robot and car games

Discover robot and car games, include the articles, news, trends, analysis and practical advice about robot and car games on alibabacloud.com

Jet Robot (Jet Robot) Apple Edition Download | iOS Downloads | iphone version Download | Game Download | Mobile Games Free Download | Free Download for Android | Android version free download-Flying shooting flight

Jet Robot (Jet Robot) game released Jet robot is a casual flying game, game screen or more interesting, the robot is very cute, click to fly, let the small robot fly higher the better. Game Introduction Jet bot: In this game, you have to use his jet pack to help as high as p

Using ROS to make our robot car (i): URDF profile _ros

It is believed that many enthusiasts stop at expensive robot prices. Although with Arduino, but a very weak capacity of the robot car cost also one hundred or two hundred yuan. It is more time-consuming and laborious to build your own robot. So if you're just an ordinary robot

(NO.00003) iOS games simple robot projection game forming notes (14th)

(NO.00003) iOS games simple robot projection game forming notes (14th) First, we must store all the robots in the Level in an array, because the array will be accessed in different places. We put it in the LevelRestrict class, and we should put it in the GameState class in principle, here is a simple example. Open LevelRestrict. h and add two new attributes to the interface: @property (nonatomic,strong)

(NO.00003) iOS games simple robot projection game forming notes (15th)

(NO.00003) iOS games simple robot projection game forming notes (15th) Open the Robot. h file in Xcode and add the following two methods: -(Void) moveArm :( MoveDirection) direction;-(void) armShoot; Implement these two methods in Robot. m: -(Void) armShoot {[_ arm armShoot];}-(void) moveArm :( MoveDirection) direc

(no.00003) iOS games simple robot projection game shaping (i)

This is a simple robot projection game, mainly to be familiar with some things of the physics engine. You can think of it as a robot shot, even though it is a parabolic, but not a basketball but a bullet, faster.The game is the player chooses the robot, the mobile robot arm aims at the basket frame, then launches the b

Google agents and simple car games

Google agent: http://hi.baidu.com/habbit99/blog/item/9df5a4cc1cd8e40c01e92822.html Simple car games: VaR labels: wheelcollider; var wheelfl: transform; var wheelfr: transform; var wheelrl: transform; var wheelrr: transform; vaR steer_max = 20; var motor_max = 10; var brake_max = 100; private var steer = 0; private var forward = 0; private var back = 0; private var motor = 0; private var brake =

(no.00003) iOS games simple robot projection game shaping (ii)

Turn on AI to draw the robot body, arms and baskets as required:Because it is an experimental game, it is not necessary to spend too much time on it, draw meaning. Although it is a 2D game, but the actual game can show the pseudo 3D graphics effect, although the game elements of this cat painting is full of 2D effect;)Also note that the proportions of each game element need to be moderate, because the robot

(no.00003) iOS games simple robot projection game forming (15)

To open a Robot.h file in Xcode, add the following 2 methods:-(void)moveArm:(MoveDirection)direction;-(void)armShoot;Implement these 2 methods in ROBOT.M:-(void)armShoot{ [_arm armShoot];}-(void)moveArm:(MoveDirection)direction{ [_arm moveArm:direction];}Since the player needs to select the robot when clicking on the robot, add the Touchbegan method:-(void)touchBegan:(CCTouch *)touch withEvent:(CCTouc

(No. 00003) simple robot projection for iOS games (V)

(No. 00003) simple robot projection for iOS games (V) In the previous article, we created a physical robot object. Next we will look at the corresponding logic code. Go to Xcode and create a new Robot and Arm class, which inherit from CCNode and CCSprite classes respectively. Leave all the code blank and implement it l

Add someone else's TCL/TK code to the Go language 10 games 3 simple sports car

A first open the page http://wiki.tcl.tk/4364"Car Racing in tclupdated 2011-08-25 01:30:05 by RLE"b Copy the TCL/TK code mentioned in the webpage into the Init_script string constant of the go source code as follows Package MainImport "Github.com/nsf/gothic"Const init_script = '#把Tcl/TK source code is copied into this constant. `func Main () { ir : = Gothic. Newinterpreter(init_script)ir. Done}C in liteide or command line go run Go code f

(No. 00003) iOS games simple robot projection game forming notes (21)

(No. 00003) iOS games simple robot projection game forming notes (21) Return to Xcode and add the collision protocol to the MainScene. h Interface: @interface MainScene : CCNode //...@end Then enable the collision proxy in the MainScene. m initialization method: _physicWorld = (CCPhysicsNode*)[self getChildByName:@physicWorld recursively:YES]; NSAssert(_physicWorld, @physicWorld must not nil);

(NO.00003) iOS games simple robot projection game forming notes (6)

(NO.00003) iOS games simple robot projection game forming notes (6) Why do I need to put the code for arm movement in a single method? In fact, this is the version after multiple reconstruction. The original mobile code is placed in the touchMoved method. Later, we found that in addition to the mobile method of the touch arm, we also needed to implement the second method of moving the arm on the touch scree

(no.00003) iOS games simple robot projection game forming (vi)

from many experiments. Finally, the torque is applied to the arm.Note that I did not use the previous Applyforce: method, but using a similar method, is the overloaded method. This method has a parameter that sets the torque to the point on the arm. If you do not, the torque is applied to the average point of the arm by default (where the cat is not clear ;), it makes it difficult to rotate the arm.Note that the parameter is CCP (20,5), which is approximately 20 and 10 high, which is located ju

(NO.00003) iOS games simple robot projection game forming notes (11)

(NO.00003) iOS games simple robot projection game forming notes (11) The robot has already fired bullets. Let's see how to set obstacles for players. We can see from the figure above that there are several obstacles in the machine and basket. Let's first look at how to implement them. Open SpriteBuilder and create SmallBrick. ccb in the Sprites folder. The typ

(NO.00003) iOS games simple robot projection game forming notes (2)

(NO.00003) iOS games simple robot projection game forming notes (2) Open Ai and draw the robot body, arm, and basket as needed: Because it is an experimental game, there is no need to spend too much effort on it to draw out the meaning. although it is a 2D game, it can show a pseudo 3D graphic effect in the actual game. Although this cat's game element is ful

(no.00003) iOS games simple robot projection game forming (21)

the inner wall of the basket to bounce upward away from the sensor, and then fall across the sensor, causing a bullet to enter the basket multiple times to score.After the collision model is set to @ "null", the bullet that has touched the sensor will no longer collide with the sensor. Of course it's just a solution.Next we wait for 5 seconds to make the bullet invisible and move it out of the basket, which will not affect the other shot, and can be reused.Final scoring, and update the score la

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