduce vertices and wires first, but so far we have introduced some texture ing Rectangles and colored triangl

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