displayed by the child control-(void) SETXX: (model data type *) XXScenario 1: The height of all cells is calculated clearly before Heightforrowatindexpath: method invocation/** * Returns the specific height of each row of cells */-(CGFloat) TableView: (UITableView *) TableView Heightforrowatindexpath: (Nsindexpath *) indexpath{jxstatus *status =Self. Statuses[indexpath. row];CGFloat margin =10;CGFloat cellheight =0;AvatarCGFloat IconX = margin;CGFloat icony = margin;CGFloat ICONWH =30;CGRect i
@ endCalculate the position and size of the Information text box
1 // 3. information, variable size 2 CGFloat screenWidth = [UIScreen mainScreen]. bounds. size. width; 3 // 3.1 set the maximum size 4 CGSize textMaxSize = CGSizeMake (screenWidth-iconWidth-padding * 5, MAXFLOAT); 5 // 3.2 calculate the actual size 6 CGSize textRealSize = [message. text sizeWithFont: MESSAGE_TEXT_FONT maxSize: textMaxSize]; 7 8 // 3.3 adjust the information location 9 CGFloat
o'clock clock, positive direction counterclockwise)sweepangle-Rotation Angle (0° at 3 o'clock clock, positive direction counterclockwise)Whether the usecenter-contains a center pointpaint-brushes2) Drawing principle
When RECTF (float left,float top,float right,float bottom) right-left equals bottom-top (long = wide), then a circle is drawn.
Centered at the center of the rectangle, 0° at 3 o'clock, counterclockwise in positive direction, startangle degrees from 0°, and el
with varying height
// Add a child control (add all child controls that may be displayed)-(instancetype) initWithStyle :( UITableViewCellStyle) style reuseIdentifier :( NSString *) reuseIdentifier // layout sub-space Frame-(void) layoutSubviews {[super layoutSubviews];} // sets the data displayed by the sub-control-(void) setXX :( model data type *) XX // solution 1: Calculate the height of all cells before heightForRowAtIndexPath: method call/*** return the specific height of each cell line *
When using surfaceview, you will find that the ondraw (canvas) method of the parent class is not executed. The reason is that in surfaceview, we do not directly deal with it, but control it through surfaceholder. Use the lockcanvas () function of surfaceholder to obtain the canvas object of surfaceview, and modify the data in surfaceview by drawing the content on the canvas.
Public class mysurfaceview extends surfaceview implements callback, runnable {private surfaceholder SFH; private paint;
accurately detect the mobile phone's state of motion.So theoretically:The value of (x, Y, z) is (0,0,10) when the mobile screen is horizontally placed upward (Z axis);The value of (x, Y, z) is (0,0,-10) when the mobile screen is horizontally placed downward (z-axis);The value of (x, Y, z) is (10,0,0) when the screen of the phone is placed to the left.When the cell phone is upright (y-axis) upward, the (x, y, Z) values are (0,10,0) respectively;Source
LinearLayoutxmlns:android= "Http://sch
]; CGFloat TEXTX=IconX; CGFloat texty= Cgrectgetmaxy (_iconframe) +margin; _textframe=CGRectMake (TEXTX, texty, Textsize.width, textsize.height); //QQ pictures (Here the size of the picture given 100, the actual adjustment according to their own needs) if(self.qqModel.picture) {cgfloat picturew= -; CGFloat Pictureh= -; CGFloat Picturex=IconX; CGFloat Picturey= Cgrectgetmaxy (_textframe) +margin; _picture
Enter several input boxes on the page to determine the location of the generated table.
Script
>
Function
Testsecond ()
{ VaR Div = Document. getelementbyid ( " Div " ); VaR Table = Document. createelement ( " Table " );Table. Border = 1 ; VaR Xnum = Document. getelementbyid ( " Textx " ). Value; VaR Ynum = Document. getelementbyid ( " Texty " ). Value; VaR Textrow = Document. getelementbyid
is greater than the length of the button, the button is scaled to fit the text if (TextWidth > Buttontextureregionwidth | | textHeight > BUTTONTEXTUREREGIONH Eight) {Float Widthscale = TextwidTh/buttontextureregionwidth;
float Heightscale = textheight/buttontextureregionheight;
if (Widthscale > Heightscale) {setwidth (buttontextureregionwidth * widthscale);
SetHeight (Buttontextureregionheight * widthscale);
Add an offset, of course, you can not add Mbuttonsprite.setscale ((Widths
==keyevent.keycode_dpad_right) { //"Right" button is clicked, it should make the X coordinate of the text biggertextx+=2; } return Super. OnKeyDown (KeyCode, event); } /*** Override button lift Event*/@Override Public BooleanOnKeyUp (intKeyCode, KeyEvent event) { //invalidate (); Cannot loop call execution in current child thread//postinvalidate (); You can loop through a child thread to invoke executionInvalidate ();//Redraw the canvas return Super. OnKeyUp (K
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